Circle will only draw in x/y plane (ie default is flat on page when viewed from above. Never in x/z or y/z. So you need to rotate UCS so that X/y plane is in direction you want to draw circle. Work out which needs rotating (x or y or z) so that you can draw the circle in x/y. Then type UCS -> (x or y or z) --> 90 to rotate it 90 (or -90 if it goes the wrong way).When drawing in 3D view... my straight lines are vertical however when i draw a circle/arc - it is drawing it horiz, any idea? Pissing me off.
Select dims, move --> @0,0,100 (instead of 100 use any value same or higher than the part you're drawing). use DI with snaps on to measure height if you're unsure.Got a question about CAD, ask in this thread and im sure someone in the know will anwser.
heres my first question, how do i raise the dimensions so when i look from top view i can actually see the lines. as currently they go under the object
I have used CAD before and I could do the basic stuff on it but it's been a while. Have you looked into the courses Rob and how much they are ?If you want to ask anything mate, feel free.
As for qualifications, I think it's like a level one, level two type thing. I haven't done any yet, but will be doing one soon just so I'm "officially" qualified.
Is it courses for jobs or learning the package? I picked autocad LT up in about a week just messing about with it. Using vectorworks previously a bit may have helped, just get a hooky copy and mess around with it.I have used CAD before and I could do the basic stuff on it but it's been a while. Have you looked into the courses Rob and how much they are ?
Nice renderI don't have the faintest idea on the ins and outs of 3Ds or anything (I use AR4) but are there any shader options you can use?
I have the option to use a shader, which allows complex curves to have textures, without blurring/distorting them. A simple grass based shader would look much better on that.
Failing that, I would leave it a light shade of white/grey. That way the bridge stands out.
Focus on getting your design looking correct, the bridge is what you are working on and is what should look best. You need some life in the image, cars/people and some better managed shadows would look much much nicer
Not really the same sort of thing as you're doing, but see below for an example of my recent work:
Pooler Design 001 V1 (Edited) by Eddie the Kid, on Flickr
You're looking for "realism plus" I know it sounds daft, but imho, it's a bit like OEM+. You want it to look real, plus a little bit more, of course in my opinion.
bit slow on the uptake, sorry. usual things to check for things like this are layer settings or show/hide settings. if its only a problem in your assembly drawing it could be to do with the reference sets selected for the components in thebassembly.any UG people about? i've managed to import a datum co-ordinates system into a drawing as well as what looks like a body meauserment point. f**k knows how
oddly though its only showing in the assembly drawing, not in the individual part drawings.
but yeah, can anyone aid me in removing them?