Where the f@!* is Shenmue!?
Why the fanboy favorite didn't make our list of the top 25 Dreamcast games.
by
IGN Staff
US, September 11, 2009 -
If you're reading this, then you probably care on some level about
Shenmue,
SEGA and Yu Suzuki's wildly ambitious RPG/life simulator from 2000. You may have adored it, spending countless magical hours opening drawers and driving forklifts. Then again, you may have hated it, feeling it was a tragic failure that offered gamers nothing in its attempt to do everything.
Or, you may be ambivalent about Shenmue but remain curious about why we've shunned one of the Dreamcast's most famous games, leaving it off of our list of the
Top 25 Dreamcast Games. Below, a few of our editors explain why they left Shenmue off the list, and one of our most vocal dissenters chimes in to defend the ambitious title.
Where should Shenmue be on the list of the Top 25 Dreamcast games?
Hilary Goldstein, Editor-in-Chief, IGN Xbox: I am a Dreamcast fanboy. Jet Set Radio is one of the great games of all times, SF Rush is an amazing experience, and Samba de Amigo is a better investment than a Wii. But Shenmue? No, that's just not a good game. Sorry, fellow fanboys. It's the truth.
Yu Suzuki started with a brilliant concept: Make a Virtua Fighter RPG. The end result, though, is a game with some great ideas, but is ultimately uninteresting. My fondest memory of Shenmue is finding a SEGA Saturn in a drawer, plugging it in and playing Space Harrier. Yeah, the best part of Shenmue is playing another game.
Shenmue didn't turn out well and didn't sell well either. And that's a shame, because the sequel is actually a fantastic game that fixed almost all the mistakes of the original. No one bought that either, but it's so much better than Shenmue. Fans of this mediocre title can rejoice, though. Shenmue brought a lot of good things to other games. Quick Time Events are incredibly common nowadays and Shenmue pioneered that. Open world? I think Shenmue showed a lot of the potential and pitfalls to other developers. So, Shenmue might have bored me, but it helped inspire others to make great games. Thanks for that!
David Clayman, Editor-in-Chief, IGN Insider: Not putting Shenmue in my top 25 Dreamcast games doesn't mean I dislike the game, it just wasn't one of my favorites. The brilliance of Shenmue exists on paper and in theory, in the minds of its fans and only partially in its sequel. But the game was never really executed properly and the logical part of my brain just can't ignore the fact that this overblown project was emblematic of SEGA's downfall. The Dreamcast was my first social game console. Almost every game on our top 25 list produced a lot of fond memories that were made with friends, not all of whom were necessarily gamers. Sure a lot of the titles were beyond quirky, but what made the console great were the quick bursts of fun it provided through arcade hits like Crazy Taxi and SoulCalibur. Shenmue was the opposite of these experiences. It was weighty, it was detailed, it was supposed to span many games. Unfortunately it just wasn't very much fun.
Peer Schneider, IGN SVP of Content: I enjoyed Shenmue – but I have to admit that it was more from a japanophile viewpoint and from a level of appreciation that SEGA was trying something different. I thought it was a cool experiment because it tried to give you a sense of freedom of exploration that extended to even the most unimportant things (like looking at the back of a Coke can) or letting you take part in menial tasks, like actually working.
I liked that it was trying to bring back the feel of traditional graphic adventures with elements from other genres mixed in, like fighting games. Unfortunately, while it tried a lot of things, it didn't master any of them. Also, I'm as amazed today as I was back in 2000 when we
gave it a 9.7. It's obviously got a vocal fanbase, though –
5538 ratings on IGN averaging 9.7.
Matt Casamassina, Editor-in-Chief, IGN Nintendo: I thought it was pretty cool, even if it was more of a technical demo than a coherent game. If you thought of it as a graphic adventure in 3D, it worked on some levels. It was ridiculously ambitious and beautiful for its day. Seaman, which did make our list, is every bit as clunky and flawed, but it had a unique gimmick. Shenmue's gimmick was cinema-quality storytelling – a goal it never really achieved.
Alright, that's far enough, Shenmue.
Another Take
Martin Robinson, IGN UK: Of course I'm shocked, appalled and not a little upset - no list of Dreamcast games can be complete without the console's most beloved child. Shenmue's stupendously large canvas, its superlative evocation of a time and place that to date remains alien territory to videogames and its unfading beauty all ensure it classic status, but it's some of the more heart-breaking factors that mean it will remain a cult favorite for countless years to come. Yu Suzuki's epic is interwoven into the story of the Dreamcast's demise – and given its reported 70 million dollar budget, it arguably played no small part in the console's downfall – but the ultimate tragedy is its lack of closure, with Ryo suspended in the cave that housed Shenmue II's finale seemingly forever, and the game's horde of devotees left to speculate on what might have been.
For me – and for countless others – it's a deeply personal game. My first memories of Shenmue are from the days after its release back in 2000, of getting lost in Ryo Hazuki's hypnotically humdrum world and later beneath the soaring towers of Kowloon that featured in its sequel. It opened my eyes to a whole new world for videogames, suggesting that they didn't have to be about shooting aliens in the face, rescuing the princess or slaying orcs for hours on end – they could be about real people in a real place. Although the main story is the soapiest of operas, it's the mundane moments that gave Shenmue its poetry, whether it was an early morning stroll to Dobuita's arcade or an afternoon wasted on the streets of Hong Kong manning a Lucky Strike store. But the sweetest memory came just this year, when on a trip to Japan with my girlfriend I convinced her to come with me to Yokosuka, the port town that stars in the original game and is only an hour's ride from central Tokyo. It's the ultimate Dreamcast fanboy's pilgrimage, and as I took my first steps down Dobuita Street and recognized locations I'd walked past countless times before – Kurita's Military Store, Mary's Embroidery Store and the parking lot where Ryo honed his fighting skills – I couldn't help but go a little dewy eyed. Detecting my sentimentality, my girlfriend – quite rightly – called me a prick. Next year we're going to Hong Kong; I'll try to hold myself together a little better then.