To clear up the Xbox thread lets keep any discussion in here regarding used games and how publishers will look to make money in the future.
the music industry works off royalties, if you want to play a song on any broadcast medium you have to pay, so theres a constant stream of money coming in for years on good tracks.Books, music, film, art. All have been sold and resold for decades. Is the games industry special? Should it be treated any differently? If so why?
Have you ever borrowed or ripped a friends CD/Tape or DVD? Ever sold any of them either or do you buy new from a high street store and either keep until death or destroy said items?
This isn't a pop at you btw Spoonie, it's an interesting subject and given MS' colossal u-turn it's something which the gaming customer base has over the last few weeks loudly voiced it's opinion on.
We've all resold stuff at some point I am sure, I know I have (I bought Far Cry 3 for £15 off a mate). I don't think the games industry is a special case though, its just been brought to light because of recent news.Books, music, film, art. All have been sold and resold for decades. Is the games industry special? Should it be treated any differently? If so why?
Have you ever borrowed or ripped a friends CD/Tape or DVD? Ever sold any of them either or do you buy new from a high street store and either keep until death or destroy said items?
This isn't a pop at you btw Spoonie, it's an interesting subject and given MS' colossal u-turn it's something which the gaming customer base has over the last few weeks loudly voiced it's opinion on.
i think the issue at the moment is that the games developers are saying they aren't making enough money and if they don't, then they won't be able to develop any more games, thus everyone loses out. So essentially, something has to happen, i just don't know what really. DLC seems to be one answer.
On the subject of digital music, I don't ever hear anyone whinging about not being able to re-sell their iTunes collections, so why are people so precious about reselling games?
Microsoft did a shocking job in communicating it. Who knows what it would have meant if everyone that played a game had to pay a fee? Maybe game prices would have been £15 cheaper on the Xbox because the shrink wrapped purchasers weren't subsidising those that pick it up as used.
The checking was because of allowing the resale of games. If it had just been a download model like iTunes then there would have been no need for it. As soon as you trying and implement a hybrid type model you are going to need checks to ensure nobody abuses it by installing the game and selling it on. I would love to see the digital versions coming in much cheaper than the physical media versions but I don't think anyone fancies taking a risk it will hit their revenue anymore. The only answer to that would have been download only and we know everyone would have gone mental regardless of the price.The XBone was going to result in people buying a physical disc which the machine effectively converted to a digital use only with all the restrictions that results in. Hence people weren't impressed. You ipod/ipad/imac etc doesn't have to report every 24 hours in order for you to access your library either which I'd imagine would piss people off if apple introduced that kind of system.
The way I see it is this. Publishers are selling games at a premium because they know once they sell one copy there are going to be a few people that will buy it on the 2nd hand market and they see that as lost revenue. People are playing there games without paying them anything. The thing about software, like any copyrighted media is you don't own it. If you did then it wouldn't be illegal to make loads of copies and sell them down the market.
As mentioned by Roy in the other thread you own a license to use it, like a ticket to go on a fairground ride. Imagine some bloke with rollercoaster. To use it you have to insert a ticket (license) into a machine, this ticket allows unlimited rides for a lifetime. First customer turns up, buys a ticket and inserts it in the machine, has a ride, enjoys it, has 10 more then gets bored. He sells the ticket to his mate, his mate uses it then sells it etc.. The fairground owner checks on how many times the rollercoaster has been around, sees about 200 and thinks great, loads of money, I will build a bigger and better coaster for everyone to enjoy. Checks the takings. 1 ticket sold. It doesn't cover the cost of running the ride and he goes bust. If he starts up again he has two clear choices. 1. Sell the first ticket at a much higher price in case it gets sold on by the original purchaser. 2. Sell it cheap but impose some kind of policy that prevents transfer without him making a small fee.
This is how I see it, and before you start comparing buying a car from Renault don't. That is a ride you buy outright, Unlike when you pay a lease company to 'have a go' for a few years. Its s**t I know buy f gaming is to evolve those that provide us with the games need to be making the money. Not some high street store.
However, It certainly worries me that Ive been paying £40 for a license. I cant see why the Gaming industry is so "unique" compared to Films.
It was needed TBH as the Xbox thread was getting full.Im guessing Im pretty much the reason for thread
It was needed TBH as the Xbox thread was getting full.
Films are interesting as I am not sure the DVD market is their primary source of income. I would expect cinema viewing to be a bigger revenue stream. Musicians have royalties and live performance incomes in addition to sales. Computer games only really have a single revenue stream for the game itself and that the initial shrink wrapped purchaser. They are trying to add DLC as a way to increase revenue but this means more development time and cost.
As I mentioned before, if the market went all digital and everyone had to pay to play at £20 a game, with no resale, would it really be a bad thing?
A song is 3mins long and costs 99p to listen at homeIm guessing Im pretty much the reason for thread I see what you mean when you compare it to a fareground ticket. That makes more sense to me, and it can sink in explained like that. However, It certainly worries me that Ive been paying £40 for a license. I cant see why the Gaming industry is so "unique" compared to Films. The cost is the biggest issue here. Im paying a Tenner for a DVD, Im guessing Im not actually buying the movie, just a "license"? that's £10, thats fair enough. £40 is a joke if this is the case. Im sure a movie such as Avengers etc costs a fair amount more than a Video Game to make?
I just think they are trying to combine PC and Console, when they shouldn't IMO. PC has all this online library, steam etc, great if you want that get a PC. The Casual gamer appears to be getting forced out...
A song is 3mins long and costs 99p to listen at home
An album being 45 - 60 mins costing £9.99
A film is 90 mins, costs £10-15 to own (the right to watch it at home)
A tv series box set is around £40 for about 10-15 hours of tv (that was free to see in the first place)
A game is 15-20 hours long in single player mode and costs £40
when you put it like that, then games are in line with that pricing strategy, no?
Has anyone mentioned yet that console gamers are getting the hardware for a pittance? Now they want effectively half price games, too?
This is going to sound really knobish, but on the whole, I think console gamers just want a free ride. Something for nothing, pretty much. Whereas PC users tend to spend thousands and thousands on their gaming experiences, and accept that luxuries aren't cheap. Although sometimes I hate PC DRM (Origin) I accept it, because overall it's a benefit to me. No physical copies, I own the license to use it for life, and can download it on any machine, anywhere, ever, and always up to date.
The way I see it is this. Publishers are selling games at a premium because they know once they sell one copy there are going to be a few people that will buy it on the 2nd hand market and they see that as lost revenue. People are playing there games without paying them anything. The thing about software, like any copyrighted media is you don't own it. If you did then it wouldn't be illegal to make loads of copies and sell them down the market.
As mentioned by Roy in the other thread you own a license to use it, like a ticket to go on a fairground ride. Imagine some bloke with rollercoaster. To use it you have to insert a ticket (license) into a machine, this ticket allows unlimited rides for a lifetime. First customer turns up, buys a ticket and inserts it in the machine, has a ride, enjoys it, has 10 more then gets bored. He sells the ticket to his mate, his mate uses it then sells it etc.. The fairground owner checks on how many times the rollercoaster has been around, sees about 200 and thinks great, loads of money, I will build a bigger and better coaster for everyone to enjoy. Checks the takings. 1 ticket sold. It doesn't cover the cost of running the ride and he goes bust. If he starts up again he has two clear choices. 1. Sell the first ticket at a much higher price in case it gets sold on by the original purchaser. 2. Sell it cheap but impose some kind of policy that prevents transfer without him making a small fee.
This is how I see it, and before you start comparing buying a car from Renault don't. That is a ride you buy outright, Unlike when you pay a lease company to 'have a go' for a few years. Its s**t I know buy f gaming is to evolve those that provide us with the games need to be making the money. Not some high street store.