Missed the updates to this thread. FPMSLOL at Call of Duty being better.
Anyway. I've just been stressing this game out in preparation for playing it through again on the new build next week. Darren, the 1920x1200 is there. You have to scroll down a bit. Sounds daft but I too thought it had gone, and felt a bit dim after googling it and finding the solution. I've tried upping the AA to x8, and the fps has taken a massive hit. Mostly still 30-40fps but taking big lows into the mid 20s. Just wanted to max it as much as reasonably possible so I can compare the frame rates on the new machine. I am quietly confident of maintaining a sync-locked 60fps ALL the time at 1920x1200 with 16QAA and Vmax everything. Anyone who knows Crysis, and isn't one of those gamers with magic pixie dust in their PC, will know that this is no mean feat, even in 2011. Fingers crossed.
Such an awesome game too. Can't wait to replay it all. Then Warhead, and then I'll get back to the last bits of Crysis 2. Hopefully by then the DX11 patch will be out for that game.
EDIT: Also, I have bought it again (this time on Steam) so I presume up-to-date, and I have already noticed that the annoying medium/long range hit detection has been fixed. I had no problems with long range shots in my 30 minutes of play just now. In fact head shots were one-round kills at all ranges. Just as they should be.
Also, I still maintain that people who think Crysis is crap really didn't learn how to use the nanosuit properly. It's a hugely open sandbox shooter with a unique twist (the suit) and amazing visuals. Compared to a boxed-in linear Michael Bay set-piece shooter like CoD, it's a miracle. Maybe people are bitter because they have a rubbish computer