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Call of Duty Modern Warfare



imprezaworks

ClioSport Club Member
  Mk5 Golf GTI :)
I did the other day lol. Can't wait for the new cheats to come to console. Couple of weeks aparantly.
 

imprezaworks

ClioSport Club Member
  Mk5 Golf GTI :)
Yeah was watching a video before. Suss as hell most of time. Be even worse when they get none controller hacks. Bizzare how it's ended up.
 

Ant1

Brembo! Brembo! Brembo!
ClioSport Club Member
Alright MW2 was not cross play I remember it became unplayable. Hoping Warzone is not heading down the same road.
 

Adamm.

ClioSport Club Member
Yeah sounds interesting I'd definitely be up for it. Think I've just about got the hang of the paddles and auto sprint now at least.
 

Stay Puft

ClioSport Club Member
  Clio 172
Fara nerfed.. Grau and M13 slightly improved. I loved the Grau at the start.. I wonder if it’s decent.

They’re also trying to increasw the time to kill across all guns
 

aucky

ClioSport Club Member
The following changes are our first major step towards increasing the average Time-to-Kill within Warzone. It is important to note that these Weapon adjustments were not made in a vacuum. When evaluating an individual change, some may seem quite drastic, but they were made holistically and in a way that supported a lock-step increase in average TTK across multiple Weapon categories. Torso Multipliers were a considerable focus of these changes with how often they would act as flat damage increases given how consistently that location could be hit. With reductions to these multipliers, we are placing a bigger emphasis on precision — a move which we feel is ultimately healthy for the game.

Statistically, there will always be a ‘best weapon’. That is the nature of a competitive game. Players will seek out and employ any advantage they can, regardless of how miniscule it may be. We will take great care to ensure that the ‘best weapon’ never overstays its welcome and has effectiveness that scales with the skill of the handler. Conversely, there are also a great deal of players who prefer a myriad of options to choose from. Our goal is to provide exactly that. We will continue to compress outliers, both over and underperforming, until each Weapon is viable at the very least. We do not want players to feel they are at a distinct disadvantage for not conforming to the generally accepted ‘best weapon’.

We will be closely monitoring Weapon performance to ensure the game is in a healthy state following the biggest balance update in the history of Warzone.

Assault Rifles

AK-47 (BOCW)
Headshot Multiplier decreased from 1.62 to 1.5
Upper Torso Multiplier decreased from 1.2 to 1
AK-47 (MW)
Upper Torso Multiplier decreased from 1.2 to 1.1
C58 (BOCW)
Headshot Multiplier decreased from 1.62 to 1.58
Upper Torso Multiplier decreased from 1.2 to 1
Lower Torso Multiplier decreased from 1.1 to 1
Maximum Damage Range increased by 8%
Recoil increased
CR-56 AMAX (MW)
Headshot Multiplier increased from 1.5 to 1.55
Upper Torso Multiplier decreased from 1.1 to 1
Assault Rifle Bravo (MW)
Headshot Multiplier decreased from 2.05 to 1.62
Upper Torso Multiplier decreased from 1.2 to 1.1
FARA 83 (BOCW)
Maximum Damage decreased from 31 to 29
Recoil increased
FFAR 1 (BOCW)
Headshot Multiplier decreased from 1.5 to 1.4
Maximum Damage decreased from 27 to 25
Minimum Damage decreased from 25 to 23
Maximum Damage Range decreased by 20%
Neck Multiplier increased from 1 to 1.2
Assault Rifle Golf (MW)
Upper Torso Multiplier decreased from 1.2 to 1.1
Grau 5.56 (MW)
Minimum Damage increased from 22 to 24
Groza (BOCW)
Maximum Damage decreased from 28 to 27
Maximum Damage Range increased by 4.5%
Headshot Multiplier decreased from 1.62 to 1.5
Upper Torso Multiplier decreased from 1.2 to 1.12
Lower Torso Multiplier decreased from 1.1 to 1
Recoil pattern smoothed
Krig 6 (BOCW)
Minimum Damage increased from 25 to 26
M13 (MW)
Minimum Damage increased from 19 to 20
Assault Rifle Charlie (MW)
Maximum Damage decreased from 28 to 27
Minimum Damage increased from 22 to 23
Oden (MW)
Upper Torso Multiplier decreased from 1.3 to 1.2
QBZ-83 (BOCW)
Minimum Damage increased from 22 to 24
Base Move Speed reduced by 3%
Base ADS Move Speed reduced by 5%
Upper Torso Multiplier increased from 1.1 to 1.2
Lower Torso Multiplier increased from 1 to 1.1
RAM-7 (MW)
Maximum Damage decreased from 28 to 26
XM4 (BOCW)
Maximum Damage decreased from 32 to 30
Minimum Damage decreased from 28 to 27
ADS Speed decreased slightly
Recoil increased slightly
Light Machine Guns

M60 (BOCW)
Maximum Damage increased from 36 to 37
Headshot Multiplier increased from 1.5 to 1.6
MG 34 (MW)
Maximum Damage decreased from 31 to 29
Minimum Damage decreased from 28 to 27
Headshot Multiplier decreased from 1.5 to 1.4
Upper Torso Multiplier decreased from 1.1 to 1
MG 82 (BOCW)
ADS Speed decreased slightly
Light Machine Gun Alpha (MW)
Maximum Damage increased from 31 to 32
Maximum Damage Range decreased by 7%
Upper Torso Multiplier decreased from 1.1 to 1
SA87 (MW)
Upper Torso Multiplier decreased from 1.2 to 1.1

Light Machine Gun Alpha (BOCW)
Maximum Damage decreased from 34 to 33
Upper Torso Multiplier decreased from 1.1 to 1
Sniper Rifles

Swiss K31 (BOCW)
ADS animation updated
Now shares a base reticle with the ZRG 20mm
Submachine Guns

AK-74u (BOCW)
Maximum Damage decreased from 35 to 31
Minimum Damage increased from 25 to 26
Headshot Multiplier decreased from 1.62 to 1.6
Upper Torso Multiplier increased from 1 to 1.1
Bullet Velocity increased by 5%
Submachine Gun Alpha (MW)
Minimum Damage increased from 25 to 26
Headshot Multiplier decreased from 1.62 to 1.47
Bullfrog (BOCW)
Maximum Damage decreased from 32 to 31
Headshot Multiplier decreased from 1.62 to 1.5
Left Upper Arm Multiplier increased from .9 to 1
Right Upper Arm Multiplier increased from .9 to 1
Left Upper Leg Multiplier increased from .9 to 1
Right Upper Leg Multiplier increased from .9 to 1
KSP-45 (BOCW)
Headshot Multiplier decreased from 1.62 to 1.57
LC10 (BOCW)
Maximum Damage decreased from 30 to 27
Minimum Damage decreased from 25 to 24
Headshot Multiplier decreased from 1.62 to 1.55
Mac-10 (BOCW)
Maximum Damage decreased from 24 to 23
Minimum Damage decreased from 20 to 19

Milano 821 (BOCW)
Recoil increased slightly
Maximum Damage range decreased by 12%
Headshot Multiplier decreased from 1.62 to 1.38
Upper Torso Multiplier decreased from 1.2 to 1.1
Lower Torso Multiplier decreased from 1.1 to 1
Submachine Gun Alpha (BOCW)
Maximum Damage decreased from 33 to 31
Minimum Damage decreased from 25 to 24
Nail Gun (BOCW)
Maximum Damage decreased from 50 to 46
Headshot Multiplier decreased from 1.62 to 1.45
Upper Torso Multiplier decreased from 1.28 to 1
Submachine Gun Echo (MW)
Maximum Damage decreased from 35 to 34
Minimum Damage increased from 25 to 26
PPSh-41 (BOCW)
Maximum Damage decreased from 28 to 26
ISO (MW)
Minimum Damage increased from 20 to 21
Submachine Gun Delta (MW)
Minimum Damage increased from 25 to 26
Fennec (MW)
Maximum Damage decreased from 25 to 24
Minimum Damage decreased from 20 to 19
Tactical Rifles

Tactical Rifle Charlie (BOCW)
Headshot Multiplier decreased from 1.8 to 1.7
CARV.2 (BOCW)
Headshot Multiplier decreased from 1.7 to 1.6
M16 (BOCW)
Headshot Multiplier decreased from 1.8 to 1.6



BOCW Sniper Optics with 4x or greater magnification will now state that they have optic glint.
 

aucky

ClioSport Club Member
My PS5 is finally now showing 120fps too1
0D0C1516-56F2-48BC-8D61-6F9A1BE8AAB7.jpeg
 

imprezaworks

ClioSport Club Member
  Mk5 Golf GTI :)
So takes longer to kill people. Guess it helps moving out the way of people cheating. Every update is a fook about trying to balance a game that is ruined by cheating. Sort the latter and you wouldn't need 13gb downloads a month.
 

Adamm.

ClioSport Club Member
I'll be trying the QBZ tonight. Always liked that gun but felt underpowered. Will try it with the buff.

I was using it today always liked it as ground loot anyway it feels pretty good tbh. I think there's at least 4 guns that are right up there with each other now tbh there's no standout meta it's nice actually seeing people using a lot of variety.
 


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