i can understand the K&M for actual shooting would be a better shout but for everything else i think a controller would be better surely?
There's a lot of other genres that just slot into the K&M control method much more easily though. RPG, aRPGS, strategy games, adventure, RTSs - the list goes on. I remember some RTS games being released on the PlayStation and thought that was mental. How anyone would even have the patience for an RTS with a controller, is beyond me!
The article below is over two years old, but it seems that K&M are still the preference for PC games too.
Of course, the common practice these days is to mix & match - and a couple of games I do that for. Some vehicle parts in FPSs for example, are way more easier to handle with a controller.
What grinds my gears is the complete lack of established support by certain lazy b*****d dev teams. Take RDR2 like I mentioned previously - not including scroll-wheel support for a game with a crazy amount of inputs is unforgivable. Scroll-wheels aren't new. The gaming industry has used them for decades and for the sake of about a dozen lines of code or inserting a pre-built API, Rockstar couldn't have implemented it?