This is what I was referring to:
Pointstreaks. Killstreaks have now been broken out into separate packages: Assault, Support and Specialist. Assault streaks deal direct damage (Predator, helicopters), Support is team-friendly (UAV, SAM-Turret), and Specialist allows players to carry additional perks instead of Killstreaks. If a Specialist notches six kills in a row, he can activate six perks at once.
Also, kills aren't the only thing that keeps streaks going. Completing game objectives adds to a player's total, too. Unlocking Support rewards are tied to overall kills, not consecutive kills. Here's a breakdown of rewards by group:
Assault
5 kills: I.M.S.
9 kills: Strafe Run
9 kills: AH-6 Overwatch
10 kills: Assault Drone
15 kills: Juggernaut
Support
5 kills: Ballistic Vest
5 kills: Airdrop Trap
10 kills: Recon Drone
14 kills: Stealth Bomber
18 kills: Juggernaut Recon
Specialist: One extra perk every two kills. Works up to six kills.
Death streaks are back, as well, but have been tweaked. Here they are:
4 deaths: Juiced (run faster)
5 deaths: Revenge (last person to kill you is visible on radar)
5 deaths: Hollow Points (increased bullet damage for 1 kill)
6 deaths: Dead Man's Hand (player falls into last stand with C4)
Taken from here:
http://content.usatoday.com/communi...onfirm-mode-pointstreaks-and-more-new-stuff/1