OK, I left my PS3 with the olds so they could use my Sky Go.... now it looks like I'll be having that back.
Anyone who's ever seen a notebook of mine will know that I have a terrible habit of drifting into daydreams of building race circuits. Anything from a course layout only, through to the full infrastructure of a venue. These rarely make it off of paper to AutoCAD though.
Still, doesn't matter, because now Polyphony have released THIS.
Build it, upload it to Playstation, then use for online too (I think?)
Unlike the old GT5 course creator ,you dont just give it figures of "X bendiness, Y uppy-downiness, Z wide", now you actually create the turns, where the grandstands and marshalls go, and for some of the maps you get to choose forest, desert and city all in the same locale.
Haven't tried to build a pointlessly-large Nurburgring-style thing yet.
So far I've got 5 tracks in place, based of my common-themes of design, but now I need GT6 and my PS3 back....
Anyone else even play GT6 any more? Or is it properly dead in the ground?
Anyone who's ever seen a notebook of mine will know that I have a terrible habit of drifting into daydreams of building race circuits. Anything from a course layout only, through to the full infrastructure of a venue. These rarely make it off of paper to AutoCAD though.
Still, doesn't matter, because now Polyphony have released THIS.
Build it, upload it to Playstation, then use for online too (I think?)
Unlike the old GT5 course creator ,you dont just give it figures of "X bendiness, Y uppy-downiness, Z wide", now you actually create the turns, where the grandstands and marshalls go, and for some of the maps you get to choose forest, desert and city all in the same locale.
Haven't tried to build a pointlessly-large Nurburgring-style thing yet.
So far I've got 5 tracks in place, based of my common-themes of design, but now I need GT6 and my PS3 back....
Anyone else even play GT6 any more? Or is it properly dead in the ground?
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