Video games developer Eidos have come up with a novel way of catching users playing pirated copies of their game.
Players using illegal copies of Batman: Arkham Asylum have found that essential control functions in the game have been disabled, rendering it unplayable.
One user complained on the Eidos forum that there was a bug in the code, only to be told by the administrator that they had "a bug in your moral code".
The PC version of the stealth action adventure goes on sale later this week.
Players attempting to use the glide function within the game will find it disabled in pirated versions, resulting in the Batman character coming to an untimely end.
The protection system came to light when a user complained on the Eidos support forum saying:
"When I...jump from one platform to another, Batman tries to open his wings again and again instead of gliding."
An Eidos community manager replied, saying the user had encountered "a hook" in the copy protection system, designed to "catch out people who try and download cracked versions of the game for free".
"It's not a bug in the game's code, it's a bug in your moral code," he added.
While Eidos did not want to spell out the mechanics of the copyright protection system, they did say that it was in place to deter hackers, although the fact the game is not yet on sale made this particular case of piracy somewhat obvious.
Got this game yesterday and love it !
When you get the riddles such as lining up the question mark on the window in detective mode, what do you press to complete the riddle ?!
360 btw
Update, where the fook is Dr.Youngs office after freeing the hostages... aggggggh!
I am stuck doing the challenges they are so hard!. Completed the game on hard and got all the bits. Great game just hard to get the medals in challenge mode.
I didn't like the dream bits
Played it on PC (came with my graphics card) with a gamepad
One of the few games I did almost everything on,.
One of the few games I did almost everything on,.
About 45-50% the way through I think at the moment - just at that point after where you control Joker and then end up going against the Scarecrow on the roof-tops again.
Its certainly one of the most rewarding, yet frustrating games I've played in recent times. At some points, it's epic - hanging upside down and doing an inverted takedown to name but one - then criminally let down by the interface when a 'lot' is going on. Take the bit I'm on at the moment against several skeletons in a small space. The game keeps prompting to press 'Del - Counter' yet that only works in about 1 in 5 instances - leaving you to get pummeled the other 4 times. Combat with multiple enemies just appears to be a random combo of smashes, rather than a skilled and coordinated attack.
I'm 12 hours in now and I'll certainly see it to the end. One that I'm increasingly looking forward to!
D.
don't button mash, combat/combos is actually very very good yet slow and simple (obviously i was on 360 though not pc so had a controller instead of keyboard)
See my post on page 10 about doing all the moves in one combo. It's suprisingly easy if you just take your time.