So...
Short Version
Well f**k me! I've only gone and f**ked the Predator X34A monitor!
Gutted. Currently trying to 'fix' it before I end up with an expensive desk ornament!!!
Long Version
Over the last year or so I've been contributing to a forthcoming book about older, and abandoned, video games from the 90's onwards. As a developer on some of those games I was asked to contribute. Especially regarding my involvement with the abandoned version of Frogger 2 on the Nintendo64 (which was my baby!) Basically a couple of early prototype development cartridges [that I produced for Hasbro] found their way onto the 'Net and gained a bit of cult status. As I was lead programmer on it I have been asked about it on several occasions and about what happened in terms of it getting cancelled. I also shared the fact that, despite being a 'flat' traditional Frogger-esque game set in 3D, we experimented early on with some crazy 3D levels that - sadly - Hasbro deemed to risky. As a result a lot of folks have been trying to find evidence of these levels but they were never seen outside of the development team - certainly not in the public domain. However, in contributing to this aforementioned book I came across an old PC tool suite and some binary files on a CD from a very early PC dev version of the game (I had it stored in a box in the loft). I haven't looked at this CD since 1999... Lo and behold, the Win95 designed executable actually (partially) worked! It was a bit glitchy and I had to run it in a virtual machine with DirectX software rendering but it kinda worked - bringing back a LOT of memories. [Still with me? LOL!]
Long Version (continued...)
As well as working, the early version had a couple of these 'lost-to-time' 3D levels! Admittedly the crap ones that we were trying to prove the concept with... but they were on that CD. Naturally I decided to grab some screenshots and video for sharing as this version and these levels had not been seen before. By default I ran the game on my new X34A monitor... Big mistake! BIG MISTAKE! The game window jumped to fullscreen but only a small central section of the panel was used. The rest remained black. I didn't realise there was a problem at that time. Anyways... after a few minutes playing I exited back to the desktop and noticed two things. Firstly, there was incredibly bad burn-in on the part of the panel that ran the game. I'm talking REALLY bad. Secondly, that part of the panel was flickering AT A DIFFERENT RATE to the rest of the panel! WTAF?!?!?! As I dragged a window across the affected area it would go from silky smooth to flickering like a tw*t when crossing the 'bad' area of the panel. Resetting / rebooting the monitor didn't fix it. Changing the resolution and refresh rate didn't fix it. Running other games in and out of G-Sync didn't fix it. Powering down and waiting over night did not fix it. I have never seen anything like this before. In the space of a few minutes, and during the elation of finding the prototype game, I've apparently trashed the monitor. The flickering is, in my estimation, 25-30Hz hence really noticeable - especially as it's flickering between black and whatever is being rendered on the desktop.
*sigh*
SharkyUK is unhappy SharkyUK.