Darren S
ClioSport Club Member
I know it's an obvious statement to say that the faster your BB connection, the better the 'experience' will be.
But how much does general broadband speed make to your game, in comparison to what the server deems to correct at any one particular time. E.g:-
Me at home on a 1MB connection at a ping of approx 40 playing BF2142. Another player on a 4MB connection and maybe a ping of 15 for the sake of this argument.
If in a duel-type way, both of us had the same kit, same position (i.e. prone) and both fired at the same time, is the server likely to respond to the 4MB player's inputs quicker than my own?
The reason I ask this is the result of some blatantly questionable outcomes of head-to-head encounters. Even accepting that the other player is better than me, there are some instances that aside from cheating (which I doubt) - the other player couldn't possibly survive.
My current favourite if lying prone and firing bursts at someone (some of which are clearly hitting) and yet stood up, the other player can turn and fire one burst and nail you outright. I have done that myself on occasion, which is clearly nothing more than a flukey shot on the face of it.
I'm wondering if from the other player's perspective, I'm merely lay there and not firing, thus giving him plenty of time to react and fire back? By the time the server calculates that I have begun firing myself, his shots will have already reached me and hey presto - I'm dead.
Such a stark difference can be see when you switch to single player mode. I'm not on about the bots extremely poor ability at firing accuracy here, but my ability to hit them easily and quickly. I almost never play as sniper (recon) on 2142 as the sniper rifle seems to rarely hit targets that I 'think' it should be hitting. Yet when I switch to SP mode, it's headshot central - even on moving targets.
The only way I can therefore work that out is the fact that the guy in my crosshair's is actually nowhere near there according to both the server and the other player?
I'm not biatching about this at all as I understand the complexities of running a 32 or 64 player server and keeping all the screens updated simultaneously. I'm more intrigued as to how things are calculated and whether or not the speed of the internet connection plays a big part?
Apologies for waffling on!
D.
But how much does general broadband speed make to your game, in comparison to what the server deems to correct at any one particular time. E.g:-
Me at home on a 1MB connection at a ping of approx 40 playing BF2142. Another player on a 4MB connection and maybe a ping of 15 for the sake of this argument.
If in a duel-type way, both of us had the same kit, same position (i.e. prone) and both fired at the same time, is the server likely to respond to the 4MB player's inputs quicker than my own?
The reason I ask this is the result of some blatantly questionable outcomes of head-to-head encounters. Even accepting that the other player is better than me, there are some instances that aside from cheating (which I doubt) - the other player couldn't possibly survive.
My current favourite if lying prone and firing bursts at someone (some of which are clearly hitting) and yet stood up, the other player can turn and fire one burst and nail you outright. I have done that myself on occasion, which is clearly nothing more than a flukey shot on the face of it.
I'm wondering if from the other player's perspective, I'm merely lay there and not firing, thus giving him plenty of time to react and fire back? By the time the server calculates that I have begun firing myself, his shots will have already reached me and hey presto - I'm dead.
Such a stark difference can be see when you switch to single player mode. I'm not on about the bots extremely poor ability at firing accuracy here, but my ability to hit them easily and quickly. I almost never play as sniper (recon) on 2142 as the sniper rifle seems to rarely hit targets that I 'think' it should be hitting. Yet when I switch to SP mode, it's headshot central - even on moving targets.
The only way I can therefore work that out is the fact that the guy in my crosshair's is actually nowhere near there according to both the server and the other player?
I'm not biatching about this at all as I understand the complexities of running a 32 or 64 player server and keeping all the screens updated simultaneously. I'm more intrigued as to how things are calculated and whether or not the speed of the internet connection plays a big part?
Apologies for waffling on!
D.