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Realtime Graphics / Game Engines



SharkyUK

ClioSport Club Member
I haven't touched my path tracing project for a while and decided to upgrade it to use the latest version of CUDA this evening. It didn't work out so well, so it's now going to be a job for another time! 🤣 However, I did make a few tweaks and improvements in readiness for the forthcoming 50xx series GPU from nVidia and I'm looking forward to getting my hands on one or two of those. There are also one or two features that I want to introduce into the renderer to see if I can get them running in real-time and without too much of a hit on performance.

I've not got much to show and the changes I have made won't show up that well in the generated imagery, but here are a few more renders for shizzles and giggles.

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SIPT2 Render by Andy Eder, on Flickr

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SIPT2 Render by Andy Eder, on Flickr

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SIPT2 Render by Andy Eder, on Flickr

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SIPT2 Render by Andy Eder, on Flickr

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SIPT2 Render by Andy Eder, on Flickr

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SIPT2 Render by Andy Eder, on Flickr

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SIPT2 Render by Andy Eder, on Flickr

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SIPT2 Render by Andy Eder, on Flickr

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SIPT2 Render by Andy Eder, on Flickr

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SIPT2 Render by Andy Eder, on Flickr
 


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