Darren S
ClioSport Club Member
Re: [PC] Left 4 Dead 2
s**t - yeah! They've managed it - the developers have actually managed to make the sequel a massive improvement over the original!
MW2 can go hump itself - this is where its at. Seriously.
In a superb bit of game design that Infinity Ward seemingly can't get the concept of - every weapon available in L4D2 has a bonus and a negative to its use. The chainsaw allows you to wade through infected close up, but only has limited charge/petrol (?) - the sniper rifles zoom in quite far, so you're open to attack from flank moves - and the powerful shotguns take a long while to reload. To name just a few...
Everything so far seems to be a better improvement on the last game. The quality of the graphics, with a lot more damage effects to the infected being on show, the much bigger maps, the addition of more types of infected - L4D2 is just superb.
Well done Valve. You've done what every sequel should do. Provided more of the same and then some. Just brilliant. :approve:
D.
s**t - yeah! They've managed it - the developers have actually managed to make the sequel a massive improvement over the original!
MW2 can go hump itself - this is where its at. Seriously.
In a superb bit of game design that Infinity Ward seemingly can't get the concept of - every weapon available in L4D2 has a bonus and a negative to its use. The chainsaw allows you to wade through infected close up, but only has limited charge/petrol (?) - the sniper rifles zoom in quite far, so you're open to attack from flank moves - and the powerful shotguns take a long while to reload. To name just a few...
Everything so far seems to be a better improvement on the last game. The quality of the graphics, with a lot more damage effects to the infected being on show, the much bigger maps, the addition of more types of infected - L4D2 is just superb.
Well done Valve. You've done what every sequel should do. Provided more of the same and then some. Just brilliant. :approve:
D.