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[PS4/PC] No Man's Sky



The Psychedelic Socialist

ClioSport Club Member
Yeah I applied for a refund this morning, think 10 hours played. I just said the game wasn't as advertised, didn't work properly sometimes and the promotional material doesn't match reality in the slightest
Out of interest, why do you think it wasn't as advertised?

I bought it off the back of various reviews (particularly the Kotaku review) and hype pre-launch and so far it's pretty much as I'd expected.
 
Out of interest, why do you think it wasn't as advertised?

I bought it off the back of various reviews (particularly the Kotaku review) and hype pre-launch and so far it's pretty much as I'd expected.
I just want a refund. Tbf, the videos still on the Steam store page are the E3 trailer, that isn't anything like the reality.

There is really f**k all to do after a few hours, it's rinse and repeat boredom. The story doesn't exist and the ending is complete bullshit
 

The Psychedelic Socialist

ClioSport Club Member
I just want a refund. Tbf, the videos still on the Steam store page are the E3 trailer, that isn't anything like the reality.

There is really f**k all to do after a few hours, it's rinse and repeat boredom. The story doesn't exist and the ending is complete bullshit
Fair enough. I'm not bored yet but I'm only a couple of hours in... Still spending too much time on Overwatch...

Sent from my Nexus 6P using Tapatalk
 

Euan94

ClioSport Club Member
  Volvo C30
I just want a refund. Tbf, the videos still on the Steam store page are the E3 trailer, that isn't anything like the reality.

There is really f**k all to do after a few hours, it's rinse and repeat boredom. The story doesn't exist and the ending is complete bullshit
Saw this video the other day, kind of reminded me what initially excite me about the game, also hilarious
 
  Honda. Tesla Someday
In other news, the Sony Content Director said players who ask for refunds for No Mans Sky are thieves. Would you say you and everyone else asking for a refund is a thief? Or would you say that asking for a refund regardless of play time is fair seeing as the game isn't as advertised? The time you've played doesn't matter at all, the game isn't as advertised and it's as simple as that. Sorry for venting lol, just shocked that this Sony dude has come out called everyone thieves lol!!

Unbelievable!!
 

Darren S

ClioSport Club Member
In other news, the Sony Content Director said players who ask for refunds for No Mans Sky are thieves. Would you say you and everyone else asking for a refund is a thief? Or would you say that asking for a refund regardless of play time is fair seeing as the game isn't as advertised? The time you've played doesn't matter at all, the game isn't as advertised and it's as simple as that. Sorry for venting lol, just shocked that this Sony dude has come out called everyone thieves lol!!

Unbelievable!!
Wasn't he saying that if you played it for over 50 hours and claimed a refund, that you were a thief?
 
  Honda. Tesla Someday
Wasn't he saying that if you played it for over 50 hours and claimed a refund, that you were a thief?

Basically yes he was. But what he needs to remember is that if someone has bought the game for the full retail price based on the game being advertised as something it's not, then the consumer will still continue to play the game seeing as they've bought it already! If the consumer then sees an opportunity for a refund and wants a refund (seeing as the game is not what they said it was), then the time they have spent playing the game doesn't matter at all. It's still a game which was sold with advertising that showed elements which are not in the retail version of the game, and promises by the founder Sean Murray which were broken without warning or notice. Play time is irrelevant if the product itself is defective from day one, the consumer should still be refunded. Consumers should not be called thieves for wanting a refund on a product which was sold under false advertising and lies.
 

SharkyUK

ClioSport Club Member
I feel sorry for the guy (Sean Murray). He's developed something quite impressive and complex from a technical perspective. Alas, it doesn't seem that he's been able to wrap a decent game play experience around it.
 

Darren S

ClioSport Club Member
I feel sorry for the guy (Sean Murray). He's developed something quite impressive and complex from a technical perspective. Alas, it doesn't seem that he's been able to wrap a decent game play experience around it.
I'm the same Andy. I just think the whole 'task' was far too big for an indie developer. They were attempting their own GTAV when really they should have been approaching the 2D capabilities of the first GTA game.

For the scale of NMS to work - it would clearly need massively more content. The skeleton of NMS as it is, simply doesn't captivate players or provide enough reward to hold their interest.
 

Ay Ay Ron

ClioSport Club Member
Basically yes he was. But what he needs to remember is that if someone has bought the game for the full retail price based on the game being advertised as something it's not, then the consumer will still continue to play the game seeing as they've bought it already! If the consumer then sees an opportunity for a refund and wants a refund (seeing as the game is not what they said it was), then the time they have spent playing the game doesn't matter at all. It's still a game which was sold with advertising that showed elements which are not in the retail version of the game, and promises by the founder Sean Murray which were broken without warning or notice. Play time is irrelevant if the product itself is defective from day one, the consumer should still be refunded. Consumers should not be called thieves for wanting a refund on a product which was sold under false advertising and lies.

But surely you don't need 50 hours to see that it's not what was advertised.
If you've played for 5-10hours and thought, nope this isn't for me, can't see anything that was advertised Pre game, then fair enough, but if you've pumped 50 hours into it for the sake of it then think f**k it, I don't like it, I don't think you should get a refund because you've played it for fifty f**king hours!
 

Jack!

ClioSport Club Member
Gamers have the be the least appreciative crowd out there, there's this constant growing sense of entitlement that every game be delivered on time, above expectations, without any bugs.

Gaming is one of the best value for money activities out there, if you got 50 hours out of this, then you paid less than a pound an hour for your entertainment, find me anything else that offers that kind of value?

Yet still there'll be s**t loads of people moaning that they want their money back.
 

SharkyUK

ClioSport Club Member
Gamers have the be the least appreciative crowd out there, there's this constant growing sense of entitlement that every game be delivered on time, above expectations, without any bugs.

Gaming is one of the best value for money activities out there, if you got 50 hours out of this, then you paid less than a pound an hour for your entertainment, find me anything else that offers that kind of value?

Yet still there'll be s**t loads of people moaning that they want their money back.
I can't like this post enough - well said, sir :)
 
Tbf, I managed to get 10 hours in before I got bored of the monotony. I may play it again if they add something more interesting in. £4 an hour is about on par with the cinema, if you include snacks
 

mace¬

ClioSport Club Member
  Clio
Gamers have the be the least appreciative crowd out there, there's this constant growing sense of entitlement that every game be delivered on time, above expectations, without any bugs.

Gaming is one of the best value for money activities out there, if you got 50 hours out of this, then you paid less than a pound an hour for your entertainment, find me anything else that offers that kind of value?

Yet still there'll be s**t loads of people moaning that they want their money back.
200.gif
 
  Mito Sportiva 135
I'm an Xbox player so not had the opportunity to play this - but I think it was fairly obvious that something being touted as the most ambitious game ever, but made by a tiny developer, was always going to fall short of expectations.
I think the main issue is the new obsession with people pre-ordering games. Why not just wait until the reviews are out and then decide, particularly for something like this?
Personally I think people are just being opportunistic asking for refunds - loads of games as advertised as being 'good' and turn out to be awful and you can't get a refund for that!
 

BIFCAIDS

ClioSport Club Member
  340i M-Sport & 182
I think its naf in the sense theres so much missing from it (ignoring what Sean said was going to be in it) that could and should have been in it. It's a crying shame it wasn't actually multiplayer because I think it may have been a different story.
 
  A shiny black one.
Big update coming, will possibly render it mildly interesting.
Game Modes:

  • Explorers can now decide to play with different rule sets, across three game modes
  • Normal mode is the original chilled exploration experience
  • Creative mode allows players to explore the universe without limits, and build a huge base
  • Survival mode really changes the game, creating a much more challenging endurance experience
Base Building:

  • Claim your home planet by finding an uninhabited base and creating your own, fully bespoke outpost.
  • Construct your homestead for shelter, using modular structures and decorations, replicated from resources gathered while exploring
  • Recruit alien lifeforms to help research new technology. Farming, engineer, weapons and science specialists are hirable from Space Stations
  • Use Terminus Teleporters in Space Stations to teleport to and from your base at will
  • Expand your base with storage containers to stockpile precious resources and rare products
  • Find an even more beautiful location and you can simply dismantle your previous homestead to refund all of the spent resources
Farming:

  • Cultivate biome dependent crops outdoors, or inside your base or Freighter using Hydroponic Labs
  • Plants grow over time and offer a steady supply of resources to be harvested
  • Hire a farming specialist to research and grow ten new plant types, and discover new resource elements
Making Camp:

  • Players can now build essential equipment in the field on-planet
  • Place save points anywhere in the world, crucial for Survival mode
  • Automated Harvesters gather resources from mineral deposits in your absence
  • Waypoints can be placed and colour-coded to allow explorers to return to discoveries
  • Communications Terminals allow explorers to leave sub-space messages for others to find
  • Discover nearby mineral deposits, uninhabited bases or suit upgrades with the use of a Signal Scanner
Freighters:

  • Purchase huge interstellar Freighters at great expense, and then summon them from anywhere in the galaxy
  • Resources can be teleported to your Freighter while on-planet, ideal for stockpiling goods for trading
  • Customise the inside of your Freighter within the Base Building section
  • Create extended cargo holds to expand your vessel’s capacity, and grow crops of rare resources on board
  • Transport your Freighter and its cargo to different, more economically favourable systems to maximise your earnings
  • Use the new recruitment system to crew your Freighter with Engineer, Farmer, Weapons and Science specialists to help research new technologies
General Gameplay:

  • Fixed technology becoming instantly fully charged when repaired
  • Fixed ship appearing on incorrect pad in space station after loading
  • Added interactable objects that required certain tech to collect
  • Added shootable objects that require certain tech to mine
  • Rebalanced resource availability and technology charge requirements
  • Fixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
  • Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
  • Prevented laser and melee attacks while in space from attempting to edit terrain
  • Improved calculation of resources received when mining terrain
  • Renamed Signal Scanners to Signal Boosters
  • Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
  • Removed signal booster from being distributed on terrain, as player can now build them
  • Improved accuracy of environment detection, fixing cases where it rained inside caves
  • Fixed galactic waypoints not loading correctly across saves
  • Removed atlas pass v1 requirement from doors in stations
  • Suit upgrade pods are no longer spawned in stations
  • Suit upgrade pods can now only be used once
  • Fixed collision in anomaly that was causing issues when exiting larger ships
  • Increased the number of different NPC character models generated per system
  • Fixed the game always remaining in day time for players who began their save prior to patch 1.03
  • Fixed a potential crash in foliage instance renderer
Localisation:

  • Fixed stats page in asian languages
  • Fixed multiple issues with asian language formatting
  • Multiple improvements and fixes to localisation text in all languages
UI:

  • Added new icons for specific types of primary resources
  • Fixed health bars not appearing on some targets
  • Added hazard and life support drain indicators
  • Fixed mission messages not appearing in a timely fashion
  • Beacons now notify the player that they will save the game
  • Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
  • Improved navigation in discovery UI
  • Massive speed improvements to browsing huge discovery lists
  • Increased size of discovery storage
  • Added option to load "Earliest" previous save in Options menu
  • Fixed weapon naming
  • Added icon to remind players of the reload button when weapon is empty
  • Multiple fixes for viewing discoveries
PS4:

  • Added photo mode
  • Large optimisations to the engine to accommodate base building
PC:

  • Added support for up to 8 mouse buttons
  • Fixed better order position history for mouse smoothing
  • Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
  • Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
  • Player is now notified when shaders are being loaded
  • Fixed occasional crash on exit
  • Fixed performance of trail renderer for some AMD cards
  • Large optimisations to the engine to accommodate base building
Generation:

  • Added biome specific plants
  • Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
  • Improved distribution of plant life across all terrain types
  • Introduced visual differentiation of red, green and blue star systems
  • Introduced new mineable terrain resources found only in red, green and blue star systems
  • Reduced average building frequency
  • Introduced planets with elevated building density
  • Introduced planets with no buildings or sentient life
  • Increased the proportion of lush and tropical planets
  • Decreased the proportion of lifeless planets
  • Fixed bug where multiple ships could appear, overlapping, at the player's start scene
  • Prevented certain building types being incorrectly placed underwater
  • Prevented multiple buildings occasionally being placed in overlapping positions
  • Prevented buildings occasionally being placed intersecting with the terrain
  • Improved and altered per-planet terrain resource generation, improving gameplay and visuals
Creatures:

  • Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
  • Fixed slow memory leak in creature role allocation
  • Improved creature animation speeds
  • Fixed issues where some creatures turns had the incorrect frame count
  • Fixed occasional crash when interacting with creatures
Atmospherics:

  • Increased proportion of vibrant blue skies
  • Corrected cloud levels for clear skies
  • Improved average cloud level settings
  • Fixed cloud rendering while flying in your ship
  • Improved atmosphere depth when transitioning to space
  • Increased fidelity of atmosphere rendering on nearest planet
  • Improved atmospheric fog as you fly to a planet
  • Improved fog method for planets seen on the horizon
Terrain:

  • Improved terrain generation algorithms
  • Improved and extended blend areas between different terrain noise types
  • Terrains now generate more open spaces
  • Smaller features now appear at nearer lods to improve visuals in the distance
  • Fixed objects being placed on incorrect terrain material types
  • Improved resolution of distant planet terrain
  • Decreased differences between planet as seen from space and actual planet terrain
  • Fixed seams on planets when seen from space
  • Improvements to terrain material selection and terrain material blending
  • Terrain generation priority and cost calculation improvements
  • Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
  • We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
  • Introduced more varied and vibrant colouring to terrain for each biome
  • Decreased frequency of brown terrain colour selections
  • Changed texture scales to improve transition between terrain lods
  • Improved terrain colour combinations to add variety and better match terrain contouring
  • Improved terrain texture blending method to better retain vibrant colours
  • Improved settings for hue, saturation and value noise variation on terrain
  • Fixed a number of issues causing holes to be seen in the planet terrain
  • Fixed occasional crash when mining terrain
Visuals:

  • Fixed colour of muzzle flashes on player weapons
  • Added muzzle flashes to ship weapons
  • Added cockpit lighting for damage and weapon firing
  • Added debris to freighter explosion effect
  • Improved freighter cargo explosions
  • Improved photon cannon hit and space explosion effects
  • Improved turret explosion effect
  • Improved grass colour selection
  • Improved grass colouring method to match underlying terrain colour
  • Improved grass placement to match gradient of terrain, and rocky terrain slope patches
  • Improved lighting on grass
  • Improved alpha cutoffs and blending for grass in the distance
  • Improved colouring method for on-planet buildings
  • Fixed "pop" in lighting when flying between planets
  • Fixed incorrect lighting seen in shadow areas
  • Improved lighting method when rendering tree leaves
  • Fixed procedural texturing on objects with multiple overlapping textures
  • Fixed size of certain texture atlas normal maps
  • Fixed texture scaling on asteroids
  • Zinc plant is now more obvious when it has been gathered
  • Fixed occasional rendering errors due to precision on cockpit during warp
  • Fixed pulse lines not appearing when pulse driving out from planet atmosphere
  • Fixed shadowing artefacts on imposters
Space:

  • Improved asteroids to allow much denser fields
  • Improved explosion effects
  • Fixed scale of moons on the space map
  • Added freighter groups to the space map
  • Changed distribution of resources in asteroids
  • AI ships will now clear asteroids in their path
  • Planets are now scannable from space to see their resources
Space Combat:

  • Fixed bounty targets warping out too soon
  • Improved HUD indicators in space combat
  • Added damaged ship effect on AI starships
  • Added formation flying
  • Improved locking on passive starships
  • Improved AI combat flight patterns
  • Added new ship weapon technology
  • Holding brake whilst turning now activates drift for fast turns
  • Improved AI ship freighter attacking
  • Improved freighter targeting code when under attack by enemy ships
Freighters:

  • Fixed pulse drive to prevent travel through freighters
  • Improved docking code
  • Added hangar to the lead freighter
  • Added docking in freighters
  • Added icon to accessible freighter hangars
  • Added colouring to cargo drops to identify what is in them
  • You can now only pick up cargo drops that will fit in your inventory
  • Added auxiliary freight ships to freighter groups
  • Added alert lights and alarm audio for when freighters are in combat
  • Improved turret lights and explosions
  • Improved muzzle flashes on freighter turrets
  • Added indicator of cargo contents
  • Freighter Commanders now give rewards for rescuing them from pirate attack
  • Fixed collision on freighter cargo containers
Audio:

  • Updated the lush ambience to make the wind sounds less noisy
  • Ambient background fauna now checks for the presence of creatures
  • Added rain on foliage
  • Added rain on ship
  • Added freighter specific footsteps
  • When on a dead planet, no music will play
  • Round table prop now plays an appropriate sound
  • Added more music to the loading sequence and game start
  • Added audio to new base building props
  • Created sounds for new base building props
  • Added audio to freighter doors and internal freighter ambiences
  • Added freighter explosions
  • Added freighter alarm
  • Added ambient radio comms when approaching a freighter
  • Fixed missing sounds when in a space station due to the mix settings
  • Multi-tool upgrades now affect audio
  • Lots of minor mix changes
  • Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably
http://www.no-mans-sky.com/foundation-update/
 
  RS Clio 182
Latest update is massive - this is the game it shouldve been when it was released. Im still astounded by the atmosphere of the game and the FX and soundtrack is spot on.
 
  Renault Clio 16v
Would it be better to start a new game? Still seems much the same from my old save though I only played for half an hour
 

BIFCAIDS

ClioSport Club Member
  340i M-Sport & 182
Would it be better to start a new game? Still seems much the same from my old save though I only played for half an hour

I restarted, I didn't have a clue how to play it. Started again, ended up finding a wayyy better ship on the opening planet so went from 8 slots to 35 and so much gold Im basically mining the planet and selling the rewards for that cash money. I also play it with the Guardians of the Galaxy sound tracks on in the back ground. It's still not great but its better than it was.
 
  RS Clio 182
I restarted, I didn't have a clue how to play it. Started again, ended up finding a wayyy better ship on the opening planet so went from 8 slots to 35 and so much gold Im basically mining the planet and selling the rewards for that cash money. I also play it with the Guardians of the Galaxy sound tracks on in the back ground. It's still not great but its better than it was.

The soundtrack for NMS by 65daysofstatic is probably my favourite ever for a game - it suits it perfectly.
 


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