I never played the very early ones, but i imagine they never had 300 weapons to unlock, plus 700 attachments and paint jobs for each one. This is what pisses me off with the newer games. Just too much to unlock.
Want a decent weapon? Well, you need to unlock 20 mediocre guns before you get to it.
Want a decent sight? Just shoot 500 enemies and you will get it.
I know you can buy short cuts to unlock the weapons (they don't unlock the accessories for them) but it's just too much s**t.
I picked the game up again last week but couldn't get into it. Didn't even know the map it spawned me on.
I'm beginning to sound like an old man on repeat about how things "back in th' day" were so much better in BF. :wink:
BF2 really got the limited kit choices nailed down right - the DAO shotgun for example - took the anti-tank class a while to unlock. Also, they had more class types than the usual four of today - meaning you had to carefully pick the type of role contribution you wanted for the team. Even better (for me anyway) - the kit was class restricted to the type of kit you spawned with - although you could easily pick up a dead soldier's kit whilst on the field. This meant that although you were carrying the most powerful anti-launcher around which made you lethal to vehicles - your secondary weapon was fairly weak. And you were weak to opposing players as a consequence. None of this Rambo stuff of today where you cherry-pick your mods and kit to the nth degree. And skins. And helmets. And shitloads of other superfluous crap that has little meaning.
BF2142 improved it more. The tree structure existed of Commander -> Squad Leader -> Squad Team -> individual players. To encourage squad play, squad bonuses were awarded for carrying out the commander's requests and in turn, the squad leader's acceptance of them. This had been in BF2 prior, but the addition of the brilliant commo rose interface just made spotting, order taking, order issuing, etc - a whole lot easier. Kits started to develop - although fewer classes than BF2, there was more of an unlock tree path to explore and develop with each class. As a stoke of genius (again, imo) - you couldn't unlock everything for every class before hitting the Rank ceiling of 50 (iirc). I maxed everything out on the engineer, but didn't manage it on the recon class. And as you only gained more unlocks through ranking up - you were stuck with what you had. It made you focus and appreciate the kit and play-style needed to do well with your team - rather than the 25 seond 'nah, bored with that - pick something else' attitude that's so prevalent online today.
I think one of the key aspects that made BF2142 work - was the fact that it was PC only. The devs knew everyone would likely to play it with keyboard and mouse - and the interface worked like a charm because of it. The introduction of console versions of the later games, diluted this somewhat and didn't make the controls as flexible - as they had to comply to the limited range of inputs from the game pads.
BF2142 to this day is still the best cooperative online FPS experience I've had. Closely followed by BF:BC2. BF3 left me cold. BF4 has left me lukewarm. The core structure that made the older games feel like you were jumping in and getting stuck in - has now gone. Now its all battle-packs (which I seem to get free quite often?) and be awash with micro-transactions. The last time I felt any for of squad mentality was having the occasional online bash with
@Longy off here. I don't get the camaraderie feeling anywhere as much in BF4.