Well, after practically no sleep and staying up till the wee hours of the morning I finally got my hands on the much anticipated Forza Motorsport 3 demo. If any of you are fans of the Forza Motorsport series
you know that this game is going to be big. How big? Like super massive black hole big. With that in mind here are my initial impressions of the game.
Physics:
The cars themselves actually do feel heavier. Why this is I can't really say, since how do you exactly convey "weight" or "mass" to the player through a little plastic controller? It's not like the controller itself gets heavier or anything, or that the thumb sticks get harder to push around. What it is exactly I can't tell but in the end the fact that it is present gives this game a whole new dimension of awesomeness. No longer do you have cars that seem like they are just floating across the tarmac with absolutely no weight to them and changed direction as if they had rocket boosters mounted on each side of the car. No, this time around you feel like the car has weight to it.
There is also a whole new set of tire deformation physics that in my opinion will differentiate this game from Gran Turismo. The tires themselves visibly deform on screen when you go over bumps and around corners. This deformation is modeled into the way the car feels and handles. Ever tried taking a turn quickly in real life over a slight crest? Remember how the car feels like it is lifting off of the ground but you can still maintain control because the tires are still in contact with the ground? Well, there is actually a sense of this happening in the Forza 3 demo. It is hard to explain but when you take some of the corners on the track that go over the crests, the cars feel like they "lift" off the ground only to snap back as the weight settles back down.
Very very cool.
New Features:
There is a new clutch feature that is mapped to the left bumper of the xbox 360 controller that adds a new dimension to the game. Though there is a slight learning curve to using this efficiently it is in my opinion no where near as difficult as driving without ABS for the first time. The one thing I found annoying about the clutch is how difficult it was to brake and use the clutch at the same time. I thought long and hard about this but it beats me as to where to move the clutch on the controller. As it is I would say the clutch is in the best place possible though at the same time ironically difficult.
Autobrake is one feature that I just hate. I get the concept and all but when I tried it the lack of control made me feel like I was caught in a relationship with a successful business woman (not that I don't like successful business women
). What this feature does as most of you who follow the game know is brake for you automatically as you come up to a turn. Some people thought that this would lead to an unfair advantage for those who use it but I can honestly say you are definitely slower while using the feature. One thing to keep in mind is that it seems like this feature uses the in game racing line as a guide and as we all know that line isn't always the fastest. So no worries of 11 year old kids in Bugatti Veyrons lapping you here.
PI system:
The PI system seems to be better now, though with the limited set of cars and no ability to tune them it will be hard to determine anything concrete about it until the full game comes out.
Graphics:
The new graphics engine is rock solid. It is an absolute step up from Forza 2 which in comparison shouldn't be on the same console. The cars are every bit as beautiful as the screenshots and videos we have seen. The environment is crisp and detailed and really adds to the sense of immersion that the developers were undoubtedly trying to produce. The whole time I was playing I did not notice a single skip in frame rate or any noticeable aliasing that detracted from the environment. I'm sure there will be some of you that don't agree but all I have to say to that is screw you.
Summary:
All in all I have to say that Forza 3 is shaping up to be every bit as great as we expect it to be. Thank you Turn 10 for putting so much effort into the game, it really is paying off.