Kill a chicken in Riverwood.
Seriously, follow the main quest for a bit to get some cash and weapons. Choose wisely what you want to specialise in.
Does that really matter though?
I think if there's one aspect of the player's abilities throughout the Skyrim game, is that it becomes quite arbitrary as to what you wanted 'to be' at the start of game - compared to what you end up as.
I wish Skyrim
forced you to pick a more specific path and become an uber-elite archer or an epoch-rated mage - rather than being a one man-army of 20+ traits. Ultimately, it would be like playing FIFA or PES with players that have 100 rating on stamina, speed, skill, passing, etc - it all becomes a bit meaningless and a bit 'meh'. The majority of RPGs funnel you down a route of skills sets, to which you cannot then change your decision at a later date. If it's one you don't like, you need a different character. Failing that, you learn and adapt to what your character is good at and develop it on from there. Tuning and honing the skills at your disposal to the very best that they can be, is a much more rewarding experience, imo.
Even now - and as much as I try to plug enemies with arrows at anyone given time - there would be nothing in Skyrim to stop me switching to two-handed weapons and becoming god-like with those. All those hours of sticking with the bow - the sneaking around, the long-distance aiming, using the different types of ammo - has suddenly become a state of "been there, done that". Worse, is that my character would then have a brilliant archery skill and a superb two-handed one as well.
Skyrim doesn't help in the way it increases your skills without any involvement from yourself. Don't even attempt to block an incoming strike? No worries, you'll probably end up with an increase in light armour or heavy armour regardless. Want to attempt to break into a chest? Oh dear, I've broke three lockpicks, but my lockpick skill has increased anyway.
It's a common failing in Bethesda games in my opinion - and one that ultimately made my Fallout 3 experience run out of steam around the 70 hours mark. I would much, much, much prefer to select say two core skills and three secondary skills at the start of the game, and then progress through with them - rather than being able to learn and develop
everything all on one character. You should still be in a position to learn additional skills or traits however, if you so wish. But if they are outside of your five choices, then they should take much more effort and time to progress even slightly with them.
That said, it's still an epic game, mind.
D.