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[PC/PS3/XB360] DiRT 3 - Official thread



  Clio 182
Lol - just came 5th after my first attempt when I came 4th. Rage quit. ;)

I think the best bet I'll have is in setting up the G25. Up until now, the 360 controller has been good enough - but its diabolical in the gymkhana imo. The cars are far too powerful for the responses mustered up by the 360 controller - dragging the car to an almost complete stop when you merely want to slow down and not reining the back end when you have too much speed.

Yuck. I want out. :)

bollo - the buggies are pretty good I think and I like the snow bits. My favourites by country mile are the Finland and Kenyan rallies - I'd be happy if the game just had 10 stages of rally action on each, I reckon!

D.

I found it harder with the G25 as you need to use the handbrake alot. If you are finding it hard knock the difficutly down to casual you will win no problem then when you are done bump it back up again, i did this as i dont really like those races.
 
  Homo spec mazda


IIRC I didnt actually hit the tube, but came godly levels of close.
 
Last edited by a moderator:

Darren S

ClioSport Club Member
Looking online there seems to be a simple fix for it.

1) Go to Dirt\system\ find "hardware_settings_restrictions.xml"
2) Open and find "workerMap8Core.xml" cange 8 to 4. Save and play.

Gareth - did it work for you? I just get a black screen - even after making that change.....

D.
 
  Turbo'd MX-5 MK4
<?xml version="1.0" encoding="UTF-8"?>
-<hardware_settings_restrictions> -<cpu> -<restrict_info> -<restrict_if value="2" op="int_eq" name="cores"> -<restrict_add> <threadStrategy fileStreamProcessor="1" updateProcessor="1" renderProcessor="0" dataSetMonitorProcessor="1" dvdStorageProcessor="1" forceFeedbackProcessor="1" workerMapFile="system/workerMap2Core.xml" parallelUpdateRender="true"/> </restrict_add> </restrict_if> -<restrict_if value="4" op="int_eq" name="cores"> -<restrict_add> <threadStrategy fileStreamProcessor="3" updateProcessor="2" renderProcessor="0" dataSetMonitorProcessor="3" dvdStorageProcessor="3" forceFeedbackProcessor="3" workerMapFile="system/workerMap4Core.xml" parallelUpdateRender="true"/> </restrict_add> </restrict_if> -<restrict_if value="8" op="int_ge" name="cores"> -<restrict_add> <threadStrategy fileStreamProcessor="7" updateProcessor="2" renderProcessor="0" dataSetMonitorProcessor="5" dvdStorageProcessor="4" forceFeedbackProcessor="3" workerMapFile="system/workerMap4Core.xml" parallelUpdateRender="true"/> </restrict_add> </restrict_if> -<restrict_if value="true" op="bo_eq" name="hyperThreading"> -<restrict_add> <threadStrategy fileStreamProcessor="1" updateProcessor="1" renderProcessor="0" dataSetMonitorProcessor="1" dvdStorageProcessor="1" forceFeedbackProcessor="1" workerMapFile="system/workerMap2Core.xml" parallelUpdateRender="true"/> </restrict_add> </restrict_if> -<restrict_else> -<restrict_add> <threadStrategy fileStreamProcessor="0" updateProcessor="0" renderProcessor="0" dataSetMonitorProcessor="0" dvdStorageProcessor="0" forceFeedbackProcessor="0" workerMapFile="system/workerMap.xml" parallelUpdateRender="false"/> </restrict_add> </restrict_else> </restrict_info> </cpu> -<audio_card> -<audio> -<restrict_set name="mixing" default="software"> <allowed value="creative"/> <allowed value="software"/> <allowed value="default"/> </restrict_set> -<restrict_set name="reverbs" default="1"> <allowed value="0"/> <allowed value="1"/> <allowed value="2"/> </restrict_set> -<restrict_set name="voices" default="40"> <allowed value="40"/> <allowed value="50"/> <allowed value="60"/> <allowed value="70"/> <allowed value="80"/> <allowed value="creative"/> <allowed value="default"/> </restrict_set> </audio> </audio_card> -<graphics_card> -<resolution> -<restrict_logical> -<restrict_if value="639" op="int_le" name="width"> <restrict_set name="width" default="640"/> <restrict_set name="height" default="480"/> </restrict_if> -<restrict_if value="479" op="int_le" name="height"> <restrict_set name="width" default="640"/> <restrict_set name="height" default="480"/> </restrict_if> </restrict_logical> -<restrict_set name="aspect" default="normal"> <allowed value="4:3"/> <allowed value="5:4"/> <allowed value="16:9"/> <allowed value="16:10"/> </restrict_set> </resolution> -<multisampling> -<backbuffer> -<restrict_set name="level" default="4"> <allowed value="0"/> <allowed value="2"/> <allowed value="8"/> <allowed value="16"/> </restrict_set> </backbuffer> -<colour_target> -<restrict_set name="level" default="4"> <allowed value="0"/> <allowed value="2"/> <allowed value="8"/> <allowed value="16"/> </restrict_set> </colour_target> -<minimap> -<restrict_set name="level" default="0"> <allowed value="2"/> <allowed value="4"/> <allowed value="8"/> <allowed value="16"/> </restrict_set> </minimap> -<codriver_icon> -<restrict_set name="level" default="0"> <allowed value="2"/> <allowed value="4"/> <allowed value="5"/> <allowed value="6"/> <allowed value="8"/> <allowed value="16"/> </restrict_set> </codriver_icon> -<dynamic_envmap> -<restrict_set name="level" default="0"> <allowed value="2"/> <allowed value="4"/> <allowed value="8"/> <allowed value="16"/> </restrict_set> </dynamic_envmap> -<static_envmap> -<restrict_set name="level" default="0"> <allowed value="2"/> <allowed value="4"/> <allowed value="5"/> <allowed value="6"/> <allowed value="8"/> <allowed value="16"/> </restrict_set> </static_envmap> -<rear_view_mirror> -<restrict_set name="level" default="0"> <allowed value="2"/> <allowed value="4"/> <allowed value="8"/> <allowed value="16"/> </restrict_set> </rear_view_mirror> </multisampling> -<gamma> <restrict_float_range name="level" default="1.0" max="2.5" min="0.5"/> </gamma> -<textures> <restrict_int_range name="lod" default="0" min="0"/> </textures> </graphics_card> -<shadows> -<restrict_set name="size" default="1024"> <allowed value="128"/> <allowed value="256"/> <allowed value="512"/> <allowed value="1024"/> <allowed value="1536"/> <allowed value="2048"/> <allowed value="4096"/> </restrict_set> <restrict_int_range name="maskQuality" default="2" max="2" min="0"/> </shadows> -<groundcover> <restrict_int_range name="layers" default="4" max="4" min="1"/> </groundcover> -<crowd> <restrict_int_range name="lodQuality" default="2" max="2" min="0"/> <restrict_bool name="enabled" default="true"/> </crowd> -<particles> <restrict_int_range name="max" default="3000" max="6000" min="250"/> <restrict_bool name="enabled" default="true"/> <restrict_bool name="collisions" default="true"/> </particles> -<vehicles> <restrict_int_range name="characterQuality" default="2" max="4" min="0"/> </vehicles> -<wind> <restrict_bool name="particles" default="false"/> <restrict_bool name="groundcover" default="false"/> </wind> </hardware_settings_restrictions>
 
  RS Clio 182
Ive got to say the lighting & track detail in this is the best ive seen in any racing game - the sun in Finland & Norway is spectacular.

Half way through season 3 now and just opened up the world tours,really enjoying the game so far - the rally stages have that intense feeling of the first CMR games - only downside is the 8 lap monaco/LA races,which are pretty boring. Like how the AI f*cks up aswell... :cool:
 

Hixle

Hi Kiss Luke E****
ClioSport Club Member
  E90 M3
Picked this up the other day and had a quick go over over the weekend. Seems pretty good so far, enjoying it as a stop gap before Forza 4.

Game had it for £30, which was a bonus as they gave me £30 trade in on L.A Noire. Free games FTW.
 

Darren S

ClioSport Club Member
Had a blat again (on PC) earlier again. Extremely rusty at it (like woefully bad!) but all aids switched off and advanced driving settings are the only way to go!

Had a time trial on Kenya straight off and got something like 2.47. It preloaded the current 'world record' ghost car for me "cool - a mad challenge" I thought. Only to then see that the current WR is a mere 19 seconds. Hmmm - ok. Especially when Stage 1 of that rally took over 40secs in its own right.

Similarly, I had a bash at Finland. Came in at around the 3 minutes mark. The current World Record? Approx 25 seconds. :headno: Quite funny as when you blast away from the start, the ghost car is barely gaining any ground. Then approx 15 seconds or so in to the race, the ghost car simply vanishes and you see it's progress on the map bar, way up near the finish line.

Seriously, why would anyone (even 10 year old kids) want to go to the effort of hacking the timing/placement of the car so that it appeared they had the World Record time? They haven't. They know that. I know that. Anyone with a brain knows that. Lop 2 seconds off the best time that you can see and people would believe you. Go completely OTT with it and you just end up looking a bit silly, really...

D.
 


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