Well, week one with the Moza. Been interesting!
So first things first, the actual quality of the thing has been spot on, no complaints there. It’s clearly well made, the resolution of the wheel is really impressive and I’ve already mentioned the flipping power of the thing.
What I wasn’t expecting to be so long was the setup of actually having it working as I want it. First of all you have to map the buttons and that’s not exactly difficult but it takes a while! Then comes setting up Assetto’s effects. There’s overall gain for AC but then there are four ‘effects’ you can tune. Slip, road, kerbs and ABS. Slip gives that kind of ‘brr’ feeling you sometimes get with a sliding tyre, road is supposed to add road noise and texture, kerbs obviously give you a whackwhackwhack when you hit one with a loaded wheel and ABS I honestly haven’t used.
What I was expecting was to get a kind of ‘audio track’ feeling through the steering - the wheel is alive and it tells you everything right down to the different types of tarmac you’re driving on. I suspect this is what ‘road’ is supposed to provide, but unfortunately I found it to add a vibration to the wheel at very high frequency at low speeds which would decrease until about 150mph where it would violently wobble the wheel. Very weird when you’re accelerating and there’s a vibration which is slowing down.
Assetto talks to me but it’s not particularly precise, I feel like it’s a bit vague and you’re just turning the wheel, it weights up, it starts to tremble a bit and you just hold it there.
However, I think that this is all setup and needs adjusting. I’ll talk about BeamNG later and it has a lot more feedback that I would expect from Assetto so I suspect that the wheel is getting garbage in.
However once you’ve set up Assetto in general… you need to then set up each car. I’ve been using FFBClip which helps. You tell it the maximum torque the wheel can provide, you tell it what torque you want to see when cornering in that car, and it adjusts the gain to hit that target. For road cars like the C30 I’ve been using 4nm, supercars 5nm, Lotus Exige 6nm, GT3s 8nm, Prototypes 10nm and F1 the full 12. I never really used to worry about this with the G27, but I realised quickly that the reason I didn’t was because it could never produce enough feedback anyway. There was no point turning it up for more demanding cars because it was already clipping with road cars.
Whilst I think there’s definitely a way to go with setting up AC, it’s still a massive improvement.
I’ve also had a go in EA Sports WRC and BeamNG with it. Very chalk and cheese, with EA being pretty pants (unsurprising tbh) and Beam feeling really good with lots of detail. I want to spend more time with them though.
Issues, well I’ve had two. Sometimes it would get a bit befuddled when going ingame and forget what buttons I had mapped on the steering wheel. You’d start a race, pull a paddle to put the car in gear and nothing, you’d have to quit the race and restart for it to start working again. Also I occasionally hit a wall or tripped the hands-off protection (stops the wheel going bananas after a second if you take your hands off) and would lose all FFB including the soft lock stops at the end of the steering travel, it would just become a free spinning wheel. By chance I checked for updates tonight and there is an update that addresses both those issues, so evidently they patch stuff quick.
Overall good so far but getting into a direct drive wheel isn’t simple.