Incidentally, I haven't got the punch through walls aug.. is it worth getting?
You're f*cking lucky.
At least I wasn't enjoying the build up and it wasn't the best game I've played in years.
Oh, wait.
Later on in the game it gets more and more useful. Noisy though...
it should sync mate
I'm an idiot.
TBH, its not as much of an amazing game as I think reviews made it out to be. Don't get me wrong, its great, but I just feel its a little bit linear for my liking, in the grand scheme of things anyway. Whereas Mas Effect would allow you to explore as you wish, DE just pushes you towards the next part of the story with little in the way of exploring required. Ive never really felt overly compeled to do the side quests, I wasnt even aware that once I left an area I couldt return, something that pissed me off when I left my modified weapons in my apartment building, only to be able to retreive them about 10 missions later.
One thing I do like is, as many reviews have stated, the world that is created within the game. The music, the scenery, the general feel of the game really comes together to immerse you in the story. I found China particularly spectacular, the "Upper" and "Lower" city really looked a class apart. As someone said in a review, it all comes together to create a spectacularly rich world, much like films such as Fifth Element did. The story was also excellent, certainly did its job and kept me hooked. I found myself playing into the wee hours, just to find out what happens next.
Maybe its because I never played the original games, maybe im just not "getting" it like everyone else. I just dont think its as great as the hype. Certainly not a 10/10, a generous 9 perhaps.
That said though, I can't even remember the first room as it was SO f**kING EASY YOU MONG lol.
I can't even get past the first room. No ammo, everytime I sneak up on someone I end up getting killed. On easy too. FML.
TBH, its not as much of an amazing game as I think reviews made it out to be. Don't get me wrong, its great, but I just feel its a little bit linear for my liking, in the grand scheme of things anyway. Whereas Mas Effect would allow you to explore as you wish, DE just pushes you towards the next part of the story with little in the way of exploring required. Ive never really felt overly compeled to do the side quests, I wasnt even aware that once I left an area I couldt return, something that pissed me off when I left my modified weapons in my apartment building, only to be able to retreive them about 10 missions later.
One thing I do like is, as many reviews have stated, the world that is created within the game. The music, the scenery, the general feel of the game really comes together to immerse you in the story. I found China particularly spectacular, the "Upper" and "Lower" city really looked a class apart. As someone said in a review, it all comes together to create a spectacularly rich world, much like films such as Fifth Element did. The story was also excellent, certainly did its job and kept me hooked. I found myself playing into the wee hours, just to find out what happens next.
Maybe its because I never played the original games, maybe im just not "getting" it like everyone else. I just dont think its as great as the hype. Certainly not a 10/10, a generous 9 perhaps.
Granted, its not true freedom, but atleast you have the choice to revisit various places and complete side quests in your own time. I just felt this game pushed me towards the primary story missions and gave me very little in the way of choice. For example, in China the first time round, I had a brief dialogue with the prostitute and subsequently had a side quest to complete for her. I went to the roof as instructed to talk to the guy up there but he wanted a 1000 credits for information. I didnt have a 1000 credits, so I went on my merry way to accumilate the credits and soon found myself doing more of the story driven missions. It got to a point where I was up to my knees in the story and either had to leave China, or go back and do the side quests. I just really couldnt be arsed to go back to do a petty side quest because, at that point, I saw little insentive to do so, so I left.
Ok, that was my choice, but thats like watching an hour of a movie, lets say Blade Runner, then turning over to watch half an hour of Scrubs, before flicking back to Blade Runner and having to get myself back in the frame of mind. Doing so isnt really going to benefit me massively, and if anything, is going to detract from the main (awesome) plot. I like to do side quests when im finding a particular part of a game stale and fancy changing it up and I just felt this game lacked the freedom to do that.
Just my opinion obviously.
FLOL Alex, don't sneak up on them. Sneak around them, hide behind boxes and s**t whilst watching their fixed pattern for patrol. Then scoot by when they turn and face the other way, but stay crouched to keep the noise down. Or if you're going to attack them, knock them out instead of killing them as it doesn't make any noise.
That said though, I can't even remember the first room as it was SO f**kING EASY YOU MONG lol.
Or, just shoot them all, poof
In response to J0sh, I find it refreshing that a game is actually near enough on rails, for once. Freedom is a bit too much sometimes, all I want is to shoot things and play through a story.
Batman hooked me for the above reason, pretty linear, awesome story, awesome explosions
Good posts - seriously. I know where you're coming from.
D.
Funny that though, because recently when I was replaying ME2 I couldn't even be bothered to do some of the side missions. In fact I just realised half way through one that I just didn't care. Like you put in your post though, Josh, that was my choice. Again, theres little to gain from helping some fat 4ft alien with asthma find his sodding wallet. I'm meant to be saving the ****ing universe you stupid oink. Maybe I'll help some 3 titted gilf cross the street or something, less effort involved and goody points all round. What I'm saying is, that is why they're side quests.
I like the ME series a lot. One thing it does a lot better than HE does is social interaction (helped a long a bit by the voice acting) and the graphics are much, much prettier. However the planet mining as much as you sugar coat it is boring as hell, yet essential if you want all the characters to come out alive in the end (FFS) Which imo is b****cks, and I hope they remove it or at least tweak it for ME3!
I guess it's just whatever you're into more, but I'd much rather prefer dropping some crime lord wannabe slope off a 5 story building to make it look like he killed himself, to finding out what happened to a missing mining vessel full of asthmatic weebles