Darren S
ClioSport Club Member
Hot on the heels of finishing the Robocop - Unfinished Business, I picked up another Teyon product on the cheap - Terminator Resistance.
So far, it's very familiar territory to the feel of Robocop, despite being an older game. Similarly, wherein the graphics look very good, everything else about the game is a little underwhelming.
One huge difference between the two titles is that while Robo's Auto-9 made short work of the enemies, nearly all of the weapons feel puny and not that effective against terminators in Resistance. This is to be expected to be fair, or else the whole lore of the Terminator franchise would be out the window if you could down T800s with a few headshots from an M1911. That said, it does get occasionally frustrating when most opposition act and feel like walking bullet sponges - more so when there are several of them.
There's a fair bit of dialogue in the game - the majority of which I really don't bother with. None of the NPCs draw you in and instead recount sentence after sentence of pre-Skynet days, family members missing, family members that are dead, etc. Blah, blah. None has the delivery or impact of say Arnie explaining to Sarah Connor in T2 about the swift evolution of Cyberdyne through to Skynet becoming sentient. They are just filler, but thankfully you can simply click through most of it.
Perhaps the overarching weirdness to it however, is the perceived mundanity of daily life by the human survivors. Scavenging teams go out in ones and twos - which make sense. Yet they convey all the terror of being apprehended on their looting trips by a school bully who steals their last 20p. Apart from one or two sections, the whole premise of sensing the threat of termination never seems to arise and that only adds the lack of seriousness in going up against the machines.
It has some tiny RPG-esque parts to it - a skill tree for your character and an ability path to upgrade your energy weapons - but that's about it. Some simple lockpicking and hacking challenges - but for the most part you are heading to numerous map locations and taking out various robotic enemies along the way.
Quite a nice game overall, but it's definitely lacking in a way that only Teyon appear to be experts in. Don't think you're getting any production panache offered from the likes of CD Projekt Red or Rockstar here - it simply is nowhere to be seen. That said, I'll stick at of course - and see it through to then end.
So far, it's very familiar territory to the feel of Robocop, despite being an older game. Similarly, wherein the graphics look very good, everything else about the game is a little underwhelming.
One huge difference between the two titles is that while Robo's Auto-9 made short work of the enemies, nearly all of the weapons feel puny and not that effective against terminators in Resistance. This is to be expected to be fair, or else the whole lore of the Terminator franchise would be out the window if you could down T800s with a few headshots from an M1911. That said, it does get occasionally frustrating when most opposition act and feel like walking bullet sponges - more so when there are several of them.
There's a fair bit of dialogue in the game - the majority of which I really don't bother with. None of the NPCs draw you in and instead recount sentence after sentence of pre-Skynet days, family members missing, family members that are dead, etc. Blah, blah. None has the delivery or impact of say Arnie explaining to Sarah Connor in T2 about the swift evolution of Cyberdyne through to Skynet becoming sentient. They are just filler, but thankfully you can simply click through most of it.
Perhaps the overarching weirdness to it however, is the perceived mundanity of daily life by the human survivors. Scavenging teams go out in ones and twos - which make sense. Yet they convey all the terror of being apprehended on their looting trips by a school bully who steals their last 20p. Apart from one or two sections, the whole premise of sensing the threat of termination never seems to arise and that only adds the lack of seriousness in going up against the machines.
It has some tiny RPG-esque parts to it - a skill tree for your character and an ability path to upgrade your energy weapons - but that's about it. Some simple lockpicking and hacking challenges - but for the most part you are heading to numerous map locations and taking out various robotic enemies along the way.
Quite a nice game overall, but it's definitely lacking in a way that only Teyon appear to be experts in. Don't think you're getting any production panache offered from the likes of CD Projekt Red or Rockstar here - it simply is nowhere to be seen. That said, I'll stick at of course - and see it through to then end.