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Quantum Break looks pretty good, from Remedy (Creators of Max Payne and Alan Wake). Hopefully see some more of it. Xbox One exclusive as far as I can tell.
Yeah Titanfall looks pretty good. It's on PC too, I'd like to think they're keeping exclusives this way lol ;)
I'm looking forward to Watch Dogs now, a lot. That and GTA V, although Rockstar never reveal at E3.
Oh, and Witcher 3.
Some interesting points here regarding privacy.
http://www.polygon.com/2013/6/8/4407600/xbox-one-microsoft-policy-answers-raise-more-questions
Also E3 coverage starts at 5pm. 5:30 for Microsoft.
It might look new but it's essentially the same heavily modified engine they started with. Very lazy IMO not making a new engine for the next gen, but expected. Graphically Battlefield 4 is the winner, but not to say it'll be better this time round.
You know that's acceptable don't you? lol
It looks amazing got some screenshots of max settings in the power pc thread.
Only thing I would say so far is ranger hardcore isn't all that challenging
The PS3s downfall was its architecture. As was the PS2s emotion engine. It has little relevance to what we are seeing now. Both consoles using x86 architecture is a huge blessing. It used to take 3 to 4 years to make games on the PS2. Now development time is going to be far shorter and we will...
Disagree, especially as we could see a further reduction in the Xbox One's capability. Graphics aren't everything, but I'd like to see just what the PS4 is truly capable of. Multi platform games can make a lot of developers lazy.
It's not a major issue for most of us really. In moderation, I think they've made a good call with the 24 hour thing, but I have a feeling that will change. Online DRM has been tried before. Ubisoft implemented 'always online' DRM on a few games. Literally the moment your internet connection...
Like who? Literally the only people that could possibly be further behind us have more important things to think about. Like finding shelter and fresh water.
Unfortunately we do live in a country that's about 10 years behind everyone else when it comes to broadband. Most people shouldn't have a problem though.
No, if anything launch systems would be 'crippled' permanently. It's not something they'd be willing to update via Live, too much risk of failures. It's sketchy, by reducing clocks you reduce the risk of failure and overheating, however there's no way of really telling for sure just how many...
It's not even the reduction in clock speeds that's the overall problem. O.k, so it will be slower, but there is little reason to reduce clock cycles purely because of yield. Yield is the number of GPUs being manufactured that are failing, it will only really affect availability come launch...
Yes so most people don't really care about the above, more than likely because they have no interest. That is until their particular unit is one that fails 2 weeks in, and then they call up the retailer moaning that it's crashing constantly. It might just seem like white noise, but it's issues...