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PS3 Info...



  Evo 8 Jap Crap
Folding@home is something that has been done on many tech geeks pcs for years and years

Doesnt show how powerful ps3 is lol you can run folding@home on a s**t spec pc
 
  Megane DCi 147bhp/350nwm
"
The console's unused computing cycles deliver more than 346 trillion floating point operations per second, or almost 200 trillion more per second than active PC participants, which total nearly 160,000 users, according to Sony. The PS3 does have a bit of an advantage over other home computers. The console is equipped with several 3.2-GHz Cell processors with up to 1.8 teraflops of floating point potential. "
 
"
The console's unused computing cycles deliver more than 346 trillion floating point operations per second, or almost 200 trillion more per second than active PC participants, which total nearly 160,000 users, according to Sony. The PS3 does have a bit of an advantage over other home computers. The console is equipped with several 3.2-GHz Cell processors with up to 1.8 teraflops of floating point potential. "

yep but they arnt very good at doing other things :)
 
haha your all just 360 fanboys! (girls) Lets put it this way, without the PS3 contributing with its awesome power they would still be alot of power down so anyway you look at it the PS3 are helping out alot to help. Can anyoe decribe how this works though and also when it says it only donates when running idle.. but when do you leave a console on idle? Its either on full blast for me or off.. :/

Adam
 
also read this
Xbox 360 reserves 32 MB for the system. The remaining 480 MB (94%) is completely available for games to use how they wish. The 32MB of system memory is used for the kernel, device drivers and the Xbox 360 Guide, which includes friends lists, voice/text messages, achievement lists, gamercards, Live Marketplace, 1-1 chat, virtual keyboard, and the music player. For CPU reservation, core 0 is completely available to the game, and the system reserves a small percentage (think single digits) of core 1 and 2.

For comparison, PS3 developers have to deal with a system that has memory split into two 256MB banks, one of which is reserved for graphics only. A large portion of both the memory banks are reserved for the system. On top of that, games that want to support other features, like friends lists or in-game commerce, take an additional memory hit. Arstechnica.com indicates that a total of 96MB is reserved for the system on PS3. Innerbits.com indicates that 9MB is required for friends lists (and 60MB for in-game commerce!). If those numbers are correct, a PS3 title using friends lists functionality has 512-96-9 = 407MB available, 73MB less than an Xbox 360 title using the same features.
 
  Megane DCi 147bhp/350nwm
Crazy - the download = a piece of software which i pressume creates an "idle" mode?? XBOX360 has an idle mode doesn't it?

Just crazy the sheer power of these things.

yep but they arnt very good at doing other things :)

Yeah...most things have weaknesses
 
its only at idle when sat at the os interface really usually they just take free cycles of the cpu

the ps3 has problems regarding its cpu's and its operating system as in its a beast to run and keeps stealing cpu time from the cores that run the games one of the reasons for frame rate issues
 


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