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Impact Engine
The Fixes
The Impact Engine in FIFA 13 has a much better understanding of how to resolve complex collision situations. When players fall on each other, new logic has been added to get players to roll away rather than trying to stand up together.
Joint tensions and strengths...
Tactical Freekicks
Attacking Options
You will now be able to have up to three players over the ball in freekick situations.
Anyone of these players can perform dummies at the freekick and once they have run over the ball they remain active as a passing option for the kick taker.
Tactical...
Complete Dribbling
Moving vs Facing
Leap in dribbling tech likened to the changes from FIFA 09 to FIFA 10 in terms of progress. To quote Aaron Mchardy, it’s a “Way bigger feature than Precision Dribbling”.
Real world example shown of Nasri in his previous trophyless life cutting into the box...
First Touch Control
Contextual First Touch
In FIFA 13 the quality of a players first touch is now determined by a new context based system which factors in pass speed, pass type, ball height, player pressure, body position, motion, player attributes and also weather.
There is now genuine...
Attacking Intelligence
Decisive Runs
In FIFA 12 players only evaluated the endpoint of a run, meaning that as the position of players around them changed, they’d change their mind and end up not making a run that was of any use to you.
In FIFA 13 the entire length of the run is considered...
That was indeed very funny, but it was my own fault because I actually ran into the rocket. I accidentally shot a guy in front of me who was on my team and ran over to try and revive him as he was an Assault guy with defibs. Boom, rocket to the face and your name popped up. LOL.
You sneaking...
Those games last night were great, although I don't think I finished with a positive K/D in any of them! Siene Crossing round seemed to last forever, I think you signed out for about 40 minutes or so and it was still going when you logged back in.
I really should have gone to bed before...
Agree with this, but if you're stuck with your base near Flag C, you can get a fair few enemy kills because they just try to block the corridors which you can spray bullets and grenades down. You can also sneak down the sides of the subway trains. If you're on the other side at A, it's much...
I got my ass handed to me on those "small maps" last night. F*cking Grand Bazaar was like walking into an actual war. I felt the pain of every death. The opposition truly had our cards marked. Clever b*stards. Made up for it on Operation Metro though. Well, I got an even K/D if that makes up for...
FIFA 13's first details have been leaked ahead of an expected announcement later this month.
EA recently presented the game in London and highlighted the five major improvements coming to this year's edition, NeoGAF reports.
First Touch Control will see incoming balls more difficult to...
Definitely! You can have some great battles in the alleys surrounding B. Prefer that map to Siene now which can be really frustrating at times. I actually quite prefer the closed in maps to the open ones, although Firestorm isn't too bad for points totting.
Yes. You killed me so I killed you back :cool:
I joined about halfway through. Managed to get 30 kills I think to 18 deaths. Two guys on your team were Rank 100.
Yeah it's the clip size that ruins that gun. It's really good otherwise. Only used it a few times but that's when I've picked it up from fallen soldiers. I'm Rank 44 now just unlocked the scoped .44 Magnum.
It's annoying as f*ck getting kicked for team killing when the guys are running in front of your bullets. FFS.
We were absolutely dominating too. The next game I had got so far in and then connection to EA server was lost :clown:
Yeah, like I say, my mate at work used the A91 as Engineer and got 140 kills on Metro.
Different class, obviously, but same principles. It's a high ROF machine gun.