Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!
Power requirements will go down in years to come due to die shrink and phase changing. Ray tracing is just ridiculously intensive and takes Terabytes of data at any one time. It's still all frame by frame right now
Hard to say, it's super heavy on CPU / RAM. I'd say we'd need to be at a stage where console devices and home PC's have at least an average of 512GB of system memory.
That's probably not as far off as you'd first think though. I've only a measly 32GB :o
Yeah I'm doing this, although I've still not completed the main quest, I'm holding out till I've leveled up smithing (last thing I want to do with this character)
But I'm out of all the 'interesting' quests now :o.
It's a technical demo from the guys at Epic Games (Unreal 3.0/4.0Tech)
The whole reason they released it was to help push Microsoft specifically to push the boat out with the 720 hardware. That demo was ran last year on three graphics cards equating to over £1,200 worth of hardware - this year...
Bang on Andy. 512MB dedicated wasn't enough from the word go (I think 3GB would be wiser, it has to last 7 years remember :o). It will also benefit the PC platform if DirectX 11 support gets introduced. Like you say besides a handful of flagship titles that release it as a patch, or poorly...
Re: James/BigAsh 182 Race Car by TDF... It doesn't get much better than this! *Pic He
10/10 for effort ;)
Shame about the boot and PAS but least you managed to get some good time in. Car looks great
Half that and then a wee bit more, then you'lll be about right lol. Depends how much matey here reckons he'd be doing himself
You're looking at over a grand just for hardeners, lacquer and base coat etc lol. I'd like to see how far 250 quid gets him though just for lols