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Project cars



Wow this game is hard, the game is harder than actually driving a real car around a track!

Started in karts, I spin them all time. Then got my first drive in a Audi R8 and I keep spinning that aswell or overshooting the corners.

I might being to aggressive lol
 
Watching a 're run of top gear and their in the viper, lfa and Aston at a track in California. .... willow springs.
Thought the name sounded familiar and realised I'd been driving it on PC. [emoji41] made me smile any way. Lol.
 

Adamm.

ClioSport Club Member
Wow this game is hard, the game is harder than actually driving a real car around a track!

Started in karts, I spin them all time. Then got my first drive in a Audi R8 and I keep spinning that aswell or overshooting the corners.

I might being to aggressive lol

As a previous Forza player I was definitely too aggressive at first and still am usually in tracks I played in forza where I'll attack the corners in the same way.

I guess, just as in real life. Smooth is the way to go fast although easier said than done in some cars.
 

BIFCAIDS

ClioSport Club Member
  340i M-Sport & 182
I've been just driving round track recently no racing just getting used to the different tracks and their variants.
 
I ain't touched career in ages lol... I'm on call this weekend so might give it a blast
Not on the Xbox so much now as I'm living and working back home. [emoji17]
But when I do play I avoid career, don't get any satisfaction from it. No more than normal racing modes. Thought I'd love career mode but I find it tiresome.

Plus I'm in ginneta juniors, which is very boring racing.

I just do quick race weekends or mainly time trials. Can mix it up with car and tracks, weather etc. Much more freedom and you can just pick whatever car your in the mood for [emoji5] I enjoy the game far more this way.
 

Adamm.

ClioSport Club Member
For those that are focusing on the time trials just give it a thought that the leaderboards may be reset at some point as there's a lot of corner cutting due to the game not giving dirty laps for it on all corners.

I know I'd be pissed setting times and them all being wiped.
 
  DCi
i used to be a lot slower on racing games because i always tried to stick to the 2 wheels on the right side of the white line
now i dont get and play to the rules of the game -eg first and last corner of outlton you can go for miles which seems strange (dunno what really happens probably they do it too)

but if they sort it out i'll just set new times with the new rules... on PC there are loads of glitch times, like the leader is 20 second laps when a time might be 1:40 etc so hopefully they sort that
 

Adamm.

ClioSport Club Member
I don't think its free for anyone. Sure you are looking at the right pack? If its free though fair play.

Love the GT3 Bentley. I got the triple crown achievement the other night after doing lmp2. So far I've done..

Clio cup > Ginetta junior > GT4 > GT3 > GT3 Endurance > LMP2 > Formula B.

Going to move onto Formula A next and do it 3 years in a row to get the defending champ. Just doing a lotus 98T side championship at the minute. Anyone else hooked like I am? Lol.
 

Darren S

ClioSport Club Member
I'm confuddled... I thought the DLC was supposed to be free? Or is it only Steam users that are being charged for it?
I thought we just got those two DLCs initially and then anything after, would be chargeable? I could be wrong on that though, m8.
I really hope they focus on doing a small number of cars - but well done - rather than many multi-skinned, similar variations of a huge number of car 'templates'. As I said before, I actually have more fun driving the more mainstream cars around than the thoroughbred racers. I for one, would love a JDM Classics pack or something. Say 5 cars - an EK9, classic Scoob, Evo 5 or 6, R34 Skyline and Mazda RX7. Wishful thinking, perhaps!
 

Darren S

ClioSport Club Member
That may well be the case; it makes more sense. My confuddledness is probably more down to the fact I misread the article / announcement. And my advancing years. :tonguewink:
Haha! You've still got a way to get to me though!
I hadn't even looked at the Racing Icons pack on Steam - sounds like they are doing exactly what I hoped in terms of small numbers of cars. 5 more for £1.99? Can't grumble at that...
 
  DCi
I don't think its free for anyone. Sure you are looking at the right pack? If its free though fair play.

Love the GT3 Bentley. I got the triple crown achievement the other night after doing lmp2. So far I've done..

Clio cup > Ginetta junior > GT4 > GT3 > GT3 Endurance > LMP2 > Formula B.

Going to move onto Formula A next and do it 3 years in a row to get the defending champ. Just doing a lotus 98T side championship at the minute. Anyone else hooked like I am? Lol.
Yes but only just finished season 1... My time is 90% online, 9% time trial thread, 1% single player
 

Adamm.

ClioSport Club Member
I've not done much online yet but had a quick go last night and had great fun, there was 17 in the race and I managed to be in 3rd but the pressure got too much and I span 2 times leaving me in 8th and then a few left so I wasn't even far off the back by the end but it was good fun. Just need to improve on the amount of times I crash now lol.
 

Darren S

ClioSport Club Member
Bentley Speed 8 was a dream to drive around Oulton. A bit twitchy, but still controllable. I'm not having much luck with the brakes though - I'm too eager with them.
Great DLC addition imo. :cool:
 

Adamm.

ClioSport Club Member
Nice to see decent dlc for a decent price unlike forza.

Yeah Forza DLC was mostly s**t and they would put 1 or 2 decent cars in each pack at most and then put stupid american 4x4s etc.

No patch for xbox yet, such bullshit.

These are the fixes in patch 1.4..
General
* Pagani Monza Club day invitational event – no longer causes the game to crash when using a specific livery on the Pagani Huayra.
* Anisotropic filtering has been increased to help reduce blurry textures.
* Temporal anti-aliasing has been further optimised. This reduces the ghosting effect and additionally gives the player full control via a slider to tweak the resulting image according to personal preference.


Performance improvements
* All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.
* CPU performance gains due to new more aggressive code optimisations.


Physics & AI
* The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.
* The AI will now show much more realistic grip loss when running on slick tyres in the rain.
* First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschleife).


Replays
* Improved the smoothness of the sun, moon, stars, and shadow motion when rewinding replays of a race that had a high time acceleration.


Driver Network Profile
* Fixed an issue where at times the miles driven on a particular track or with a particular car would be logged under the wrong car or track. This improves the accuracy of the player’s Affinity ratings.


Pitting, Tuning, Setups
* Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.
* Fixed an issue where custom vehicle setups were lost when progressing through sessions.
* Fixed an issue where AI vehicles were sometimes sent to the pits due to low fuel on races where refuelling is not allowed.
* Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.
* Ensure that the AI always pit when they need to change tyres based on the weather conditions.
* The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.
* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.
* Tyre pressures will now be correctly set when the player changes to a new set of tyres.
* The currently-active Pit strategy will now remain in action when advancing through race sessions.
* Pitstop strategy will now use the actual bar value for tyre pressures.
* Fixed an issue where the Pit engineer would repeatedly inform the player that a pit crew member has lost a wheel nut during pit stops.
* Fixed an issue where the Pit Engineer would call the player to stop for fuel when fuel consumption was disabled in options.


Online
* Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.
* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.
* Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.
* Fixed an issue where the Track Location popup would at times appear on some screens.
* The lobby browser now displays random lobbies instead of always the oldest lobbies.
* Fixed an issue where network features could not be used after resuming from rest mode.
* Fixed an occasional crash when advancing from Qualifying to Race.
* Fixed an occasional crash when returning from a race to the Race Central.
* Disabled driver swap to AI team-mate during online races and Time Trial events.
* Enabled saving of community event ghosts. These ghosts are automatically stored online, and you can then download ghosts of other players’ laps for these events.


Controls
* Fixed pedals and triggers that vibrates during replays.
* Fixed an issue that causes the wheel centring spring to be active during driving.
* Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.
* Further enhancements to the steering feeling – improved blending between the tyre force spring and the steering lock spring.
* Improved behaviour of the wheel force springs while navigating the menu system.
* Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.
* Fixed an issue with the Thrustmaster T500RS centring spring.
* Fixed several issues and further improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.
* Fixed the Fanatec CSS so that it works correctly in sequential mode.
* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.
* Fixed the Fanatec CSP ABS rumble.
* Fixed the Fanatec CSW handbrake.
* Game Pad – tilt Control support implemented to allow controller tilt to be used to control the vehicles.
* Implemented support for the Logitech G29 wheel.


Time Trial
* Set Time Trials starting time to 11am to match the PC platform. This ensures consistent track temperatures across all platforms, as track temperatures affect lap times.


GUI
* Driver Network Profile – visual tidy up to improve usability.
* Fixed an issue where very thin lines would not always appear.
* Added support for better info display on the Community Events page.
* Fixed the issue where HUD customization was not saved on exiting a session.
* Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed.
* Monitor / Spectate mode – fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen.


Vehicles
* Adjusted handbrake strength on vehicles which are equipped with handbrakes.
* Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session.
* Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.
* Fixed fuel pressure gauge calibration in several cars.
* Fixed an issue where a white border would at times appear around the brake light glow of certain cars.
* Ford Mk IV – improved the collision model to prevent vehicles wedging in under other vehicles.
* Formula Gulf, Gumpert Apollo, Formula Rookie – fixed an issue with the livery sets that caused the livery selection to display wrong liveries.
* Lykan Hypersport – statistics updated to latest manufacturer specification.
* Lotus 72D – improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the player’s experience.
* Karts – reworked the Karts optimization to help address performance drops with a lot of Karts on track.
* McLaren 12C GT3 – adjusted the vehicle pose to more closely match the real car.
* BMW M3 GT4 – improved the accuracy of the levels at which the oil and water temperature warning lights will activate.
* Ford Escort RS1600 – improved the collision and wheel contact model to prevent climbing over other cars in collisions.
* 250cc Superkart – improved the default setup to address controller issues on higher speed tracks, and improved the AI handling.
* Lotus 49 – improved the AI handling of the vehicle in corners and in close racing.
* Pagani Huayra – reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.


Tracks
* Bathurst – removed cones in the pit lane that was causing cars to get stuck.
* Watkins Glen – fixed a number of accuracy issues around the track.
* 24 Heures du Mans – improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.
* Silverstone National – vehicle grid placement reworked to more closely align with the painted start boxes.
* Hockenheim (various layouts) – reworked the wet weather reflection mapping to address incorrect object reflections.
* Willow Springs – fixed an issue where the vehicle could drive through the barriers when exiting the pits.
* Sakitto and Summerton variations – corrected track info regarding number of turns and track length.
* Sakitto Sprint – fixed a crash that would at times occur when using time acceleration.
* Cadwell variations – fixed draw distance issues on various objects.
* Oschersleben variations – fixed odd lights around track and colour issues with the horizon.
* Zolder – fixed an issue where the player car would sometimes start in a closed garage.
 

-Jamie-

ClioSport Club Member
Yeah Forza DLC was mostly s**t and they would put 1 or 2 decent cars in each pack at most and then put stupid american 4x4s etc.

No patch for xbox yet, such bullshit.

These are the fixes in patch 1.4..
General
* Pagani Monza Club day invitational event – no longer causes the game to crash when using a specific livery on the Pagani Huayra.
* Anisotropic filtering has been increased to help reduce blurry textures.
* Temporal anti-aliasing has been further optimised. This reduces the ghosting effect and additionally gives the player full control via a slider to tweak the resulting image according to personal preference.


Performance improvements
* All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.
* CPU performance gains due to new more aggressive code optimisations.


Physics & AI
* The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.
* The AI will now show much more realistic grip loss when running on slick tyres in the rain.
* First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschleife).


Replays
* Improved the smoothness of the sun, moon, stars, and shadow motion when rewinding replays of a race that had a high time acceleration.


Driver Network Profile
* Fixed an issue where at times the miles driven on a particular track or with a particular car would be logged under the wrong car or track. This improves the accuracy of the player’s Affinity ratings.


Pitting, Tuning, Setups
* Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.
* Fixed an issue where custom vehicle setups were lost when progressing through sessions.
* Fixed an issue where AI vehicles were sometimes sent to the pits due to low fuel on races where refuelling is not allowed.
* Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.
* Ensure that the AI always pit when they need to change tyres based on the weather conditions.
* The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.
* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.
* Tyre pressures will now be correctly set when the player changes to a new set of tyres.
* The currently-active Pit strategy will now remain in action when advancing through race sessions.
* Pitstop strategy will now use the actual bar value for tyre pressures.
* Fixed an issue where the Pit engineer would repeatedly inform the player that a pit crew member has lost a wheel nut during pit stops.
* Fixed an issue where the Pit Engineer would call the player to stop for fuel when fuel consumption was disabled in options.


Online
* Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.
* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.
* Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.
* Fixed an issue where the Track Location popup would at times appear on some screens.
* The lobby browser now displays random lobbies instead of always the oldest lobbies.
* Fixed an issue where network features could not be used after resuming from rest mode.
* Fixed an occasional crash when advancing from Qualifying to Race.
* Fixed an occasional crash when returning from a race to the Race Central.
* Disabled driver swap to AI team-mate during online races and Time Trial events.
* Enabled saving of community event ghosts. These ghosts are automatically stored online, and you can then download ghosts of other players’ laps for these events.


Controls
* Fixed pedals and triggers that vibrates during replays.
* Fixed an issue that causes the wheel centring spring to be active during driving.
* Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.
* Further enhancements to the steering feeling – improved blending between the tyre force spring and the steering lock spring.
* Improved behaviour of the wheel force springs while navigating the menu system.
* Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.
* Fixed an issue with the Thrustmaster T500RS centring spring.
* Fixed several issues and further improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.
* Fixed the Fanatec CSS so that it works correctly in sequential mode.
* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.
* Fixed the Fanatec CSP ABS rumble.
* Fixed the Fanatec CSW handbrake.
* Game Pad – tilt Control support implemented to allow controller tilt to be used to control the vehicles.
* Implemented support for the Logitech G29 wheel.


Time Trial
* Set Time Trials starting time to 11am to match the PC platform. This ensures consistent track temperatures across all platforms, as track temperatures affect lap times.


GUI
* Driver Network Profile – visual tidy up to improve usability.
* Fixed an issue where very thin lines would not always appear.
* Added support for better info display on the Community Events page.
* Fixed the issue where HUD customization was not saved on exiting a session.
* Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed.
* Monitor / Spectate mode – fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen.


Vehicles
* Adjusted handbrake strength on vehicles which are equipped with handbrakes.
* Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session.
* Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.
* Fixed fuel pressure gauge calibration in several cars.
* Fixed an issue where a white border would at times appear around the brake light glow of certain cars.
* Ford Mk IV – improved the collision model to prevent vehicles wedging in under other vehicles.
* Formula Gulf, Gumpert Apollo, Formula Rookie – fixed an issue with the livery sets that caused the livery selection to display wrong liveries.
* Lykan Hypersport – statistics updated to latest manufacturer specification.
* Lotus 72D – improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the player’s experience.
* Karts – reworked the Karts optimization to help address performance drops with a lot of Karts on track.
* McLaren 12C GT3 – adjusted the vehicle pose to more closely match the real car.
* BMW M3 GT4 – improved the accuracy of the levels at which the oil and water temperature warning lights will activate.
* Ford Escort RS1600 – improved the collision and wheel contact model to prevent climbing over other cars in collisions.
* 250cc Superkart – improved the default setup to address controller issues on higher speed tracks, and improved the AI handling.
* Lotus 49 – improved the AI handling of the vehicle in corners and in close racing.
* Pagani Huayra – reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.


Tracks
* Bathurst – removed cones in the pit lane that was causing cars to get stuck.
* Watkins Glen – fixed a number of accuracy issues around the track.
* 24 Heures du Mans – improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.
* Silverstone National – vehicle grid placement reworked to more closely align with the painted start boxes.
* Hockenheim (various layouts) – reworked the wet weather reflection mapping to address incorrect object reflections.
* Willow Springs – fixed an issue where the vehicle could drive through the barriers when exiting the pits.
* Sakitto and Summerton variations – corrected track info regarding number of turns and track length.
* Sakitto Sprint – fixed a crash that would at times occur when using time acceleration.
* Cadwell variations – fixed draw distance issues on various objects.
* Oschersleben variations – fixed odd lights around track and colour issues with the horizon.
* Zolder – fixed an issue where the player car would sometimes start in a closed garage.

Its at Microsoft being certified for release, Expect it within the next few days.
 

Darren S

ClioSport Club Member
How have some of you got the DLC for free? I don't understand

There was a pre-order promo for two DLCs through Steam on the PC. You got Limited Edition Upgrade and Modified Car Pack thrown in. Cleverly, they labelled them as DLC 001 and 002 - with the Racing Icons Pack (003) - being the first that I've had to pay for.
 

SharkyUK

ClioSport Club Member
There was a pre-order promo for two DLCs through Steam on the PC. You got Limited Edition Upgrade and Modified Car Pack thrown in. Cleverly, they labelled them as DLC 001 and 002 - with the Racing Icons Pack (003) - being the first that I've had to pay for.
^ What the old man says... ;) I think this is why I also got confused. I see I have the 001 and 002 packs and 003 is the one I just bought for £1.99 :)
 

Euan94

ClioSport Club Member
  Volvo C30
Makes more sense now. Cheers guys.

Will be purchase it soon now I know it's a paid for one!
 

Euan94

ClioSport Club Member
  Volvo C30
I'm having some trouble with the LMP1 Marek. Set up a 2 lap race with 45 cars on the Le Mans circuit and I can't get onto second lap as the engine is blowing. Did it three times in a row.

Must be an issue?
 

Adamm.

ClioSport Club Member
I'm having some trouble with the LMP1 Marek. Set up a 2 lap race with 45 cars on the Le Mans circuit and I can't get onto second lap as the engine is blowing. Did it three times in a row.

Must be an issue?

I know its a pain if you've made adjustments but I'd try reset the tune and then try it. Perhaps open up the radiator vent some more.
 

Euan94

ClioSport Club Member
  Volvo C30
I know its a pain if you've made adjustments but I'd try reset the tune and then try it. Perhaps open up the radiator vent some more.
That'll be something to check, cheers. I didn't change them for this race but I might have set it up in the past. I tend to save my settings for all tracks. Maybe that's a mistake!
 

Darren S

ClioSport Club Member
Anyone tried the A-Class AMG yet? Good god - I hope those gear ratios aren't like that in real life!
1st - normal, 2nd quite long, 3rd normal, 4th - somewhere between 18th and 19th gear, imo. It's awful. If you change up anywhere below the redline in 3rd, it bogs down horribly. Good challenge though.
Did another race yesterday with Evo FQ-400 at Oulton and its slowly heading up my preferential ladder. That and the RuF GT3 are my favourites at the minute.
 

N0ddie

ClioSport Club Member
  Tesla Model 3
I'm still struggling to enjoy this. Fire it up for a couple of sessions then get bored very quickly. Was hoping it'd get better as the classes get faster but motivation to play is pretty low.
 

Adamm.

ClioSport Club Member
Can't be for everyone mate, what are you doing? Career? Things like time trial bore me to death because there's no racing.

I mentioned on the forum how PC doesn't really match Forza trigger feedback and was chuffed to see Ian Bell quote me saying he's adding it to his list now, chuffed :).
 


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