Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!
From what Iain was saying above, say I enter the server and do some work in there and then you log off. Will my work that I do after you've gone still be there the next time you log on, or will it end from when you exit?
Ahh cool, so on your server you're adding to the house. So if I joined, I could - theoretically - smash the f*ck out of everything or build a separate house somewhere else on the map? Hence why you can put trapdoors etc. into the designs and stuff?
So can you make a house or whatever and then import it into the multiplayer or do you have to do everything online?
How does it all work?
I'm off to Youtube.
I used MS Points on the recon pack because I rarely use that class and therefore wouldn't unlock them via game progress. The M98B is fantastic, as Adam will testify to :cool:
Impact Engine
The Fixes
The Impact Engine in FIFA 13 has a much better understanding of how to resolve complex collision situations. When players fall on each other, new logic has been added to get players to roll away rather than trying to stand up together.
Joint tensions and strengths...
Tactical Freekicks
Attacking Options
You will now be able to have up to three players over the ball in freekick situations.
Anyone of these players can perform dummies at the freekick and once they have run over the ball they remain active as a passing option for the kick taker.
Tactical...
Complete Dribbling
Moving vs Facing
Leap in dribbling tech likened to the changes from FIFA 09 to FIFA 10 in terms of progress. To quote Aaron Mchardy, it’s a “Way bigger feature than Precision Dribbling”.
Real world example shown of Nasri in his previous trophyless life cutting into the box...
First Touch Control
Contextual First Touch
In FIFA 13 the quality of a players first touch is now determined by a new context based system which factors in pass speed, pass type, ball height, player pressure, body position, motion, player attributes and also weather.
There is now genuine...
Attacking Intelligence
Decisive Runs
In FIFA 12 players only evaluated the endpoint of a run, meaning that as the position of players around them changed, they’d change their mind and end up not making a run that was of any use to you.
In FIFA 13 the entire length of the run is considered...