Darren S
ClioSport Club Member
It doesn't take an Einstein to realise that the same team (Relic & THQ, iirc) who made WH40K Dawn of War, have made Company of Heroes.
I've only had a quick go of the tutorials so far, but initial impressions are very good indeed. It's based on a WW2 setting, but the capture of command points, etc is very similar to DoW. In fact, it feels very similar to DoW, but a lot better, somehow. Scenery can be destroyed, placement of units can be determined more accurately with a coloured cover marker (green = heavy cover, yellow = light cover, red = exposed) and the game appears to grab a fair amount of resources too.
On my dual core setup, it was using between 75-80% CPU on both cores and sat at 82% memory usage of the 2GB. Clearly, the better spec you have, the more it will use. I'll try and post up some screenies today...
http://www.companyofheroesgame.com/
D.
I've only had a quick go of the tutorials so far, but initial impressions are very good indeed. It's based on a WW2 setting, but the capture of command points, etc is very similar to DoW. In fact, it feels very similar to DoW, but a lot better, somehow. Scenery can be destroyed, placement of units can be determined more accurately with a coloured cover marker (green = heavy cover, yellow = light cover, red = exposed) and the game appears to grab a fair amount of resources too.
On my dual core setup, it was using between 75-80% CPU on both cores and sat at 82% memory usage of the 2GB. Clearly, the better spec you have, the more it will use. I'll try and post up some screenies today...
http://www.companyofheroesgame.com/
D.