Darren S
ClioSport Club Member
At first, I thought it was a one off. Then, I thought I might just be a bit unlucky. But increasingly, the rather superb XCOM : Enemy Unknown appears to be crippled with a rather ludicrous and frustrating hit detection system. Some screenies I've taken in the last few rounds....
45% chance at hitting what, exactly? Something behind a fountain that my character is crouched behind, then some stone-work...... apparently.
'No targets available'? Really. I would have thought that small, grey, humanoid thing just facing you through the doorway would be a pretty obvious target?
Hmmmm. Not good odds on hitting this grey dude - just over a one-in-four at 28% in open terrain....
...no worries. I'll just target the dude further away and behind two seperate lots of cover and gain 45% chance of hitting him instead?
The game seems to be full of issues like this and my primary sniper seems to be getting more inaccurate with the additional accuracy bonuses that I'm giving her. Some long distance successful shots are comical - then counteracted by complete annoyance when a burst of lead misses an alien literally 6ft away.
I wouldn't mind so much if this didn't happen so regularly. Yes, the original games had this inbuilt 'feature' as well - but I would have thought by 2012 that turn-based strategy games could have moved the whole accuracy game along somewhat. Put another way, if these shots were taken in a mainstream FPS game (and were successful) - there would be uproar about hackz, cheating, etc.
It's still a very good and very enjoyable game. But this silliness does tarnish an otherwise epic game.
D.
45% chance at hitting what, exactly? Something behind a fountain that my character is crouched behind, then some stone-work...... apparently.
'No targets available'? Really. I would have thought that small, grey, humanoid thing just facing you through the doorway would be a pretty obvious target?
Hmmmm. Not good odds on hitting this grey dude - just over a one-in-four at 28% in open terrain....
...no worries. I'll just target the dude further away and behind two seperate lots of cover and gain 45% chance of hitting him instead?
The game seems to be full of issues like this and my primary sniper seems to be getting more inaccurate with the additional accuracy bonuses that I'm giving her. Some long distance successful shots are comical - then counteracted by complete annoyance when a burst of lead misses an alien literally 6ft away.
I wouldn't mind so much if this didn't happen so regularly. Yes, the original games had this inbuilt 'feature' as well - but I would have thought by 2012 that turn-based strategy games could have moved the whole accuracy game along somewhat. Put another way, if these shots were taken in a mainstream FPS game (and were successful) - there would be uproar about hackz, cheating, etc.
It's still a very good and very enjoyable game. But this silliness does tarnish an otherwise epic game.
D.