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next gen rumours/news/facts



  Goliath I
The question is, Do we really need a new Xbox console?

Since the update last year on the 360, Microsoft has taken the Xbox to the next level. Integrating a mix of Social Media, Streaming Video, Music etc… it has become a completely new platform. What can the new Xbox produce that will be that much different from the 360 which we would be expected to hand over 300 quid for?
 
  Nothing at the mo :(
Wont be another Xbox out for a good few years yet, If that was the case they wouldnt be pumping money into kinect and the new dashboard stuff

Love it when people say "new graphics" its getting pretty realistic as it is, especially with LA Noire actors and the faces look mega real at times. Next step is just real life lol
 

Christopher

ClioSport Club Member
  Z4M
Wont be another Xbox out for a good few years yet, If that was the case they wouldnt be pumping money into kinect and the new dashboard stuff

Love it when people say "new graphics" its getting pretty realistic as it is, especially with LA Noire actors and the faces look mega real at times. Next step is just real life lol

Q4 2013 launch.

The hardware will be almost finalised now. A select few developers have already been given a preview of Sony and Microsoft's new hardware.
 
  Goliath I
Potato/potato

Graphics are good enough at the moment, obviously they will be better but now by much. Microsoft are now using the machine to its full potential and I don't see any point in rushing to replace it.
 
Is there really much point in launching an entirely new console on bases of better graphics?

Unless you'd be happy to still be using a Tandy TR80, then I'm going with yes.

This is the TR80;

TR-80.jpg


I had one. Think my old man might still have it. Do you want it?
 
  Evo 5 RS
LOL, I could of sworn someone asked if we really needed a new Xbox. I'd post The Samaritan video but it'd be trollin
 
  182, SQ7, Trafic
I highly doubt Kinect interface will be built in, not many people have their Xbox installed on top or directly under the screen!
 

SharkyUK

ClioSport Club Member
Wont be another Xbox out for a good few years yet, If that was the case they wouldnt be pumping money into kinect and the new dashboard stuff

Love it when people say "new graphics" its getting pretty realistic as it is, especially with LA Noire actors and the faces look mega real at times. Next step is just real life lol
They are pumping LOADS into Kinect mate. It's a massive part of their strategy and the new Kinect (and supporting) hardware is looking to be pretty smart. There should also be some rather cool applications for it as well as it being just another 'input device' / game controller.

Graphics are good enough at the moment, obviously they will be better but now by much. Microsoft are now using the machine to its full potential and I don't see any point in rushing to replace it.
Developers have already hit the limits of what they can do with the hardware. Sure, a few new novel shader techniques and some clever tricks means it can produce some pretty good visuals but it can't go much further unfortunately.

Whilst the graphics technology is years old now that is not the biggest issue (in my opinion) with consoles. It's the lack of RAM. I'd rather spend a few quid extra on a console with 2GB of hi-speed unified RAM and a good graphics subsystem rather than a console with 512MB RAM and a uber-phenomenal graphics subsystem.

On a slightly different note, it's interesting to see how many developers are very disappointed with the performance of Nintendo's Wii U. Whilst cutting-edge visuals may not be there thing it would seem the new hardware is a bit lacking in modern-day shader oomph. A more streamlined and modern approach at the hardware level means it's capable of (apparently) producing fairly good visuals but not at a level that surpasses even the current gen Xbox360 and PS.

What does make me a little more excited is the fact that the new PS4 *could* be DirectX11 based... Sure, PC owners have had this for a while (even if many games have only supported it as a token gesture) but it could be interesting from a cross-platform and development point-of-view. If it's true.
 
  Evo 5 RS
They are pumping LOADS into Kinect mate. It's a massive part of their strategy and the new Kinect (and supporting) hardware is looking to be pretty smart. There should also be some rather cool applications for it as well as it being just another 'input device' / game controller.


Developers have already hit the limits of what they can do with the hardware. Sure, a few new novel shader techniques and some clever tricks means it can produce some pretty good visuals but it can't go much further unfortunately.

Whilst the graphics technology is years old now that is not the biggest issue (in my opinion) with consoles. It's the lack of RAM. I'd rather spend a few quid extra on a console with 2GB of hi-speed unified RAM and a good graphics subsystem rather than a console with 512MB RAM and a uber-phenomenal graphics subsystem.

On a slightly different note, it's interesting to see how many developers are very disappointed with the performance of Nintendo's Wii U. Whilst cutting-edge visuals may not be there thing it would seem the new hardware is a bit lacking in modern-day shader oomph. A more streamlined and modern approach at the hardware level means it's capable of (apparently) producing fairly good visuals but not at a level that surpasses even the current gen Xbox360 and PS.

What does make me a little more excited is the fact that the new PS4 *could* be DirectX11 based... Sure, PC owners have had this for a while (even if many games have only supported it as a token gesture) but it could be interesting from a cross-platform and development point-of-view. If it's true.


Bang on Andy. 512MB dedicated wasn't enough from the word go (I think 3GB would be wiser, it has to last 7 years remember :eek:). It will also benefit the PC platform if DirectX 11 support gets introduced. Like you say besides a handful of flagship titles that release it as a patch, or poorly optimised high-end modes there really isn't any 'proper' support.

Sod it I'm linking the Samaritan demo :D

 
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Christopher

ClioSport Club Member
  Z4M
Is that a sign on what these next-gen console could achieve further down the line then, if that's current PC hardware?

Looks incredible.
 
  Evo 5 RS
It's a technical demo from the guys at Epic Games (Unreal 3.0/4.0Tech)

The whole reason they released it was to help push Microsoft specifically to push the boat out with the 720 hardware. That demo was ran last year on three graphics cards equating to over £1,200 worth of hardware - this year it ran on just one current gen card. We aren't quite there yet but it shows you what is very nearly possible with current shader technology. I'd go as far as to say that with decent dedicated hardware that you could probably achieve better than that
 
  Evo 5 RS
http://www.udk.com/showcase-samaritan


Unreal Engine 3 takes game engine graphics to the next level with “Samaritan,” a real-time demo revealed at the 2011 Game Developers Conference.

Now supporting DirectX 11, UE3 utilizes DirectX features such as tessellation and displacement, geometry shaders, multisampled textures and Shader Model 5.

High-end rendering features include:
Image-based reflections that allow surfaces of any shape to reflect an approximate version of scenes, with varying glossiness across surfaces, anisotropic HDR highlights and anti-aliasing;
Subsurface scattering (SSS) that simulates the light that scatters inside semi-translucent materials, which makes character skin come alive;
Anti-aliased masked materials that super sample the edges of masked and alpha-tested materials, resulting in highly realistic hair;
Deferred rendering with MSAA support;
Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh; and
High-quality dynamic shadows from many lights on the environment.

Epic also worked with NVIDIA to implement APEX physics technology, which is illustrated by dynamic clothing movement in “Samaritan.” Other APEX features available now include turbulence and real-time destructibility.

All these cutting-edge features are now available in UDK.
 
Also, anyone who thinks that current graphics can't get much better (it looks almost real now etc.) only need to take a look at the likes of the new Tintin movie to see what graphics can look like. Imagine that s**t in a playable environment.

Sharky, I read once that eventually, PC hardware will be able to ray trace such graphics in real time. How far away do you think this kind of tech is? Or will ray tracing be replaced by something equally as capable for real time rendering but much much faster?
 

seb

ClioSport Club Member
  Clio trophy
Why is Sharkey's opinion so valid? Does he work for for some high tech company?

Not questioning just curious :)
 
It's only when looking back that you realise things aren't as fantastic as you think.

The current gen consoles on the latest games look brilliant. In 10 years time we'll look back and wonder how we put up with it.
 

Christopher

ClioSport Club Member
  Z4M
It's only when looking back that you realise things aren't as fantastic as you think.

The current gen consoles on the latest games look brilliant. In 10 years time we'll look back and wonder how we put up with it.

Yeah. Looks at GTAIII compared to the trailer for V.
 

seb

ClioSport Club Member
  Clio trophy
i'm personally looking forward to when they sort out the motion gameplay properly.

I once played a game in an arcade that used motion sensors so you could move your body to dodge bullets and take cover etc. Felt revolutionary.

I reckon i'll be getting an xbox720 mainly for the kinetic stuff. Hopefully they can progress it.

But then i am quite a casual gamer.
 
  Evo 5 RS
I had a figure in my head of perhaps 10 years?


Hard to say, it's super heavy on CPU / RAM. I'd say we'd need to be at a stage where console devices and home PC's have at least an average of 512GB of system memory.

That's probably not as far off as you'd first think though. I've only a measly 32GB :eek:
 

SharkyUK

ClioSport Club Member
Always interesting to read Sharky's views on these topics.

+1

Great post.
Thanks guys. I'm sometimes a bit... 'reluctant' to post on threads like this. It's a subject I have a bit of experience and much interest in and consequently I don't want to come across as a complete to$$er or know-it-all. I'm not and I don't! But it's good to know that I do make the odd post that has some worth now and again! :D

Bang on Andy. 512MB dedicated wasn't enough from the word go (I think 3GB would be wiser, it has to last 7 years remember :eek:). It will also benefit the PC platform if DirectX 11 support gets introduced. Like you say besides a handful of flagship titles that release it as a patch, or poorly optimised high-end modes there really isn't any 'proper' support.

Sod it I'm linking the Samaritan demo :D
Yes, 3 or 4GB would be fantastic. 2GB would be great. 1GB would be disappointing but most likely (with maybe a little bit of specialist embedded RAM to work directly with the GPU(s) - if they go down a route that would benefit from such a setup). Running a thin / lightweight console 'operating system' does mean that your RAM goes a fair bit further but time will tell...

I do hope that we see DirectX11 being supported across the next-gen Xbox and PS (forget Wii U as I'm not convinced it will be able to compete at the level of these two). This will potentially make cross-platform development easier and quicker and hopefully less fragmented (between the two consoles and PC development). It's inevitable that the PC will continue to evolve and leave the fixed hardware consoles 'behind', but hopefully not to the point where PC games are seemingly compromised when (if?) more focus and resources are aligned to console versions / ports. I just hope that mobile gaming on smartphones / tablets doesn't also lead to less focus on the PC and consoles as this area if growing quick at the moment; and it's surprising how many developers are looking to recruit smartphone developers (or will be doing very soon). I'm not a smartphone game fan to be honest. Not at the moment anyway.

The Samaritan demo... always worth a view. :D

Also, anyone who thinks that current graphics can't get much better (it looks almost real now etc.) only need to take a look at the likes of the new Tintin movie to see what graphics can look like. Imagine that s**t in a playable environment.

Sharky, I read once that eventually, PC hardware will be able to ray trace such graphics in real time. How far away do you think this kind of tech is? Or will ray tracing be replaced by something equally as capable for real time rendering but much much faster?

Years off. You're looking at CPU bottlenecks more than anything

I had a figure in my head of perhaps 10 years?

Agreed - Tintin looks absolutely fantastic. I've watched it a few times now and it never fails to impress me. Rasterised graphics (as with modern day games) can produce some great visuals, but there's still an awful lot to come I feel. Not through higher and higher screen resolutions or bigger and bigger displays; but through new and improved "uber-shaders", algorithms and techniques that more closely (and accurately) mimic the physics of what and how we see. Whether or not rasterised graphics is the future is hard to say but they'll be around for some time yet. Already we have seen evidence that rasterised graphics can produce some stunning visuals and, currently, this is orders of magnitude quicker than raytracing.

Roy - raytracing is an interesting field but current hardware doesn't lend itself well to the technique (in terms of realtime performance). In terms of dedicated raytracing hardware, this would be a significant different beast to the current devices we see from AMD and nVidia. In reality, a 'raytracing card' would possibly be a phenomenally fast array of CPU's / cores that was optimised for parallel processing and LOTS of processing oomph. Raytracing aside for one moment, I would love to have a beast of a processor that would allow me to run a software renderer at insane resolutions and framerates. I would happily dig out some of my old software engines and update them! With software there is potentially so much more you can do... not being locked into a given API, not having to send the geometry to a given GPU as a list of triangles, the list goes on...

Getting back Roy's point regarding raytracing, I don't see realtime raytracing being with us anytime soon. I've developed a couple of raytracers in the past and also been to a few seminars where realtime raytracing has been the subject. The last one I went to was a month or so before nVidia announce Fermi and the then new hardware was being used to accelerate raytracing of very small environments. To put it bluntly... it sucked. The director of the company producing this technology was admirably keen and enthusiastic but I fear his predictions were a long way off. Due to NDA's I can't give specific details but he believed he'd have realtime raytraced environments at playable framerates (which means 15-20fps in this particular context) within 5-7 years. I disagreed. Unless the scene is very basic (I'm talking VERY basic and less than HD resolutions) I don't see realtime raytracing being viable for a very long time. Not even in the next 10 years to be fair. The sheer amount of processing required to trace rays through an environment, to bounce them, to reflect them... the figures are mind-boggling. I'd say there is NO way we will see a raytraced game to the level of Battlefield 3 in the next 15 years. If we did I would wager it was not properly raytraced!

For the foreseeable future I see rasterised graphics leading the way (i.e. polygons and geometry being pushed to dedicated graphics hardware). The aforementioned "uber-shaders" will continue to improve and I've no doubt we'll begin to see more "raytrace-like" visuals in time. I just don't believe they will actually be raytraced; just very good and clever approximations. :D

Why is Sharkey's opinion so valid? Does he work for for some high tech company?

Not questioning just curious :)
Hi mate - I spent over 10 years in the games industry working as a programmer; my speciality was 3D graphics engines and technology. I was lucky enough to work closely with the likes of nVidia and ATI / AMD at times on various projects. It's an area I still have a passion for. :D

He's in the game industry Sebastian. Codey I think.
I did, Roy. I moved out of the industry a while back due to the volatile nature of the workplace (redundancies, stupidly long working hours, etc.) but luckily my current occupation means I still get to work/code with 3D graphics technology and visualisations. I would like to add that I'm not a nerd. Honest. :D
 


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