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FIFA 2011



  Fiesta ST-3
the WC game is awesome, i have won the online world cup like 5 times iirc. Glad to see that they are addressing the stupidly easy defending.

I heard a rumour that the demo would be out on the 3rd of Sept but now it's the 16th. DAMMIT I have been looking forward to the 3rd :(
 
  Fiesta ST-3
Just good teams if I'm honest :( I had only ever played that mode on xbl rather than the normal head to head thing until the other day... League system seems a pretty good idea?
 
  UR R26R.5, VW Golf R
Huge Q&A session from one of the guys that got to play the beta of Career Mode on FIFA11 from 9am - 7pm yesterday :

- Did you notice any difference in atmosphere between home/away/cup matches?
I did notice the home team cheering on good tackles and passages of play as well as boos and whistles on fouls and losing possession…

- Does the home crowd have a more active stance to star players from the away team? (Ronaldo getting extra boo's)
Can’t say I noticed if they did to be honest…

- How does custom audio sound? Assuming EA set up atleast one tune to hear it.
Not in and could not add I’m afraid…

- How is the scheduling? Do matches have the right balance relative to time of day and weather? Is a saturday match during the day and weekday matches at night?
This was spot on from what I saw, midweek games were evening kickoff times and weekend games were day time…

Edit: did mean to add we did spot a league game on a day straight after another one in the schedule, we pointed this out and sent a link to Marcel...


- Can you change weather/timeofday in the match screen? I've read you can.
Yes you can change the weather but not the time of day…

- Does the crowd react appropriatly to a goal?
In the grounds I played it was hard to see the crowd most of the time but from the ones I saw they did, and on pens too…

- Does the crowd have a subtle build-up in noise when a team is close to creating a chance? Irl you can hear the anticipation when Torres get's near the penalty area or lines himslef up for a shot. It's something they should really have in the game to make the sound flow more from action to action.
There was the odd occasion when they didn’t but this tended to be wider areas down the wings, most of the time there was a nice build up…

- Have the fan graphics improved? Team flags, camera flashes, WC-like ribbons during a cup final, stuff like that.
Didn’t notice if they had, the pitch-side and crowd graphics have changed very little…

- Do stadiums actually fill up in the top league when playing a derby match?
Playing as Leeds there were some empty rows and playing as Man United there were some empty seats scattered around, didn’t see half empty stadia that I remember…

Editing:
- Can you assign different net/pitch styles to stadiums (for example when setting the name and team for a certain stadium) Probably won't get to actually see it, maybe ask them if possible.
Managed with messing to set a tight triangular net to all the stadia we played in so I guess that’s a yes!...

- Are there any options for editing players within CM?
Asked Marcel this and he said No…

--> If not, I assume that all edits must be made prior to starting a CM career for them to take effect?
Yes, this goes for updates too…

Match AI:
- How did you find the AI? Could you tell the difference between teams (Arsenal vs Bolton for example).
Going to use the dreaded CODE word here but we were unsure as to the build we had but the Arsenal players were skillful and sharp and Chelsea were strong…

- Do teams edit their tactics according to score? A 2-0 lead should mean a more defensive, counter attacking set-up by the winning team, or a team losing should activily play more attacking and take risks.
Didn’t notice them actually alter their stats but did notice more attacking play in a couple of the games, when the side were down…

- Did you notice any difference playing teams fighting relegation or possible champions? For example a team lower in the league (playing a top team) should be set-up to try a get a point (defensive) whereas a team trying to win the league playing relegation fodder should have extra attackign urgency.
Did not get anywhere near the end of a season even simming…



- Has P+ made an impact to how teams play? AI giving the ball more often to a star player or using the speed of a winger?
Not that you could tell, though they did tend to work the ball better and create chances rather than hump the ball into the corner for the run and cross…


- Does P+ have a big enough effect in general
Still undecided on this, it probably will be for the guys on the forum but you have to be realistic and realize we are a tiny portion of the game sales. This along with errors in general needs to be under sliders for 12…

- Does P+ have a big enough effect in the lower leagues, or do teams become more and more generic the lower you go?
Could not test this in the time we had…

- Did you find you had to combat star players more?
Yes, there were some tricky buggers and some tanks too…

- How is pressure generally? For 10 I had to edit all the teams with custom tactics to back-the-f@#k up!
I think most people will find this far, far better…

- Do lower league teams get a ridiculous cup boost?
Had a little debate on this as we got a tough game against Nott’s C, with Leeds. Again though with the time frame it would be almost impossible to tell…

- How does fatigue effect teams in the league.
It was better as players were generally fit enough to play week in week out but still getting tired, we were no sprint *****s though so again only long game time will really tell on this…

- How does fatigue effect teams in cups, lower league teams can be up-for-it for 60min but after that they should be knackered.
Only played one lower side and they did seem to tire towards the end,

- Does the AI make realistic substitutions? Or do they go through the motion every game?
Did notice in the games where they made them (and I noticed ;) ) they were a striker for a striker and a defender for a defender etc.

- Does the AI choose appropriate lineups (no more Giggs at LB/ Hangeland at RB) and can we still fix AI lineups if worst case it's still bad?
The big clubs that we saw all had correct line ups, whether this will stay the same after injuries or transfers is another matter…


CM Off-the-Pitch
- What are the club development options?
None in a word…

- Can you change stadium when growing?
No…

- Did you find the menu's to be a good improvement? Found the WC ones to give a decent amount of info / atmosphere.
Yes, I liked the menu’s, I think most guys have seen the ones of the forums so know the general style, well laid out with good info, there were some glitches on some but given it’s a beta that’s to be expected…

- Are the news items good? Do they add to the atmosphere, give a realistic impression of what's going on?
Yes, again these were well laid out and added loads to the feeling the world was going on as you played, injuries and suspensions for other teams came up, sky sports ticker scrolled results and fixtures and the items regarding your club had your team clips on, I guess this will be for licensed clubs but it still looked good…

- Has board feedback been improved?
Massively from 10, you have coach and scout info too all via email…

- Has the weekly info been improved? I mean, WTF is the point of lastweek/thisweek wages?!
Again a big improvement, none of that rubbish this time round…

- Is club budget now obvious and clearly presented?
Very, and quite good in terms of scale, Man City were obviously up there with a big Transfer kitty and salary but not ridiculous, they were pretty good and well presented, we got a cash injection and a salary increase for getting through a cup round…


- Are emails usefull?
Yes, and a good touch, as you can go day to day on the calendar you find them popping up for all sort of things from training knocks to coach suggestions…

- Do players try to leave when not being played?
Did not see this but things like this will need playing time…

- Good overview of Statistics? Player/leagues/cups/euroleagues/managerhistory/etc
Yes they were, all the info was there, did not get to every screen especially the damn manager history, I can’t believe I forgot that!! But the ones I saw were good and well presented, a couple of glitched ones and we made a couple of suggestions to Marcel too…

- Is the "Assistant manager" still in the game? If so is it actually remotely useful or does it still choose the completely wrong players for positions?
Assistant coach and a coach too, though most if not all the feedback I saw was from the assistant coach, he does not alter the team or mess with anything he just advises…

Transfers
- Does the AI perform realistic transfers?
The ones I saw were, though Pedro did turn up in the Madrid Squad…

- Have they sorted out having the same player transfer every window? I'm sure Ive seen the same guy move club every time!
Didn’t see this happen…

- How active are the AI when trying to buy your player?
As this is done on a day to day basis unless you sim a week at a time, if feels so different to 10, sold a couple of older squad players though good ones and had decent bids offering more than there face value after a few days…

- When trying to buy a player is it clear what's going on? CLub want's more / player wants more money / Appropriate transfers = Accrington won't be buying Ronaldo, etc.
Yes it’s clear and the transfers are one of the biggest improvements’ in the game, you have to agree with the club first. Then the player and these can take a few negotiating rounds and ther is no guarantees.. You also get a report from your negotiator giving you info on the player and club, telling you things like “he’s a first team player so you will need to pay a premium” or he’s just moved so is very unlikely to move again…

- Is scouting a good improvement?
There is now a Scout Picks option, the scout assesses your team and where he feels you are weak and suggests a player, this may be more than one player but we only tried twice and had one player each time, this is also based on affordability and the likely hood he’ll come, though again this is not guaranteed…

- Free/loan transfers?
Loans are in 3 month or a season, you can cancel the loan either end but have to pay the full wage penalty… You can’t buy a player at the end of a loan though, we did ask Marcel to look at this…

Edit: no part exchange deals either...


- How active are clubs when trying to sign you as manager? Are the offers appropriate? If I'm succesfully managing Liverpool but have a 2* rating (which is odd anyway) I should be getting good euro teams offering jobs, not lower league teams.
Got no offers on this so I don’t know!...



Injuries
- I think you know!
Some good news and bad news, I’ll expand later… :pIRATE::SHOCK:

Scout & Youth Players- Is there more to the new scouting feature than the scout making recommendations during the transfer period?
As posted above the scout is gone and you have a scout picks option in the TF menu…

- With the old scout system removed, how do we have access to undiscovered youth players to refresh and maintain our squads as the mode advances in years?
You can search for youth players in the TF menu as before some will be with clubs others will be unsigned…

- Are CPU teams still automatically generating fake young players?
Yes…

- Are fake players still faceless?
Yes, there were faceless players still…

--> Are they more realistic?
What realistically faceless?... ;) The new youth players I saw were no higher than 74 I think, these were all with the bigger clubs…

--> Have they been given names that commentators will say?
Don’t know didn’t check the commentator name list though…

--> Do they have traits?
Marcel said they would have and we found a couple…

--> How are their player models? More varied?
Can’t say I noticed this, though I did like the size a shape difference in the game compared to 10 and in the cut scenes, it was a shock to see tall, short and big builds in there…

Player Development- How has the player growth system changed/improved from last year?
- Has the option returned to manage player growth directly or is growth automatic again like last year?
You have the growth screen that gives you general information, it’s automatic and seemed fairly realistic…

--> if player growth is automatic, do we have any input/involvement in the process?
As above automatic…

- How is the speed of player growth (i.e. how many OVR pts might a player gain per year)?
From what I saw I’d say maybe slightly more than ten but not silly, as it’s nearly all tweakable after launch things like this can be altered…

- Has the player scouting reports and potential growth charts evolved/improved?
--> Are they more detailed?
--> Do we know what specific attributes are changing?
As above you have a growth screen and info on how the players are doing, with info from the coach…

--> Are these reports available when deciding on transfers?
No I don’t think so, you do get to see who else plays or can play in the position of the player you are selling at your club which is a nice touch…

- As players grow, is it possible for them to gain new traits?
Yes, Marcel told us this as we had no time to check…

- As players grow, is it possible for them to gain skill stars for more tricks?
Again Marcel said this should happen…

Had to call time for now as I know you are chomping at the bit for these, I should have been out tonight but I stayed in to get these done, I’m hoping to get the rest up tonight and then the write up though Phil may want to double check it before I can post it…

Nick please ask when we are likely to see real time pitch wear, and of course muddy kits. Also this bulls**t about switching shorts socks ect, couldn't they sell them as extras in a DLC?
Passed this on, hope to get an answer...


A further loan system question, is it now possible to get a player in on loan that hasn't been specifically put up for loan by their club? Prize money? Promotion money? TV/season ticket revenue? War chest on promotion to help you survive in the new league? Club takeovers with large transfer funds available? Financial dramas such as with Pompey/Hull requiring significant squad sales?

In order...
- Didn't try but I would think yes...
- we had a cash injection and salery budget increase for getting through a cup round...
- Did not get that far but Marcel that had been fixed...
- Can't remeber seeing the ticket option this time...
- Not sure about clubs being taken overs or financial melt downs, very unlikely...




1. In last year's edition, where we had only 4 years to play, the improvements made by our player was generally so drastic that within one season, you could turn a striker with starting rating of 68 to like 78! And from there, shortly into a world-class player!
Asked Marcel on this he said it was now in relation to the mode and improved...


Now I'm guessing with the mode having been extended to 15 years, will the growth process be 'slower'? Or will our player be a GOD again already within 4 years even if he started in 60's!? And then remain a god for 10 years!? Or will his stats start to decline as he ages? gets slower? I doubt these are in but goddamn I wish they were!
As above and Marcel did state stats such as pace etc, would decline with age while skill would only drop a little...


2. Would all players have the same 'potential' rating for improvement when taken over by us in player mode? Cuz it seems like whether I pick Neymar as my player or the crappiest player with no future, he can and WILL grow up to be a world-class player.
Again Marcel said this had been improved but we had no time to check this...

What if we pick someone who is already past his peak or on way down... like Richard Dunne let's say? Will he continue to improve or if anything realistically get worse and worse every year?
As above he did say they will get worse in speed, acceleration and stamina etc.

3. This is really a long-shot and I very much doubt it's in but one can hope at least for future.....

Do you get subbed in as a youngster trying to break into the 1st team with 20-min cameo appearances around like 70th minute? Or get subbed off if you're getting tired or playing bad....?

No unfortunately in Marcel's words you either play, don't play or get red carded, same as 10...

These things would add so much realism. Or do you start every game (even it's for reserves) and play full match.

They would and Marcel said they would look at things like this but sadly as above...:(

Now I know of course as a player/manager, you can sub yourself in and out but in the strictly 'player' mode (old BAP), I wonder if manager would do things like that.
Not sure I understood this, sorry!...

4. Lastly, I just wanna know if there's any real additions/improvements to the BAP (player mode)?
Apart from extended years and all the other info there are levels from prospect to reserve and through to captain and club legend certain ones unlocking other features...

Right, here goes in the game you have emails popping up from the assistant coach amongst others, we had a total of four injuries in this manner, some from just going day to day in the league and some from simming bulk games to get through to key matches...

They were as follows:
Training ground injury,3 days...
Training injury, 123 days...
Player subbed off with a sticking plaster symbol (the new "has a knock symbol") he was back the next week fit...
Training injury 9 days...

We had no playing injuries as shown apart from the guy who was subbed with the plaster symbol, not one in all the games we played and what was worse is we put on players with the injury prone trait and then hacked them for the whole game with nothing but yellow and red cards, Owen Hargreaves was kicked from pillar to post in one game and at one point got the plaster symbol only to shed it again after a few more clatters from behind...

This was the first thing I, Tom and Phil put Marcel and in no uncertain terms, his answer was that they were in there but the guys in the office had been concerned and toned them down, but they were still in there.. I did go over and over this with him explaining injuries should be almost one a game at least, this does not mean the player is out for months or even weeks but it does mean he has to be subbed off or replaced...

I was honestly dismayed at how they seem to look a injuries...

You can tell far better than 10 on the player side, from big strong midfielders to light quick wingers and good tackling defenders, their stats do play a bigger part..
P+ is not just BS that's for sure, the main problem as with a lot of things is trying to get EA to move away from this core base and move towards the more Sim based game where errors are far more prevalent, without that it will be difficult foe EA to make the players feel anymore different than they have.

You can tell a difference between the sides too, now as for the gulf you should see between Bury and Arsenal when you face them in a cup game, I don't know.. this was always a problem in 10 as Bury would play like gods for 90 Min's..

It also seems that player form has been omitted this time around, which I think is a little odd.

Nevertheless, it sounds great overall.

Nick is 1/3 through his write up, so I'll post up the rest when it's posted :cool:
 
  UR R26R.5, VW Golf R
Player form didn't work Scutch, that's why it's been binned

But that will now mean that you've got a "perfect" lineup every game, as every player will be in top form. I realise it didn't work too well in FIFA10, but bloody hell it works perfectly in Pro Evo, as do injuries in Master League. Ahh, come on EA, sort it out.
 
  Fabia VRS Special Ed
I'm getting so wet for this game!

Gonna be an expensive month for me...Halo, F1, Fifa, CoD lol
 
  Fabia VRS Special Ed
And as long as they've taken off the "holding A" feature which is the most annoying thing on the game, sick of playing online and the opponent just holds A when not in possession to retrieve the ball.

No skill required at all!
 
  UR R26R.5, VW Golf R

Yeah I believe it's out, mate.

Too many folk complained about it. For example, Drogba was scoring for fun last year and with Walcott/Lennon injured he actually became faster than them both. They could have fixed it, I guess, but they've removed it completely instead.
 
Pah. I liked that feature. Meant you could swap your teams around a fair bit more instead of just sticking with it.
 

Waitey

ClioSport Club Member
  Alpina D3, AC Cobra
Re: Fifa 11

You won't find out till the weekend before launch.

Cheapest i can find it pre order is £34.
 
  Renault Clio 1.4
Tesco were selling 2010 for £25 on the release weekend last year, I'll be there again this year.
 
  F56 MINI Cooper S
Cool. We are back in the prem for this game, very good. Although St James will be in it no matter what - great stadium, one of the best.
 
Demo tomorrow..

The FIFA 11 demo features Chelsea, Barcelona, Real Madrid, Juventus, Bayer Leverkusen and Olympique Lyonnais in Real Madrid’s home stadium, Estadio Santiago Bernabeu.
 
  LY R26
will get the demo after work see what its like.

thinking back i have had every fifa bar a couple of euro or world cup ones since france 98 on the megadrive :cool:
 
  UR R26R.5, VW Golf R
Ronaldo, Higuain and van der Vaart are class.

Played 1 game. Thought it was a bit of a let down. Put PES demo on, lasted a half and a bit before putting FIFA back on. Was much better second time around. Enjoyed it. Looking forward to full game playing career mode with Spurs.

I'm sure the more you play, the more things will become evident.

Also must add that FIFA feels so much quicker than PES. I played that on -1 and playing FIFA on Slow. Just seems much more lively, like PES was too slow. I guess I should try them with different settings but like I say I enjoyed FIFA more from the quick playtest.
 

Cookie

ClioSport Club Member
Haven't played it yet, but really looking forward to a proper career mode. Starting out somewhere s**t in last years FIFA, within a year you'd be straight into the big teams, I wanna go up gradually
 
  GW 200 Gone :( BG182
Im usually a pro evo man but having played both demos, i prefer fifa this time round, it seems to be more free flowing than pro evo
 


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