ClioSport.net

Register a free account today to become a member!
Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • When you purchase through links on our site, we may earn an affiliate commission. Read more here.

S.T.A.L.K.E.R - a little too hardcore?



Yeah it is great after an hour. After two hours you start to think you're not actually as in control of this 'sprawling' world as you first thought. The kick in the stones comes when you die during a cut scene. I'm not talking about a regular old distracted 'oops' after the cut scene either - I'm talking about a cut scene that takes you away from the first person (shattering the realism) and when the scene ends you are greeted with GAME OVER. Worst Game Design Ever :(



Some other choice highlights are;

Mysteriously floating around during a firefight and not being able to aim for s**t - your allies are running around and literally pushing you around the scenery (my personal favourite)

The sensation of being 3ft tall and talking to peoples b****cks during interaction with NPCs.

Pressing Ctrl to crouch only to see your point of view suddnly snap down sharply, and only by about an inch.


This game was supposed to be all about realism, a huge sprawling world in which you had control of your actions and choices. What they actually created was a first person shooter that fails to even give you the impression that you're walking around on feet as opposed to knee stumps strapped to roller skates - often leaves you wondering why you died - and cheats.

There is some depth in there, and it has moments of greatness that will surely get better with continued play. Sadly, the annoying design and lack of polish prevents me from wanting to bother. After god knows how many years of development, and numerous delays, it feels like a beta. Shame really :(
 
  Dirty E91
Yeah it is great after an hour. After two hours you start to think you're not actually as in control of this 'sprawling' world as you first thought. The kick in the stones comes when you die during a cut scene. I'm not talking about a regular old distracted 'oops' after the cut scene either - I'm talking about a cut scene that takes you away from the first person (shattering the realism) and when the scene ends you are greeted with GAME OVER. Worst Game Design Ever :(



Some other choice highlights are;

Mysteriously floating around during a firefight and not being able to aim for s**t - your allies are running around and literally pushing you around the scenery (my personal favourite)

The sensation of being 3ft tall and talking to peoples b****cks during interaction with NPCs.

Pressing Ctrl to crouch only to see your point of view suddnly snap down sharply, and only by about an inch.


This game was supposed to be all about realism, a huge sprawling world in which you had control of your actions and choices. What they actually created was a first person shooter that fails to even give you the impression that you're walking around on feet as opposed to knee stumps strapped to roller skates - often leaves you wondering why you died - and cheats.

There is some depth in there, and it has moments of greatness that will surely get better with continued play. Sadly, the annoying design and lack of polish prevents me from wanting to bother. After god knows how many years of development, and numerous delays, it feels like a beta. Shame really :(

I won't be buying that then.
 
LOL Nice write up Roy!

A spade's a spade, right?

I do have a soft spot for this game and I will play it again, but only when I feel the urge. It could have been fantastic. Instead, it was in dev-hell for far too long and does not deliver the goods. All IMHO of course ;)
 

Darren S

ClioSport Club Member
LOL Nice write up Roy!

A spade's a spade, right?

I do have a soft spot for this game and I will play it again, but only when I feel the urge. It could have been fantastic. Instead, it was in dev-hell for far too long and does not deliver the goods. All IMHO of course ;)

Lessons to be learnt there Roy. You clearly had high hopes for STALKER since placing the order back in 1986. Maybe your hopes for Crysis should be taken down a peg or two, also?

Think of it as Farcry 2 (which wouldn't be a bad thing anyway) but anything better/superior/amazing after that would just be a bonus...

D.
 
A spade's a spade, right?

I do have a soft spot for this game and I will play it again, but only when I feel the urge. It could have been fantastic. Instead, it was in dev-hell for far too long and does not deliver the goods. All IMHO of course ;)

Lessons to be learnt there Roy. You clearly had high hopes for STALKER since placing the order back in 1986. Maybe your hopes for Crysis should be taken down a peg or two, also?

Think of it as Farcry 2 (which wouldn't be a bad thing anyway) but anything better/superior/amazing after that would just be a bonus...

D.

Fair comments, but the basic FPS mechanics aren't even there mate. Shocking really but hey ho :eek:
 


Top