seb
ClioSport Club Member
Clio trophy
We have numerous posts about issues with games such as MW2 and similar and the everlasting question of balance.
When did balance become such an issue?
I only became aware of it really with mw2 if i am honest, but I was thinking about it tonight and I cannot recall another time when I considered it.
For example, I can remember playing goldeneye on the snes when I was a teenager with 4 other friends. Balance never seemed to be an issue then. If I remember you would start with a pony weapon, but the lobbies decided what type of weapon you and the rest of the players would be able to use. as you wandered around the map you would pick up body armour and more powerful weapons. When you died, you began all again.
I don't recall there being a UAV etc.
Was balance not an issue then or was it because the game modes were so much more simple on these earlier FPS games? Again, I don't remember there being any other game type bar free for all effectively?
What are peoples thoughts? Is it all down to the fact modern FPS now have very intricate game modes, perks, killstreaks and such a variety of weapons that makes it so difficult for them to be balanced due to the complexities of it all over the simple fps such as goldeneye?
Or ia it because we now expect a game to last us several years due to the multiplayer aspect of them and as such we find the issues with them and abuse them? OMA, danger close, noob tubes for example?
When did balance become such an issue?
I only became aware of it really with mw2 if i am honest, but I was thinking about it tonight and I cannot recall another time when I considered it.
For example, I can remember playing goldeneye on the snes when I was a teenager with 4 other friends. Balance never seemed to be an issue then. If I remember you would start with a pony weapon, but the lobbies decided what type of weapon you and the rest of the players would be able to use. as you wandered around the map you would pick up body armour and more powerful weapons. When you died, you began all again.
I don't recall there being a UAV etc.
Was balance not an issue then or was it because the game modes were so much more simple on these earlier FPS games? Again, I don't remember there being any other game type bar free for all effectively?
What are peoples thoughts? Is it all down to the fact modern FPS now have very intricate game modes, perks, killstreaks and such a variety of weapons that makes it so difficult for them to be balanced due to the complexities of it all over the simple fps such as goldeneye?
Or ia it because we now expect a game to last us several years due to the multiplayer aspect of them and as such we find the issues with them and abuse them? OMA, danger close, noob tubes for example?