SharkyUK
ClioSport Club Member
I forgot I posted a 'new' video up (a couple of months back now) showing bokeh effects. The camera aperture shape can be specified in code or encoded in a texture; the aperture shape determining the shape of the resulting bokeh phenomena.
I also generated a couple or so more images recently.
GPU PT Test Render by Andy Eder, on Flickr
GPU PT Test Render by Andy Eder, on Flickr
This last one uses illumination texture maps for the lighting - i.e. there are no lights in the scene as such. All light sources are taken directly from the texture maps.
Test Render by Andy Eder, on Flickr
I am now desperate to get my hands on the new nVidia RTX GPUs to see what they can do, especially the Tensor Cores and RT processing.
I also generated a couple or so more images recently.
GPU PT Test Render by Andy Eder, on Flickr
GPU PT Test Render by Andy Eder, on Flickr
This last one uses illumination texture maps for the lighting - i.e. there are no lights in the scene as such. All light sources are taken directly from the texture maps.
Test Render by Andy Eder, on Flickr
I am now desperate to get my hands on the new nVidia RTX GPUs to see what they can do, especially the Tensor Cores and RT processing.