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Terminator - Resistance

Darren S

ClioSport Club Member
Hot on the heels of finishing the Robocop - Unfinished Business, I picked up another Teyon product on the cheap - Terminator Resistance.

So far, it's very familiar territory to the feel of Robocop, despite being an older game. Similarly, wherein the graphics look very good, everything else about the game is a little underwhelming.

One huge difference between the two titles is that while Robo's Auto-9 made short work of the enemies, nearly all of the weapons feel puny and not that effective against terminators in Resistance. This is to be expected to be fair, or else the whole lore of the Terminator franchise would be out the window if you could down T800s with a few headshots from an M1911. That said, it does get occasionally frustrating when most opposition act and feel like walking bullet sponges - more so when there are several of them.

There's a fair bit of dialogue in the game - the majority of which I really don't bother with. None of the NPCs draw you in and instead recount sentence after sentence of pre-Skynet days, family members missing, family members that are dead, etc. Blah, blah. None has the delivery or impact of say Arnie explaining to Sarah Connor in T2 about the swift evolution of Cyberdyne through to Skynet becoming sentient. They are just filler, but thankfully you can simply click through most of it.

Perhaps the overarching weirdness to it however, is the perceived mundanity of daily life by the human survivors. Scavenging teams go out in ones and twos - which make sense. Yet they convey all the terror of being apprehended on their looting trips by a school bully who steals their last 20p. Apart from one or two sections, the whole premise of sensing the threat of termination never seems to arise and that only adds the lack of seriousness in going up against the machines.

It has some tiny RPG-esque parts to it - a skill tree for your character and an ability path to upgrade your energy weapons - but that's about it. Some simple lockpicking and hacking challenges - but for the most part you are heading to numerous map locations and taking out various robotic enemies along the way.

Quite a nice game overall, but it's definitely lacking in a way that only Teyon appear to be experts in. Don't think you're getting any production panache offered from the likes of CD Projekt Red or Rockstar here - it simply is nowhere to be seen. That said, I'll stick at of course - and see it through to then end.


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Hot on the heels of finishing the Robocop - Unfinished Business, I picked up another Teyon product on the cheap - Terminator Resistance.

So far, it's very familiar territory to the feel of Robocop, despite being an older game. Similarly, wherein the graphics look very good, everything else about the game is a little underwhelming.

One huge difference between the two titles is that while Robo's Auto-9 made short work of the enemies, nearly all of the weapons feel puny and not that effective against terminators in Resistance. This is to be expected to be fair, or else the whole lore of the Terminator franchise would be out the window if you could down T800s with a few headshots from an M1911. That said, it does get occasionally frustrating when most opposition act and feel like walking bullet sponges - more so when there are several of them.

There's a fair bit of dialogue in the game - the majority of which I really don't bother with. None of the NPCs draw you in and instead recount sentence after sentence of pre-Skynet days, family members missing, family members that are dead, etc. Blah, blah. None has the delivery or impact of say Arnie explaining to Sarah Connor in T2 about the swift evolution of Cyberdyne through to Skynet becoming sentient. They are just filler, but thankfully you can simply click through most of it.

Perhaps the overarching weirdness to it however, is the perceived mundanity of daily life by the human survivors. Scavenging teams go out in ones and twos - which make sense. Yet they convey all the terror of being apprehended on their looting trips by a school bully who steals their last 20p. Apart from one or two sections, the whole premise of sensing the threat of termination never seems to arise and that only adds the lack of seriousness in going up against the machines.

It has some tiny RPG-esque parts to it - a skill tree for your character and an ability path to upgrade your energy weapons - but that's about it. Some simple lockpicking and hacking challenges - but for the most part you are heading to numerous map locations and taking out various robotic enemies along the way.

Quite a nice game overall, but it's definitely lacking in a way that only Teyon appear to be experts in. Don't think you're getting any production panache offered from the likes of CD Projekt Red or Rockstar here - it simply is nowhere to be seen. That said, I'll stick at of course - and see it through to then end.


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I’ve got the collectors edition of this for the series x, was on a deal at the time costing buttons.
Finished everything on it including the Annihilation Line dlc and the Infiltrator mode.

I know what you’re saying mate, it’s a decent enough game to play but could have been so much more.
That said I’m still glad I stuck with it to completion.

Waiting on Terminator: Survivors being released but it keeps getting delayed.
 
I picked it up as it was mega cheap after scathing reviews and I like it
 
I picked it up as it was mega cheap after scathing reviews and I like it
It's good for being bought on the cheap, though I would have been a bit miffed at full price.

It is an awkward set of FPS criteria though - events that would normally make an FPS frustrating, have to be implemented or else it breaks the lore.

The terminators do aim like aimbots the instant they see you. They do take multiple (sometimes excessive) number of hits to bring down. Even with the full stealth tree unlock, sneaking up behind them is still tricky. The terminators are completely immune to standard weapons, so you use those for little more than the scout opposition and/or blowing up storage tanks.

It's the nonchalant approach from the characters in game that is the hardest thing for me to get past. Being in a war against an endless machine threat that never takes a break, never gets distracted, is replaced by two more when one is killed. There's little sense of fear or concern at all. I've seen people more stressed out on a Monday morning in the office. :P
 
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