UR R26R.5, VW Golf R
lol not at all m8...its good to have someone commenting who actually know what they are talking about tbh
Him and AK.
lol not at all m8...its good to have someone commenting who actually know what they are talking about tbh
lol not at all m8...its good to have someone commenting who actually know what they are talking about tbh
LOL! Let's not get carried away now... anyone can cut 'n' paste from Google searches... Thanks all the same. There are definitely some knowledgeable folks on here.I love Sharky he is dweemy! Also seems to know WTF he is talking about. A rarity for CS I enjoy reading his posts.
Not necessarily as the GPU is still limited in what it can do, even though it is becoming increasingly more general-purpose. The improved and wider-reaching functionality afforded by these new GPU's is not really the reason for the lower CPU clock speeds. There are many reasons why the clocks are lower, for example:
- Power / heat issues and management thereof. As the clock rate increases we don't see a linear scaling of power and heat output, hence cooling and power consumption can soon (relatively speaking) go through the roof. Not so good on a console where longevity, efficiency and low-cost are key.
- Modern CPU's are capable of doing more work per 'tick' than previous generations. What might have taken 10-20 clock cycles previously can now be done in 4-6 cycles. As a result, a seemingly slower chip may significantly outperform what's seen as a faster chip.
- We are now in a multi-core/-processor/-threaded world and it is far more efficient to distribute work over multiple processing units (at lower clock speeds) than it is to try and increase the throughput of a single processing unit solution with increasingly higher clock rates. Intelligent architectures with modern hardware / software designs are just a couple of the things that make this happen.
Definitely going to be more than the b****cks 0.4% quoted! but as said in the article we'll probably never know the true figure as Sony will be too embarrassed to release it. The February date for a replacement is a joke, but what do your spect sony to do, let people have consoles they can still sell and make money from, I don't think so.
It's free advertising for Microsoft with all the sites talking about itMust say I think this was great of Microsoft to post on Twitter, goes to show some rivalries can be sporting...
Must say I think this was great of Microsoft to post on Twitter, goes to show some rivalries can be sporting...
We inquired about repair and replacement times for those consumers that choose to approach Sony directly rather than attempt a fix through a retailer. The representative gave us some good news. “SCEA is exchanging units with new replacements for those who call our support line,” he says. “The exchanges are immediate with expedited shipping.
Don't underestimate the power of threads and how comfortable seasoned developers are with them nowadays fella. Especially as games become more complex it is better to offload and distribute tasks wherever possible (although this does, admittedly, increase the importance of a good software design). The single-core/-threaded days are numbered and if developers aren't comfortable with multithreading and multicore/processor setups then they're screwed! Well, more so if they are heavily involved with a game's core tech. Add to the fact that the latest iterations of DirectX and other graphics libs now have proper support for multithreaded scheduling, etc. more and more elements are becoming parallelised and distributed. Even a ridiculously powerful single-core/-threaded setup (ignoring the issues of heat and power draw) would soon choke with today's games.That's not necessarily true though. Especially when it comes to games. In reality threads don't scale well enough to do things must more complex than handle networking or small elements. Wouldn't you prefer an architecture that wiped the floor with what we have now with lesser cores? I think most developers find multithreading a pain in the arse?
Im sure i read somewhere that the PS4 also now has dedicated servers for their games :/
was i seeing things lol
Well, a close look at our captures reveals that Call of Duty: Ghosts actually runs at higher frame-rates than 60fps on a fairly frequent basis, despite the video output being limited to 60Hz. In scenes where we experienced judder and perceived frame-rate loss, what we are actually seeing is the appearance of skipped and incomplete frames
However, the Xbox One is currently only able to output stereo and DTS Digital through its optical output. My headphone receiver can't read DTS Digital, so I have to output in stereo, and my surround headphones turn into regular old headphones. I've been asking Microsoft for the last week if they intend to add Dolby output to the optical audio port in the near future (it's an option for HDMI output), but haven't gotten a solid answer on whether a fix is coming
Doesn't bother me that much, but thought I'd post up:
How does that compare with the current 360?