Isn't it supposed to be though, it's a f**king huge tank.
You see one coming you're supposed to duck and dive for cover, not stroll right upto it and batter it with explosives while it flails around.
The thing with the tanks - as with all the recent vehicles within BF games, is the idiotic decision to have them equipped with unlimited ammo. The shell never deviates - but follows an extremely predictable and logical arc path, through the air. It's doesn't take much practice to get those rounds through windows - let alone slapping into a wall and bringing that building down - along with the people in it.
Again, like so many fantastic ideas within the early BF games, EA/DICE have tweaked such 'features' and fundamentally broken a key aspect of the game. BF1 is now even worse with the ability of having a five man crew - offering almost complete 360-degree covering fire and the majority of the crew carrying fecking spanners. I've seen it time an again where a heavy tank is perched on some distant outcrop - lobbing shell after shell into the enemy with impunity. Any slight act of aggression against the tank sees it trundling off while it's being frantically repaired by current crew.
Having some silly token gesture of a gun overheating is not the answer to solving the tanks' imbalance within the game. Why they simply can't reintroduce a limited ammo capacity that the tank then has to roll up near to a supply point (a la BF1942) is simply beyond me. Especially when you reward the same crew with squad bonuses and spotting bonuses. Points galore for doing virtually feck all when the guys up front are getting stuck in.
And don't even get me onto the auto-repairing aspects of aircraft in the likes of BF4. WTF were DICE thinking? :rage: