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The Witcher 3: Wild Hunt (PC, XBOX ONE, PS4)



  Evo 5 RS
Thought I'd start a thread for this one as it's one I'm properly looking forward to from E3.

This time round it will be multi regional and completely open world. If you liked Skyrim, the chances are you'll like this, a lot.

www.thewitcher.com







Roll on 2014.
 
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Cookie

ClioSport Club Member
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

I played the first one, I think I completed it but it was hard going. I take it the second has less of that?

New one looks f**king stunning
 
  Evo 5 RS
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

Second one is a lot more 'Daddy can I play' but still has a fairly large learning curve, some bosses will take you a fair few attempts, and there's still a huge number of side quests and crafting. It's a great balance as far as I'm concerned though, thought the first one was a bit of a drag too.

Combat is also much better, along with the graphics.

2012050100002.jpg
 

Nickson

ClioSport Club Member
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

Bought number 2 in a Steam sale.

Really couldn't get into it. Played for about 10 minutes and gave up.

Worth giving it another chance?
 
  Evo 5 RS
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

I would mate, it starts off quite slowly. Although breaking out of the prison is pretty cool I reckon. You do need to have a vague understanding of the story before you go in though.

Basically Gerald (you) has amnesia, he has no memory of his past as a monster slayer, only what he's gathered through the first game. You're basically trying to get to the bottom of your past and understand what 'The Wild Hunt' actually is, or was. Group of wraiths/alien type creatures came and murdered the woman you loved. Usual tripe, but it keeps you hooked once you get into it.
 
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Cookie

ClioSport Club Member
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

Have just picked it up from Steam, nowhere had it on sale really. Still, 15 quid isn't bad.
 
  Evo 5 RS
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

Some combat tips for the 2nd game here.

Basically, use ignite and roll...lots lol.


Weeee...

 
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Cookie

ClioSport Club Member
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

It's downloaded now (FTTC ftw). Is it better with keyboard or 360 pad?
 
  Evo 5 RS
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

I never played with the 360 pad, but you could blatently see they'd made the game originally with porting it to Xbox in mind. Should be ok I guess. Although IIRC you get loads of spastic hints and tips when using the 360 pad that you don't when using KB&M, which I thought was quite funny
 

Cookie

ClioSport Club Member
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

Good start, can't even get through the tutorial! Riposte button never shows up :/
 

Cookie

ClioSport Club Member
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

Yarp. Wasn't holding the lock on the guy apparently. I'm about 3 hours in, just killed the kayran. The invisible walls are pissing me off after playing so much Skyrim.
 

Cookie

ClioSport Club Member
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

Steam can go die in a fire, 66% off sale today for f***s sake, could have saved myself a tenner :/
 

Jonnio

ClioSport Club Member
  Punto HGT Abarth
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

Steam can go die in a fire, 66% off sale today for f**ks sake, could have saved myself a tenner :/

Just spotted this, bad luck!

Just bought it, from this thread it seems the first game isn't worth bothering with?
 

Cookie

ClioSport Club Member
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

I'll just add an extra 30 minutes to an overtime form, boom.

I'm really enjoying the second one, even if the sex scenes are a bit creepy. Just done bad things with Triss in an underground bath filled with roses.
 
  Evo 5 RS
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

flol, yeah it's kind of all like "YEAH IM FOR GROWN UPS. LOOK, TITS". lol at Steam sales though, that always happens. To me anyway
 

Cookie

ClioSport Club Member
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

The price differential isn't too bad tbf, I've had worse from missing a sale before. Roll on Steam sale, so I can buy yet more games that I will never play
 
  Evo 5 RS
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

Witcher 3 is going to use Physx tech on both platforms (AFAIK)

Call me easily pleased but that looks the dogs dangles. I think this game is the true benchmark for next generation games. True open world & next generation graphics rolled into one.






Also in a recent interview with onlySP they said the game will have 36 different endings, and also NO loading screens.


http://www.onlysp.com/exclusive-interview-the-witcher-3-wild-hunt-will-have-36-different-endings-no-load-times-and-more/
 
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  Evo 5 RS
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

Also can a mod please edit the title as this is also going to be available on PS4, didn't realise.
 
  Evo 5 RS
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

CD Projekt have release a substantial mod for Witcher 2 which 'improves' a lot of features in the game. The sites flooded at the moment though.


http://www.rockpapershotgun.com/2013/06/20/witcher-2-combat-mod/#more-157066



• Up to 80% increase in responsiveness per Geralt’s animations.
• Up to 50% increase in responsiveness per NPCs animations.
• Added strafing while being locked on an enemy and walking.
• Geralt can block while moving ( NEW ANIMATIONS ). Static Guard Stance is no longer required to parry enemy attacks.
• Geralt automatically parries enemy sword attacks and deflects incoming arrows. It doesn’t mean Geralt is invincible. It’s not a 100% chance to parry and the value is not constant. It changes depending on how many hits you block in a short time and from where does the hit land.
• Geralt and his attackers are no longer bouncing off parry. It allows to continue attack sequence.
• Monster attacks still cannot be parried with a sword.
• While using Guard Stance Geralt channels an active Quen shield.
• Above listed changes to defence mechanics decreased importance of rolling in combat.
ENEMIES
• Durability of enemies is based on their defensive skills and armor, not just high vitality.
• Mages and assassins don’t use duration based shields, instead they have a chance to block each attack seperately, including witcher Signs. This removes the duration godmode from enemies that forced player to run away.
• Letho and elite assassins will counterattack when player is relentlessly attacking them.
• Arachas and Endriaga Queens learn they should defend against sword attacks after receiving few hits.
• Removed knockdown effect from enemy swordsmen attacks.
CHARACTER DEVELOPMENT
• Decreased the number of skills to ensure quality over quantity. Experience rewards and leveling were adjusted to current character development.
• Geralt now starts with core witcher skills already learned. No need to go through Training tree before unlocking other branches.
• Removed many passives from skill tree to replace them with more active abilities. Remaining passives are changed to make them more attractive.
• All skills now have one level ( previously 2 ).
• Aard and Igni Signs have been changed from projectile to cone area of effect.
• Riposte doesn’t require Guard Stance to activate, only attacking in a timed window.
• Changed riposte animations ( NEW ANIMATIONS, DUH ) to prevent Geralt from sliding on enemies.
• Experience points are given only for progressing through quests, not for killing enemies. This encourages role-playing without worrying about missing experience.
• Geralt no longer buys witcher specific recipies from random merchants. He recalls lost memories as a part of character development.
BALANCE
• Each enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type. Following this pattern allowed to created consistent rules that every character follows. A barechested bandit won’t survive more hits than a knight in platemail just because the bandit was encountered later in game.
• Decreased the disproportion in stats between starting equipment and late game equipment.
• Changed Geralt’s starting equipment. He now carries core alchemical recipies and schematic for silver sword.
• Moved the weight of character power from equipment to character development. Learned skills should have as big impact on Geralt’s badass factor as items.
• Geralt’s armors are split into 4 categories: leather jackets, heavy leather jackets, combat jackets and heavy combat jackets. Heavier armors impose small damage penalty on Geralt. Players need to choose between max damage and protection.
• Items imported from The Witcher savegames are of the same quality as in the first game. An exceptional armor and weapon remains valuable. This makes the game easier, but it is an intentional reward.
• Set elixirs and oils duration to 1 hour.
• Added potion overdose and heavy overdose debuffs on toxicity thresholds 55 and 65.
• Removed Fatigue penalty that decreased sword damage and damage reduction on block when Vigor was spent on Signs or Parry. It discouraged some players from using Signs becaused it decreased Geralt’s sword DPS.
• NPCs deal full damage to other NPCs.
• Removed 50% Hit Points condition for throwing enemy off height with Aard.
• Decreased Riposte damage multiplier to 1.0, but added 30% enemy parry chance debuff.
• Riposte no longer costs Vigor.
• Silver throwing daggers are considered as silver weapons for damage calculations against monsters.
• Made range weapons ignore armors when calculating damage — armor penetration.
• Inceneration, Bleeding and Poisoning effects are allowed to be active at the same time.
• Made quest experience rewards more consistent. There are no longer any situations where player is rewarded with 50 experience points for one quests and 2000 for another.
• Made moral choices in quests equally rewarding in terms of experience and items. Players should be encouraged more to role-play instead of weighing quest rewards.
• Geralt gains knowledge about monsters faster.
• Changed rewards for gaining knowledge about monsters to monster specific oils for swords.
• Set minimal damage dealt by Geralt to zero ( was 5 ).
• Removed bonus damage for backstabs. Geralt is not parrying attacks coming from behind, so it is a penalty already. Backstab damage bonus would be an overkill. As for the the enemies, this change removes the urge for immersion breaking behavior, like constantly rolling behind an enemy for bonus damage.
• Changed arena item rewards for each wave to fit mod item progression.
• Decreased amount of enemies in few arena waves.
• Finally soaked boots in tutorial weigh more than dry boots!!
ECONOMY
• Moved DLC armors from starting equipment to quest rewards and shops.
• Decreased the number of armors and weapons present in game. Amount of equipment is adjusted to provide smoother item progression without making huge amount of items useless stat-wise.
• Weapons and armors that are present in the game were picked according to these rules: visual differentiation, witcher low level magic setting. Some items available in game assets but not used in original game were reintroduced.
• Moved more quality items from quest rewards to shops and distributed them among Chapters. Player should be encouraged to regulary spend money in shops.
• Decreased buying cost of swords and armors. Player should be able to buy items more often, not hoard money.
• Decreased amount of loot dropped from enemies.
• Removed some of the junk items from container definitions.
• Made vendors specialize in certain type of merchandize.
• Witcher specific recipies cannot be bought but also cannot be sold to merchants.
VISUALS
• Added Focused Combat Stance. Geralt enters focused state during challenging encounters. It’s a visual eyecandy, so it happens automatically based on calculated combat threat level.
• While in Focused Stance Geralt performs piruettes ( NEW ANIMATION ) instead of rolling and uses Guard Stance idle animation.
• Enemies explode when killed by mage spells. Does not apply to witcher Signs – they are not that powerful.
• Made finisher animations which use Signs unlocked by upgrading Aard and Igni in character development.
• Removed cutscene swords. Geralt will use his currently equipped sword in all cutscenes.
• Equipped enemies with swords according to their social status, wealth and current situation in the game. For example, soldiers patrolling areas near ghost fog in Act 2 are equipped with silver swords like the story suggests.
• Decreased camera shake effect used on each step of huge creatures like trolls and golems.
• Removed green cloud effect from enemy poisoning FX.
FIXES
• Tweaked anim events in all combat animations to improve timings and responsivness.
• Fixed sword oils not providing bonus damage against monsters.
• Fixed Circle of Power: Endurance giving Circle of Power: Vitality bonus.
• Fixed a bug where Geralt was always doing 2 more steps after roll before stopping.
OTHER
• Removed mashable quick time events. Single button QTEs that can end with player’s death can be disabled from game options.
• Decreased cooldown for returning to exploration after combat from 7 to 2 seconds. Geralt will be able to interact with environment quicker after combat.
• Removed necesity to enter meditation panel to learn new skills on difficulty levels above Normal.
• Changed item rarity names to reflect witcher’s low level magic setting. Items are no longer MAGICAL and EPIC.
• Decreased attacked enemy importance for targetting to make switching enemies easier.

[/URL]
 
  Mito Sportiva 135
Re: The Witcher 3: Wild Hunt (PC, XBOX ONE)

Can't wait for this game.

What with this and Dragon Age: Inquisition going to be spoilt with quality RPGs early on in the new gen lifecycles.
 
  Mito Sportiva 135
Been watching some vids of this- looks like a mix of Dragon's Dogma, Skyrim and Dark Souls...but with much better graphics and story (a weakness of all those mentioned games).

I'm sold already!
 
  Nissan 350z
This, Rome Total War 2 and X:Rebirth are the PC games im currently looking forward to. Shame this wont be out until next year tho :(
 
  Mito Sportiva 135
Yeah, although I am kind of hoping a Kinect 2.0 free Xbox One will be out by then as not really interested in Kinect and MS have now stated it won't be integral to the system as it was first stated.

Non integral = optional = won't be supported much IMO

Anyway this game looks great. What's X:Rebirth though, a new X:Com game?!?
 
  Nissan 350z
Im kinda glad they ditched the Kinect requirement as I dont have the room to use it anyway.

No its a new space sim game being made, its a sequel to X3: Terran Conflict essentially. Take a look:
[video=youtube_share;NEbL1p5vZpw]http://youtu.be/NEbL1p5vZpw[/video]

....soon :cool:
 

SharkyUK

ClioSport Club Member
Dayum... good time to be getting back into the PC gaming scene I reckon... :) I really need to click that 'checkout' button soon. It's going to be an expensive year and we are only 3 days in. :S

Back on topic, this looks like it could be amaze balls.
 
Loved the witcher 2, my mate put silly hours into it though so he's wetting himself over this :rasp:

Does look epic, and the 'killing monsters' trailer? what a badass
 

Nickson

ClioSport Club Member
CD Projekt have release a substantial mod for Witcher 2 which 'improves' a lot of features in the game. The sites flooded at the moment though.


Thanks for the link Mike! Just installed it after playing for about 32 hours (according to Steam) without it.

Makes a nice difference IMO, Geralt was definitely lacking mobility during a fight (I found it especially apparent when you're fighting Letho).

Loved the witcher 2, my mate put silly hours into it though so he's wetting himself over this :rasp:

Does look epic, and the 'killing monsters' trailer? what a badass

As above, trailer looks awesome!

Love the fact that Geralt has an "Assassins Creed" esq blade up his sleeve! (Ha, nope, I'm being an idiot, it is a dagger that comes out of his sleeve..)
 


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