Has anyone tried the invitation races yet? Attempted the first one after Australia and found it quite hard to come first or second!
You're taking it all far too seriously.hehe i dont mean it like that - i meant i dont like coming back to a race the day after - when youve built up your 'pace' throughout the qualy/race,it breaks your rhythum i find,and it takes a few laps to get back up to max pace,in that time youve lost quite a bit. Would just rather do a race in one sitting.
You're taking it all far too seriously.
Save in the pits? At least then you know you'll be starting with fresh tyres
Wish I had time for this. Bought 2016, and with the Logitech G920 and Wheelstand Pro I had a great set up. Then the baby arrived and it gathered dust. Sold all my kit. I think F1 2018 will be the next time I get to have a go 😧
I do 50% distance. Long enough to get into it but you don't have to block out a whole afternoon for it.
The only downside is the reduced effectiveness of pit tactics.
It does scale the tyre wear depending on your race distance but you don't have the laps to make full use of a strategy, especially on 25%. There's a thread about it on Reddit (for 2016 though). On 50% that I (we) use it seems to work fine with tyre deg/pit strategy.I thought the tyre wear etc was scaled so that shorter races still required a good pit strategy? The undercut/overcut works exactly the same on 25% distance as full distance, I thought?
It does scale the tyre wear depending on your race distance but you don't have the laps to make full use of a strategy, especially on 25%. There's a thread about it on Reddit (for 2016 though). On 50% that I (we) use it seems to work fine with tyre deg/pit strategy.
We're in McLarens anyway. We're fucked regardless.
There's a Codemasters guy on here isn't there?
Dude, can we get an Indycar sim. It'll be a lot easier to make comparatively (one chassis....spec aero kit from 2018, just different texture maps (?) for livery).
You don't have to mimic "real" results, such as making Lewis win everything and Sauber/McLaren at the back permanently because this just doesn't happen in the US series.
You'll have to make some new tracks......some genuinely nice ones (enjoy the capture of Watkins Glen, Barber etc.)
And sure, the Ovals wont be for everyone, but they can always do those on, what, 10%, or however long their attention span is. ("Why is turning left so harrrrrrrrd")
Last game made for Indy was in 2005, that was Codemasters too, wasn't it? It might not have the juggernaut-to-the-face marketing power of F1, but neither did Minecraft, and that seems to have done alright :wink:
This all said, you'll be making a full Formula E title soon anyway, unless EA have got all platform rights.
There's a Codemasters guy on here isn't there?
Dude, can we get an Indycar sim. It'll be a lot easier to make comparatively (one chassis....spec aero kit from 2018, just different texture maps (?) for livery).
You don't have to mimic "real" results, such as making Lewis win everything and Sauber/McLaren at the back permanently because this just doesn't happen in the US series.
You'll have to make some new tracks......some genuinely nice ones (enjoy the capture of Watkins Glen, Barber etc.)
And sure, the Ovals wont be for everyone, but they can always do those on, what, 10%, or however long their attention span is. ("Why is turning left so harrrrrrrrd")
Last game made for Indy was in 2005, that was Codemasters too, wasn't it? It might not have the juggernaut-to-the-face marketing power of F1, but neither did Minecraft, and that seems to have done alright :wink:
This all said, you'll be making a full Formula E title soon anyway, unless EA have got all platform rights.
Yeah, 50% is spot on IMO.Ahhh okay.
To be fair, I never use 25% so I can't say for any certainty.
As said, I find 50% about right, long enough to have a plan and stick to it/amend it mid race, but not so long it makes the game hard work.
Just the person thenUsed to be on here. Lee.
He's Creative Lead now. Top bloke.
If it's realistic you won't be finishing 80% of races anyway tbh80 on the last race and it seemed about right for me. The annoying thing about the harder difficulties with a controller is that the FP deltas for tyre wear/fuel data get really tough. Makes developing parts even harder, especially as I'm a McLaren driver.
At least it's realistic. Haha.
Yeh that’s exactly what stopped me putting it up any more, the practice programmes just became impossible.80 on the last race and it seemed about right for me. The annoying thing about the harder difficulties with a controller is that the FP deltas for tyre wear/fuel data get really tough. Makes developing parts even harder, especially as I'm a McLaren driver.
At least it's realistic. Haha.
This all said, you'll be making a full Formula E title soon anyway, unless EA have got all platform rights.
At 70 im finding that the mercedes and ferraris are noticeably faster, especially in qualifying
Yeah, that's the way forward. Effectiveness and cost-reducing bonuses are the way to go at the end of the season. Prep for next year's car.Yeh that’s exactly what stopped me putting it up any more, the practice programmes just became impossible.
Also I’ve only just found that you can buy ‘efficiency’ which reduces the cost of all components in one category e.g. drivetrain/aero. Would have saved me some points haha
Yup. At 80 I can't even touch Merc/Ferarri/RB/Williams. Throw in a wet race though and I've grabbed a sly podium once! Third though.Well thats realistic imo hehe. I just hope other teams develop through the seasons and challenge the top two,thats what i liked about the previous game. In F12016, Ferrari became a mid pack team,and Force India were title challengers ha.
Used to be on here. Lee.
He's Creative Lead now. Top bloke.