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No mate, least not out of choice lol. Just don't get time these days. I get the odd couple hours to myself sometimes but I've still only played the first 30 minutes of Bioshock. No time for MP games :(
Nice find, I never played RO2, nor World at War MP. DOD Source was always pretty good though, although I was terrible at it. Might have to give this a go if I ever get time. :( I miss gamez
Nice, that PSU must love you!
Metro is ok, not really played much of it yet but loving the atmosphere (much like Metro 2033).
Performance is decent enough maxed out, but this piece from HardOCP will give you an idea:
You're the biggest troll here, so that's ironic. Discussing the internal workings of one system isn't b**ching. If you want to purely talk about games that are yet to even exist yet, then that's great too.
As above, took a few screenshots of Metro: LL. Taken at 1920x1200, Very High settings. SSAO @ 4X means there are literally no jagged edges, making image quality super sharp.
Full res links:
http://img856.imageshack.us/img856/9477/metroll2013052916342882.png...
It is a debate, but your points are a bit off. The PS4 does have a significant advantage. Don't assume just because the PS3 had, and didn't do as well as it should that it will be the same this time round.
The PS4's GPU is faster. It's as simple as that. The Xbox One has 12 compute units each...
Oh, Andy. Following on from what I was saying earlier lol.
http://nvidianews.nvidia.com/Releases/NVIDIA-Announces-PhysX-Support-for-Microsoft-Xbox-One-Game-Console-997.aspx
GDDR5's increased latency isn't an issue when it comes to rendering though due to how the way the GPU works? I thought the benifits outweigh anything lost due to the way it pumps through huge amounts of data in splotches rather than continuously like on DDR
Is that the process for real time...
I wasn't sure if in the future this would be a possibility. I know launch titles will be spewing out in yawn-worthy 1080! I think 4K is do-able on two way Titan GTX SLi. But then you'd need more than an AMD processor out of a tablet to achieve this lol.
It's not necessarily fair to compare...
The PS3's superiority was it's downfall. That is 100% not the case with the PS4. Sony have actually listened to developers, it's not a case of choosing a product months from launch, this time we have two products both of which are based on x86 architecture well known to anyone who's in the game...
Andy, you know as well as I do the PS3 isn't a fair comparison :P. The Cell processor is still today a ridiculous minefield for developers. The PS4's advantage is much cleaner/simpler this time round (if you put aside power consumption). Although I agree there won't be a 50% increase in...
Still quite a gap in capability again. Even though the PS4 is based on the same x86 Jaguar processor it's more than 50% faster in the graphics department.
Just a wee observation.