Suddenly became the only one of the surprises that still have saved but where they showed us the first details. The "manager mode ", renamed" career mode ", will feature 15 seasons and has been completely renovated both in visual appearance that is somewhat similar to a web portal (saving similarities with that of FIFA World Cup) which showed the news on matches, classification and upcoming matches on the same screen as in their processes, because as many know, the manager mode of FIFA 10 failed miserably in the amount of bugs and inconsistencies. Another novelty in this way is to choose three types, being the player, being only the manager or be a player-manager. To eliminate the errors of his predecessor have created new transfer systems and other improvements to try to create a credible negotiation and experience.
David Rutter told us that the build that was available to the media was 75% complete, and as always we explained that it is testing a version of things to correct or improve. The presentation was very well argued, but regrettably, with daily data followers already knew but improvements in the way manager, for one expected to be disclosed a secret anymore. Will have to wait guys!
After the presentation, Lazarus, the responsible press that "spam" until we got the tickets (Thanks for the patience, from here we will send you a hug!) invited us to get their hands on FIFA 11 on different screens who had just behind where we were located.
Again, I recommend reading the earlier advance before reading further. As I said, in paragraph playable not expect great changes taking into account the short period between a beta and another, but that the minute of playing both Gonzalo and I noticed a higher quality and more polished all the sections in version of E3.
Beginning with the pace of play is still rather more leisurely than in FIFA 10, but this version felt more fluid, not to be confused with faster. The movements are perfectly entwined, as in the previous build had problems in small moments due to lack of animation, this is no longer happening, everything is almost perfect set. The "almost" is that in some air balloon fights was a little trembling of the players, and also saw a couple or three slips of ice players as you try your lawn. As there, things that have the betas, but the work was really amazing, there is a lot of new moves that make uncoordinated actions are not at any time. Another good news was the release of the ball with the players. The rebounds were entirely free, were very typical missing rails FIFA gradually being eliminated to improve freedom. In this release the ball out to their own devices in the rebounds, I remember as Messi was brought down to steal the ball and he was lying right on the line goal-kick and the ball hit him and was within the field. It also seems to have finally disappeared exaggerated effects that left a bad taste in the mouth, the physics of the ball is at his best.
What follows this is the theme of the players dribble the ball so focused on the position of his body in slow contacts, when they are is something more like (not at all or anything) to pipelines with one leg. Now players like Xavio Iniesta are of great importance in the game, not thrown to the ground except with heavy loads, perfect holding the ball, as Messi was able to withstand the mowed and keep running, was impressive. The truth is that the Personality + works perfectly and allows us to see how Crisitano Ronaldo runs like in reality with arms outstretched, or Messi with tiny steps, simply modeled these large cracks.
The truth is that the ping-pong is very difficult to do, the pro passing seems to comply perfectly, will have to see if over time people will take the trick and get a game again too fast and unrealistic at first touch, but I can assure you that will never be as simple as it is in FIFA 10. The long passes in Depth are the more will and more difficult to reach, the result is very positive. For fans of that manual control is great, they have run out you were random at the first touch, though of course continues the theme that if you are back and want to make a pass just behind, you have to give more force than normal for the situation of the body, which is totally logical. Both Gonzalo and I noticed that the manual control has been improved care and eliminating small mistakes I had.
The passes are still with the same level of quality, with some animations (pardon the word) acojonantes. It's nice to see the players put the tops gently below the ball looking for the parable they want, if anything I have to note are the changes of band, just for his spectacular animation level, physical and fluency.
And now comes something that I criticized a lot in the previous progress, the chutes. Shots on goal were extremely weak in the previous version, this I can only take my hat off and applaud. They won again the power of chuts of FIFA World Cup, but thanks to the Personality + is a greater variety and truth, begin to remind the dear chutes of 4 PRO - PRO 6. One of the things that surprised us was to see how in some shots the ball down poisoned (which in the previous non-beta) and did a quick search the ground parable complicating the interception of the ball with the goalkeeper. Following the porters, were equally humanized and improved in the previous version, with a large number of new stops. You could distinguish style goalie, which are more popping or other less spectacular but equally effective. Unfortunately hunchback continued with that body to get out the door, but at least we no longer fear them when they leave the posts, they act perfectly. The only error we saw was in a high bounce away than perfection could Bloco A typical movement made the jump into the air to send a corner kick.
The defense remains a great strength level, you encounter difficult times "disaster" defense "of FIFA 10 in panties literally staying ahead of rivals. Finally keep their positions and make good coverage in most cases. Tickets are still as good thanks to the large number who have added this time. The passing game boasts a wide variety and finally affects the position and have to play it while waiting for the ball reaches the finish area as your position will get a good shot or churros with all the letters.
In the game options we could choose new features when you play, how to make the Pro Passing affect more or less dribbling, or to choose the college party where everyone has a more or less permissive criteria. We also saw that was included as promised Russian League last year, leave more to the long list of FIFA.
Graphically it is one of the points we could say less brilliant, because FIFA is mediocre graphically, but because there is no significant change of the new modeling of faces and little else. In this version still faces many as last year, for example, Busquets and Pedro still did not have its own personality, are looking forward to working on add up to real faces. Also as we saw in front of the kits are not stretched, the letters behind it, leaving a bitter aftertaste. It seems that the lighting has increased slightly to make it look more green to night games, but as I say, no huge changes, follow the good style of recent deliveries, a slight graphical improvement is more apparent in the repetitions and close-ups to see higher quality textures and a color palette somewhat less strident. At present, the number and quality of stadia was the same as in FIFA 10, no apparent change, it would be strange not to see new stadiums, I guess all these things are yet to add, I hope so. The cinematics are still those that I liked both of the previous beta, with entry to the field and greeting the players, as I said the celebrations are brand new, dynamic and more real and effusive. The animations during the game copied those seen in FIFA 10.
As you can see, FIFA 11 promises much! is clear that will set a new standard to follow and that if he can polish a few problems and hopefully improvement of graphics can be one of the final sports games this generation. There are months to launch and the product has a high level, just need to know that we provide ways to make it round the game we all expect.
As usual, I invite you to leave the questions you like, but beware, do not go out much of what is written because it is not showed us anything else. Most of all issues to clarify portions of the progress, doubts or questions that we have little grasp visually. As we'll answer.