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Some random landscaping blokes that broke down on our road once have had more use out of mine than I have. I also now park a Hilux up against the garage door.
There was bitter fighting over the central objective of Sainte-Mère-Église yesterday. The Germans pushed us back but even they would not admit that it was a clear cut victory.
At one point I pushed into the German held AA battery and found Corporal @Cub. wounded in a farmhouse and comforted...
:unsure:
It's actually German, suits you Dave.
pichelet (German) Verb form of picheln
picheln
to tipple (to drink alcohol regularly, but not to excess)
Yeah. They've not even made the standard mode darker or anything which is a bit boring. 😑
Spooky mode is okay until there's too much shite on your screen. Having stuff jump out of boxes is fine because you're opening a box. Having a massive error screen flash up in a firefight is borderline...
Think it's just missing that bit of charm from L4D. The mutations/special ridden are ugly and pretty similar looking other than the shape of them instead of them being distinct characters.
The closest part I remember off the top of my head is wondering why your footsteps are all squeeky then...
Main things I've found:
- The card system is a great addition, adds a lot of replayability.
- The acts don't feel like they've got as much personality as L4D2, theres a lot of starting off in the same old town bit then moving out somewhere else which gets repetitive and just feels a bit lazy...
Definitely not blown me away as much as I'd hoped. Could be interesting if you can take out AI quietly, sneak in get the thing and run to extract...not sure if it'll be as sophisticated as that though 😅