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which HD tv, + xbox360 or Ps3 ??



  Clio MK2 (1.2)
got a nice Wage slip through the door this mornin and well been thinking ov a HDTV n Ps3 or Xbox360 for a while.

now which HDTV is best around probs the £350-450 mark :)

and either Xbox360 or Ps3? im swingin for the Ps3 but lack ov games for it :( but 360 is worrying me for the 3red lights,


hmm which 1 ?? :S
 
  RenaultSport Clio 172
Not sure about the TV mate, altho I do have an LG one which is about 2 years old, still very good but I can't remember what the model is.

I also have a 360, had the 3 red lights on it about a month ago, took it to Game and they replaced it, no questions. Apparently Microsoft have put a 3 year "red light warranty" out for that particular fault. Check it out by Googlin' it.

Gotta be the 360 for me dude, the online is awesome and the Puss3 doesn't have Gears Of War of Halo.

Happy shopping!
 
  Clio MK2 (1.2)
ye got told Lg are good, and a m8t jst convinced me on gettina 360 more games etc, but im gona pay with credit card so i can pay half this week and when more wages next week il pay the other half :) easy and better :) right off to Currys now :)
 
  Ibiza 1.9 FR TDi
If your looking for TV's for that much your probably looking at a 37" flat, and get a 360, i've had mine almost a year now and played it quite a bit and have had nothing at all wrong with it.
 
  clio R27
get samsung amazing tvs in HD I have 40" and never dissapoints. and you have to go with ps3 have both and ps3 is better by far and there a lot of games coming out on the run up to xmas and is the more powerfull machine by far and u get a built in bluray which cost well over £500 if u buy a normal bluray player. ;)
 
get samsung amazing tvs in HD I have 40" and never dissapoints. and you have to go with ps3 have both and ps3 is better by far and there a lot of games coming out on the run up to xmas and is the more powerfull machine by far and u get a built in bluray which cost well over £500 if u buy a normal bluray player. ;)

lots o' shite i your post but never mind your entitled to your opinion i suppose
 
  v6
Agree with dave, smasung tv and ps3. I got a 32" samsung a couple of weeks ago, it really is amazing quality and the gloss black finish compliments the ps3 perfectly ;)

Or, if you can afford it, get both xbrick and ps3, both have their merits
 
  Lux'd Glacier White R26
^^ Do tell...

I just bought a 40" Samsung 1080p HD TV the other day, but my bloody Xbox is with Microsoft - 3 red lights! f**k!

Tys.
 
  Ford Puma
Go to www.planetxbox360.com and there are plenty of like minded chaps on there.

One guy wrote a very detailed thread about what setup you should have for best game play viewing.

He picked the HD Tv all the cables sound setup etc etc.

Interesting stuff and made heaps of sense :D
 
well the ps3 supports hdmi 1.3 its the later version of the hdmi standard basically it supports higher bit depths of colour for a much wider colour gamut standard tv's offer 8bit hdmi 1.3 supports 10 12 and 16 bit colour

it also supports hd audio unlike standard hdmi


the newer samsung and tosh sets support it not sure about sony but tbh your paying for a badge with sony

imho its worth having to make the best use of the glorified disk spinner
 
  Golf gti ed30+bmw m3
get samsung amazing tvs in HD I have 40" and never dissapoints. and you have to go with ps3 have both and ps3 is better by far and there a lot of games coming out on the run up to xmas and is the more powerfull machine by far and u get a built in bluray which cost well over £500 if u buy a normal bluray player. ;)

lol it quite clearly isnt a more powerfull machine, quite the opposite in fact. Also there is basically no good games coming out for the ps3 on te run up to crimbo, anything that is decent will jst be more 360 ports anyway :)
 
  Clio MK2 (1.2)
just bought a LG 32" Hdmi and PS3 :D graffics are superb and the quality is amazing :D mum is gettin 1 for downstairs next week after seeing mine :D

got Motorstorm, Skate, Heavenly Sword + 2 ffilms for £400 :D motorstorm is dead hard, im used to the 360(had it b4) :(

how do you set it up to online ?
 
  Lux'd Glacier White R26
My Full HD Ready 40" Samsung LCD TV is mint, but not had chance to run my Xbox on it...So gutted.
 
  Ford Puma
AUDIO
This thread will help you choose which sort of system or cable to use in conjunction with your Xbox 360 gaming system.

Contents

-Digital or Analogue?
-Xbox 360 Audio formats
-Channels

Digital or Analogue?

analogue-digital.gif

Analogue audio is where the original sound signal (audio waves in the air) is modulated onto another physicaly signal which is then carried on a media format (be that a groove on an old vinyl, or the Iron Oxide surface of a magnetic tape). Digital audio (or recording) is produced first by converting the physical properties of the original sound into digital information (bits) which can then be manipulated and decoded for reproduction.

With digital audio, there is a chance that noise and imperfection can arise during the reproduction process as there are only two discrete values (1's or 0's). Such problems include Noise.

Noise

For electronic audio signals, sources of noise include (unavoidable) mechanical, electrical and thermal noise level in the recording and playback cycle (mechanical transducers (microphones, loudspeakers), amplifiers, recording equipment, mastering process, reproduction equipment, etc). Whether an audio signal is, at some stage, converted into a digital form will affect the how much noise is added. The actual process of digital conversion will always add some noise, however small in intensity.

The amount of noise that a piece of audio equipment adds to the original signal can be quantified. Mathematically, this can be expressed by means of the signal to noise ratio (SNR). Sometimes the maximum possible dynamic range of the system is quoted instead. In a digital system, the number of bits with which a signal is allowed to have on quantization will have a bearing on the level of noise and distortion added to that signal. The 16-bit digital system of audio CD has 216= 65,536 possible signal amplitudes, theoretically allowing for a SNR of 98 dB (Sony Europe 2001) and dynamic range of 96 dB.
Of course, audio quality is subjective and systems aren't a sum of their specification values, but one must seperate systems into a small set which can then be tested by ear.

Performance differences

Accurate, high quality sound is possible with both analog and digital systems. The principal advantage that digital systems have over analog ones is one of lower cost. Since noise and other imperfections are not as noticeable with a discrete digital signal, relatively good performance hardware can be made for a fraction of the cost or high-end open-reel analogue audio. This means mass production, further reduced manufacturing costs, which in turn leads to more money for research and development.

Unlike analog dubs, digital copies and regenerations are exact clones. They can be made infinitely without degradation, unless DRM restrictions apply or mastering errors occur. Digital systems have the ability for the same medium to be used with arbitrarily high or low quality encoding methods and number of channels or other content, unlike mechanically pre-fixed speed and channels of practically all analog systems.

Most of the digital audio advantages do not come down to audio quality differences. Things like non-sequential (random) access, due to their memory-addressed formats allow the user to choose tracks/audio at will instead of waiting for a track to play, or guess and find it's position on a vinyl or cassette tape.

Audio Formats

Analogue Stereo

120px-2_0_channels_(stereo)_label.png

Stereophonic sound, commonly called stereo, is the reproduction of sound, using two or more independent audio channels, through a symmetrical configuration of loudspeakers, in such a way as to create a pleasant and natural impression of sound heard from various directions, as in natural hearing. It is often contrasted with monophonic (or, "mono") sound, where audio is in the form of one channel, often centered in the sound field (analogous to a visual field).
Technically, Stereo can include any number of channels (5 or 6, even 7) but more commonly, it remains restricted to 2 channels

Dolby Pro Logic II

In 2000, Dolby introduced Dolby Pro Logic II (DPL II), an improved implementation of Dolby Pro Logic. DPL II processes any high quality stereo signal source into "5.1"—five separate full frequency channels (left, center, right, left surround and right surround) plus one low-frequency-effects (deep bass) channel. Dolby Pro Logic II also decodes 5.1 channels from stereo signals encoded in traditional four-channel Dolby Surround. DPL II implements greatly enhanced steering compared to DPL, and as a result, offers an exceptionally stable sound field that simulates 5.1 channel surround sound to a much more accurate degree than the original Pro Logic.
This can be achieved by using the analogue RCA audio connections (which are on the Composite cable, the Component cable and the VGA cable).

Dolby Digital

dolby.jpg


5_1_surround_sound_symbol-100-100.jpg

Dolby Digital, or AC-3, is the common version containing up to six discrete channels of sound, with five channels for normal-range speakers (20 Hz – 20,000 Hz) (Right front, Center, Left Front, Right Rear and Left Rear) and one channel (20 Hz – 120 Hz) for the subwoofer driven low frequency effects. The Dolby Digital format supports mono and stereo usages as well. Batman Returns was the first film to use the Dolby Digital technology when it premiered in theaters in Summer 1992. The LaserDisc version of Clear and Present Danger featured the very first Home Theatre Dolby Digital mix in 1995.
Dolby Digital has many synonyms and abbreviations. To clear up any confusion:

-Dolby Digital (promotional name, not accepted by the ATSC)
-DD (an abbreviation of above, often combined with the channel count: DD 5.1)
-Dolby Surround AC-3 Digital (second promotional name, not used very much)
-Dolby Stereo Digital (first promotional name)
-Adaptive Transform Coder 3 (relates to bitstream format of Dolby Digital)

Digital Theater System (DTS)

DTS3.gif

One of the company's initial investors was film director Steven Speilberg, who felt that theatrical sound formats up until the company's founding were no longer state of the art, and as a result were no longer optimal for use on projects where quality sound reproduction was of the utmost importance. Work on the format started in 1991, four years after Dolby Labs started work on its new codec, Dolby Digital. The basic and most common version of the format is a 5.1 channel system, similar to a Dolby Digital setup, which encodes the audio as five primary (full-range) channels plus a special LFE (low-frequency effect) channel, for the subwoofer.

The Sony Playstation 3 and Xbox 360 are capable of DTS decoding and output via Toslink or HDMI (Xbox 360 Elite and newer models only) as LPCM. Neither console has the ability to decode DTS-HD High Resolution or Master Audio at this time. The PlayStation 3 can decode the "core" of DTS-HD internally at a bitrate of 1.5 Mbit/s while the Xbox 360 can output the bitstream itself via Toslink.

Performance

Which is the best of the formats available on Xbox 360? Well, when it comes to 5.1 surround sound (which both Dolby Digital and DTS are), you can only use Dolby Digital for both games and movies...whereas you can use DTS just for movies. So overall it's really a moot point, but I will give my opinion: I prefer DTS, and use it where-ever I can. This is mainly down to it being subjective -- therefore there isn't any technical foundation to my opinion but I will say I prefer the clarity/volume of the rear satellites when using DTS compared with Dolby Digital.

Channels

2.1
400x400.aspx
Physically, this would be a pair of speakers and a subwoofer. In most cases, you can use a stereo, two-channel signal to drive this setup. When doing this, the receiver or the speakers internal crossovers determine what sound goes to the subwoofer. This separation of the channels was not done by the mixing engineer. The only way you can get a discrete subwoofer signal with this setup is with Multichannel Super Audio CD, DTS audio, DVD audio, or Dolby Digital signals downsampled to 2.1 audio. There are a few sources that are written specifically for 2.1 audio, but you will need to have the decoding hardware necessary for at least 5.1 audio to use 2.1 audio. Basically, if you have the equipment to support 2.1 audio with a discrete subwoofer channel, you have the equipment needed for a 5.1 system.

5.1

surround-illustration.gif

I would call 5.1 audio as being the tidemark in the evolution of multichannel audio. It was during this time that the source signal became digital. The source signal now contained separate channels for all the speakers including the subwoofer. The frequency response of the rear channels were upgraded to full frequency without any limitations. Subwoofers received their own LFE or Low Frequency Effects channel that was designed to help you feel the music, literally. Pioneering this signal source was Dolby Digital.

400x400.aspx

Dolby Digital is commonplace now with Xbox and most DVDs supporting it. In the beginning, it was only available on Laserdiscs and was often called AC-3 audio. Some argue that AC-3 Dolby Digital is superior to DVD Dolby Digital because the Laserdisc used no compression on the front channels. Dolby Digital is a lossy compressed digital audio format. Some purists would argue that any compression is detrimental to the fidelity of the signal. What I think you should be interested in is the perceptibility of this fidelity. For the most part, the compression of Dolby Digital is good enough.
As I've said, hearing a difference is harder than it initially appears. This is because the DTS and Dolby Digital tracks on the same DVD often have different mixes, so you are listening to not just different compression algorithms, but different mixes. That said, when going head to head with identical material, DTS does sound better.

PC Monitor and Audio

Whilst using a PC monitor to get cheap and effective Psuedo-HD picture, there is still one main hurdle that is stopping people using this method -- Sound, or lack thereof.

To begin with, you must connect your PC monitor up to the Xbox 360 HD VGA cable, of which I have described in my Video Information thread. Once you have the cable connected, you will realise that the two RCA audio cables do not fit into most PC monitors. Whilst I cannot guarantee this method will work on all setups, I will give the simple way to get audio through your PC speakers, be them attached to the monitor or seperate.

Here's my step-by-step guide:


- Purchase Xbox 360 VGA cable:


- If your PC monitor has a VGA cable permenantly attached to it, you may need a female - female VGA adapter:

mgvga13.jpg

- Purchase RCA to 3.5mm adapter to put the two audio cables into one:

40645f.jpg

- Look at the back of your monitor. If the speakers are connected to the monitor itself, you may have an audio input like this:

rgb-plasma-back.jpg

- If your PC monitor has a permentantly connected audio cable (as some do with the VGA cable), you may need a female-female 3.5mm adapter:


The adapter above may also be needed if you have seperate speakers to your monitor, which may have a cable already attached (which you would normal plug into the back of your PC).​
 
  Ford Puma
VISUAL
This thread will be used as a guide as to which type of HDTV or cable to use in conjunction with your Xbox 360 gaming system.

Contents

-HDTV
-Video Technologies
-Future Technologies
-Resolution
-Interface
- Xbox 360 Elite & HDMI
-Useful Links
-What to look for in an HDTV

HDTV

Hd-ready.jpg

High-definition television (HDTV) resolution is 1080 (1080p - 1920x1080) or 720 (720p - 1280x720) lines. In contrast, regular digital television (DTV) is 486 lines (upon which NTSC is based) or 576 lines (upon which PAL/SECAM are based). However, since HD is broadcast digitally, its introduction sometimes coincides with the introduction of DTV. Additionally, current DVD quality is not high-definition, although the high-definition disc systems HD-DVD and Blu-ray are.

Video Technologies

CRT HD

crt.gif


These are the TVs we all grew up with. As a technology that has been used for over a century, the cathode ray tube has evolved enough to offer outstanding image quality at a relative low price. But eventually these bulky, heavy TVs will be phased out and replaced by flat panel displays.

The CRT is a specialised vacuum tube that has a positive terminal (anode) and a negative terminal (cathode). There are electrons moving rapidly across this tube from the anode to the cathode and by magnetism the flow of electrons can be directed anywhere against a screen. This flow of electrons is called electron beam (thus, electron gun), which on each pass hits a special phosphor coated screen. Why phosphor? Because it's a material that when exposed to some types of radiation can emit visible light.

Advantages
  • Still the best picture quality
  • Relatively cheap
  • Amazing "blacks"

Disadvantages
  • Screen size will probably never exceed 40 inches
  • Bulky and very heavy
  • Not flicker free (images is created through each line created singularly), even for 100Hz screens

Price Range - $299 to $2,999

Screen size - 26" to 38"

LCD

tft-intro_lcd-theory.gif


Liquid Crystal Display TVs use a fluorescent backlight to send white light through two layers of polarised glass that sandwich a deposit of liquid crystals. By changing voltages these crystals can adopt different positions and that way allow or block the passage of the back white light. These deposits of liquid crystals are arranged in rows across the screen.

For colour LCD displays, such as those used in notebook monitors and HDTVs, each pixel is made up of three liquid crystal deposits or cells that act as red, blue, and green filters, following the same RGB model found in cathode ray tubes.

What you need to know about LCD TVs

The reason why everyone wants an LCD TV is because they take up such little space when compared to traditional tube TVs, while offering bigger screens.

Because of the nature of the technology, LCD suffers from some major drawbacks. First, these tiny crystals take some time to rearrange their position which results in some delay at the moment of setting up a pixel bright and colour value. This can create a ghost image when the video source has fast moving visuals, such as those found in video games and action movies (this is what the response time is referring too).

The time it takes a pixel to change from black to white (rise) and then go back to black (fall) is called response time, which is measured in milliseconds. A few years ago these response times were in the order of the 20 to 30 ms, and lately they have been reduced to 16, 12 and 8 ms. The lower the response time, the faster these crystals can reorder and therefore the better the LCD. If one could compare the response times of a LCD with a CRT, we could say that a cathode ray tube has a response time lower than 1ms.

Unfortunately, there is no standard method to measure the response times and that let manufacturers cheat in their measurement procedures by choosing different methods, creating even a grey-to-grey method that allows them to report lower response times. This method is the one used to market these new monitors from ViewSonic and Samsung as 2ms response time LCDs.

The other major drawbacks of LCD technology are that the backlight will eventually diminish and that LCD panels have a fixed pixel structure (also known as native resolution) whether they are on or off, meaning that any video signal with a resolution different than the one of the LCD panel, will have to be scaled up or down to be displayed on the screen, affecting the quality of the image. This can be easily noticed when you watch a DVD movie (480p) in a high resolution LCD. By being up-scaled to a higher resolution, the image looks pixilated or blocky.

Finally, we’d say that because the backlight is always turned on, LCD TVs have a problem drawing black pixels as these crystals don’t entirely block the back white light. In a cathode ray tube, the electron beam simply doesn’t impact on that pixel when a black pixel has to be drawn; that would be equal to turn off the backlight on a LCD to make a real black. This explains why CRTs still have the best blacks.

Advantages
  • Large screen size
  • Compact (thin) and light
  • Doesn't flicker (image is created at once, thus making it a progressive tech)
  • Higher resolutions than Plasma for similar size
  • No burn-in risk, but image persistance can happen

Disadvantages
  • Expensive, especially at larger screen sizes
  • Blacks not quite as deep as CRT
  • Response time is key to good image
  • Image quality not as good as CRT

Price range - $499 to $19,999+ (!)

Screen size - 19" to 60"+


Plasma

plasmadiagram.gif


You could think of plasma as a combination of LCD and CRT. The plasma display technology is similar to LCD because instead of cells of liquid crystals it uses plasma-filled chambers. When electrical energy reaches these chambers, the plasma (a gas that can emit light) inside them glows like the phosphor coated CRT screens.

What you need to know about Plasma TVs

Because each pixel is lit individually, plasma produces very bright images which immediately catch the eye of consumers. But unfortunately, Plasma biggest drawbacks lie behind its bright images.

Once again, the nature of the technology is the responsible for both its advantages and disadvantages. First, being that the gas found inside these chambers can’t stop emitting light immediately (like a gas halogen light bulb), plasma cannot produce deep blacks as those seen in cathode ray tube screens.

But the biggest drawback found in plasma is the image burn-in. After an extended period of time, static images left on the screen (such as a TV channel logo or a game menu) can produce a ghost or shadow that remains permanently on the screen. This forces you to avoid watching TV channels with station logos or pause video games and DVD movies for long periods of time.

Also, the gas inside the chambers (usually argon, neon or xenon) will eventually fade away, resulting in a typical life span for plasma TVs of 30,000 to 40,000 hours, which means six to ten years of normal TV viewing.

Finally, it is worth mentioning that plasmas have EDTV resolutions in most of the cases and only 50”+ have been able to go beyond a 1366x768 native resolution. Plasmas are also heavier than LCD displays and consume much more power.

Advantages
  • Better picture quality than LCD
  • Amazing blacks and contrast ratios
  • Cheaper than LCD at larger screen sizes

Disadvantages
  • Expensive at lower screen sizes
  • Burn-in risk
  • Lower resolutions than LCD or DLP
  • Blacks not as deep as CRT
  • Consume lots of power

Price range - $2,999 to $19,999+

Size range - 42" to 82"+

DLP

s_dlp1.jpg

The "Digital Micro-mirror Device", aka DLP chip, is made of a rectangular array of up to 2 million microscopic mirrors that can tilt back and forth in response to on and off (digital) signals, reflecting the light coming from a light source.

When coordinated with a lamp and a digital signal; this process can create images on screen by pixels turning toward (creating a white pixel) and away (creating a dark pixel) from the light source. With these elements, DLP would only be able to reproduce greyscale (1 bit, aka black and white) images so, in order to add colour, most DLP systems introduce a colour wheel between the light source (lamp) and the DMD mirror panel. As the colour wheel spins, it allows red, green, and blue light (the 3 primary colours) to fall onto the mirrors that, coordinated with the on and off states of these mirrors can produce more than 16 million of colours, which is around what many HD LCD and plasma panels have currently.

What you need to know about DLP TVs

DLP is the world's only all-digital display technology, from start to finish. That means when you have a DLP TV with a DVI or HDMI input, the video signal will remain digital all the way until it is displayed on the screen, contrary to LCD and Plasma displays in which a digital signal will be transformed to analog in the last step (many people see this as a benefit but in the grand scheme of things, it makes little difference).

Unfortunately no technology is free of problems and DLP is no exception. First, rear projection DLP HDTVs require a lamp, which requires a minimum depth of 30cm (12 inches) for the whole system to work and must be replaced every 3,000 hours. Each lamp costs $200+. Also, this lamp takes up to one minute to warm up.

Also, as a consequence of the colouring system, DLP can produce a so called "rainbow effect", a visual artifact that appears on screen as flashes of red, green, and blue shadows at the edges of the viewer’s peripheral vision. There is consistency with this artifact, but it appears to be more prominent on slow speed color wheels and single-chip systems. Over the last couple of years, televisions manufacturers have developed higher wheel speeds and added two sequences of red, green, and blue on a single wheel, reducing the chances that this artifact will appear, but there are still some instances where the colour breakout (produced by the spinning wheel) can be noticed. Three-chip DLP systems, such as those used in digital cinema, seem to completely eliminate the rainbow effect, but unfortunately a three-chip system is still expensive for the living room (as is with all techonology. Cost).

Advantages
  • Large screen sizes
  • All-digital tech (not the second coming)
  • Excellent image quality (can surpass Plasma)
  • Good viewing angle (this plagues LCD)
  • No burn-in risk

Disadvantages
  • Lamp has to be replaced, which is expensive
  • Rainbow effect still prevelant
  • Deeper than LCD and plasma

Price range - $1,999 to $5,999

Screen size range - 42" to 80"

For performance I would rate:

1- LCD (best overall for gaming in terms of price, size and quality)
2- CRT (still the best quality and price but bulky)
3- DLP (excellent image quality at low (relative) outlaying cost but lamp etc is expensive)
4- Plasma (good quality but at a price)


PC monitors- side note

Not everyone can afford or is willing to spend hundreds if not thousands of dollars on an HDTV. The solution: PC monitor. You can pick up a decent monitor for under $200 these days and they may be small but give HD-close picture quality (especially in 1280x1024 or 1024x768 resolutions). Now, you have two options when buying a PC monitor for your 360. Just with HDTV you can either choose LCD or CRT. CRT is still the best for picture quality but they look un-gainly and pretty crap. So, most people would opt for an LCD one. LCD monitors tend to have lower resolutions but are thin and wall-mountable; giving the impression of an HDTV (
wink.gif
). It is entirely up to personal preference but normally I would go for an LCD one as they look better and take up far less space.

If you want to make the experience as HD-like as possible, you can buy a widescreen monitor. These come in a range of resolutions ranging from true 720p (1280x720) and up to 1920x1200 (which is more than 1080p!). Now, the most common resolutions for a widescreen monitor are 1680x1050 and 1440x900. These aren’t offered as output resolutions on the VGA cable so some scaling will be involved to fit on these panels. For a 1440x900 or a 1680x1050 I’d suggest 1280x1024 in widescreen format. This causes the least amount of scaling and is the highest pixel count.

Advantages
  • Cheaper than a proper HDTV
  • Amazing response times

Disadvantages
  • Small screen sizes
  • No sound using VGA cable, unless you use a 2-RCA to 3.5mm Stereo adapter
  • Very few widescreen monitors have 1280x720, so some scaling does occur

Future Technologies


SED

Surface-conduction Electron-emitter Display (SED) panels could also become the next important technology in flat screens and dethrone DLP. It was created through the merging of Canon's proprietary electron-emission and micro-fabrication technologies with Toshiba's CRT technology and mass-production technologies for liquid crystal displays and semiconductors.

SED is a flat-panel display technology that utilizes the collision of electrons against a phosphor-coated screen to emit light, similar to a cathode ray tube but, instead of having one electron beam hitting the whole screen, each pixel has its own emitter since these are distributed in an amount equal to the number of pixels on the display. It’s like every pixel is a miniature CRT, forming a discrete arrangement that will allow SED screens to behave like a digital display such as DLP.

Since SEDs do not require electronic beam deflection, it is possible to build screens of more than 40 inches in size that are only a couple of inches thick.

All this results in a display technology that is as thin as an LCD display, but has none of its drawbacks because it has all the advantages of CRT, with the most important being its image quality-- superior to that found in all current flat display technologies.

Like OLED, SED displays can be manufactured using inkjet printing technology to build the miniature electron emitters and a screen-printing method can be used to produce the matrix wiring. This will allow a very low cost manufacturing process.


Resolution

700pxcommonvideoresolutdk2.png

Resolution, or the number of pixels (short for picture element, using the common abbreviation "pix" for "picture" is a single point of a graphical image) that a display is made from is the single-most important parameter for the quality of a graphical image. In the previous generations, the resolution has remained pretty much constant for entire duration of the consoles' life. For instance, for the last generation the standard was 640x480 but now that we're at the dawn of the High Definition era, there is a virtual plethora of options available to the consumer. This not only makes things difficult for the game developers in terms of creating the properly designed games to look good each type of display (a great example of this was Dead Rising's performance on Non-HD displays) but it also confuses the consumer into what is actually necessary in terms of what will make their experience it the best it can be.

resolutionchartzn9.png

From the diagram above one can see that the truth of the matter is slightly different from what the marketing teams tell you that is necessary. For the most part, 720p, as you can see is more than enough for the average consumer whereas 1440p is nearly negliable for consumer use in the home.

480p

This is the industry term for 852x480 in a progressive image form. The original Xbox was able to output this res (to the benifit of early HDTV and EDTV gamers), for the likes of Halo 2 and Splinter Cell Chaos Theory. It technically isn't High Definiton, so is referred to as Enhanced Definition. The Xbox 360 is capable of this resolution with the use of either the composite, component or VGA HD cables and is the main-stay of many a plasma TV.

720p

1280x720 is the current king of resolutions as it is the perfect trade off between high resolution sharpness and low-processing load so that game developers can really design games that not only looks amazing in terms of effects but also have the amazing clarity that we have come accustomed too over the last 10 months or so. Buying a 720p TV today isn't actually possible (on the whole) as many manufacturers have adopted the non-standard 1366x768 resolution for their latest panels. With this, it is appropriate to use the HD VGA cable if possible on your set as it maximises the pixel mapping on your screen and removes any scaling done by your TV that can distort the image.

1080p

With the next 360 dashboard update imminent, we can expect full 1080p support. This will come in two ways; component and VGA. Now, we know that the 360 is distributed with said connection, but for 1080p it is less than ideal. Firstly, we have a lack of bandwidth and over-saturation of colours, but maybe the most important point is that very few, if any 1080p TV's have a component video input. This is a major drawback if you don't wish to buy any more cables/ adaptors etc. There is also the compatibility issue:

Via component

HD DVD - 1080i
Games - 1080p
DVD - 480p

This is less than optimum as we don't get any movie viewing in 1080p, although, 1080i is very similar in it's native res compared with 1080p; for movies especially. Now, if we compare this to VGA (which most 1080p HDTV's support):

HD DVD - 1080p
Games - 1080p
DVD - upscaled 1080p

This is a much better option. Now, you may be wondering how you can take a 720p game and make it look good on a 2 mega pixel panel. It is all done by a software update that allows the scaler to up-scale the 720p render to 1080p (not optimum but will look better than 720p, on a similarly performing 720p panel).

For resolution, I'd go for 720p if you don't have the money just now to fully take advantage of 1080p, but in the near future this will become standard in the industry.

1080i

Interlaced-scan is a relatively old and less recommended for of image display as it is created by every other (even) line being produced in one frame, then the others (odds) on the next. This means it takes 2 full frames to have one complete image. This makes fast-paced media such as video games less than appealing, visually. Comparing this to 1080p is not as easy as it would seem. 1080p at 30 frames/second has the same pixels/second rate of 1080i at 60 frames/second, thus in theory they should look the same, if you can natively produce 1080i (most CRT HDTV’s are 1080i native), but in practise this is rarely the case.

Using the component HD lead that is supplied with the 360, you can utilise this resolution for your HDTV. According to rumour, the resolution is an interlaced 540p render, which technically isn’t 1080i (this rumour is further enforced by the lack of 1080i as an option on the VGA HD cable).


Cables/interface

Component HD video

xbox360-component-cable.jpg

This is the cable that is supplied with the Xbox 360 premium. It is more than capable of handling 720p/1080i but many HDTV's do not support an analogue interface such as this, any more so usage and compatibility is now limited.

Things to note:
  • Colours seem over-saturated
  • Bandwidth isn't as high as VGA
  • Limited resolution options

VGA HD video

1628187.jpg


Since the original Xbox, many gamers have been crying out for a 1st party VGA cable. Our prayers have been answered. This cable is suitable for most HDTV's and almost all PC monitors. It offers more bandwidth than component aswell as more resolution options.

Resolutions supported

640x480 (480p NTSC)
852x576 (480p PAL)
1024x768 (standard PC resolution)
1280x720 (720p)
1280x768 (another HDTV standard being adopted)
1360x768 (the new standard)
1280x1024 (high-end PC resolution)
1920x1080 (1080p)

Things to note:
  • More resolution options than component
  • Many more HDTV's support VGA (especially 1080p sets)
  • Possible better image quality over component - depends on TV


With the official Xbox 360 VGA HD cable (Here), you get a VGA Female-Female adapter (shown below) which allows you to connect to monitors with permenantly attached to the monitor itself.

pc-db9-femaletofemale.jpg


DVI/HDMI - digital interfaces

After much conjecture, it was revealed that the Xbox 360 Multi-AV output wasn't quite a "multi" as we'd hoped. It is purely analogue which means you can only use HDMI on the Xbox 360 Elite.

dvi.jpg


DVI-I (the upper connector on picture)

DVI-I is an integrated interface that allows both analogue (high-res VGA) and digital (DVI-D) to be inputted to the device. This would allow one to use a VGA-DVI adapter for their HDTV if no VGA port is present (of course, a DVI-I port would be necessary). DVI-I is more common on current/last-gen HDTV's.

DVI-D (lower connector)

This is a purely digital interface, thus an adapter between this and VGA isn't easy and rather expensive. Many PC GPU's have a DVI-D interface and most monitors nowadays do aswell. Not as "handy" as DVI-I but a very good connection, nonetheless.

HDMI

HDMI-cable.jpg

HDMI has been labelled thetotal interfaceby the industry. This is because it transfers both digital video (like DVI) but can also transfer loss-less digital audio (in 5.1 or 7.1 form).

HDMI supports any TV or PC video format, including standard, enhanced, or high-definition video, plus multi-channel digital audio on a single cable. It is independent of the various DTV standards such as ATSC, and DVB (-T,-S,-C), as these are encapsulations of the MPEG movie data streams, which are passed off to a decoder, and output as uncompressed video data on HDMI. HDMI encodes the video data into TMDS for transmission digitally over HDMI.

There are a number of versions of the ever-changing, ever-improved interface:

HDMI 1.0

Released December 2002.

* Single-cable digital audio/video connection with a maximum bitrate of 4.9 Gbit/s. Supports up to 165 Mpixel/s video (1080p@60 Hz or UXGA) and 8-channel/192 kHz/24-bit audio.

HDMI 1.1

Released May 2004.

* Added support for DVD Audio.

HDMI 1.2

Released August 2005.

* Added support for One Bit Audio, used on Super Audio CDs (SACD), up to 8 channels.
* Availability of HDMI Type A connector for PC sources.
* Ability for PC sources to use native RGB color-space while retaining the option to support the YCbCr CE color space.
* Requirement for HDMI 1.2 and later displays to support low-voltage sources.

HDMI 1.2a

Released December 2005.

* Fully specifies Consumer Electronic Control (CEC) features, command sets, and CEC compliance tests.

HDMI 1.3

Released 22 June 2006.

* Increases single-link bandwidth to 340 MHz (10.2 Gbit/s)
* Optionally supports 30-bit, 36-bit, and 48-bit xvYCC with Deep Color or over one billion colors, up from 24-bit sRGB or YCbCr in previous versions.
* Incorporates automatic audio syncing (lip sync) capability - which is unnecessary for home applications
* Supports output of Dolby TrueHD and DTS-HD Master Audio streams for external decoding by AV receivers. TrueHD and DTS-HD are lossless audio codec formats used on HD DVDs and Blu-ray Discs. If the disc player can decode these streams into uncompressed audio, then HDMI 1.3 is not necessary, as all versions of HDMI can transport uncompressed audio.
* Availability of a new mini connector for devices such as camcorders.


HDMI 1.3a


Released 10 November 2006.

* Cable and Sink modifications for Type C
* Source termination recommendation
* Removed undershoot and maximum rise/fall time limits.
* CEC capacitance limits changed
* RGB video quantization range clarification
* CEC commands for timer control brought back in an altered form, audio control commands added.
* Concurrently released compliance test specification included.

HDMI 1.3b

Testing specification released 26 March 2007.

Xbox 360 Elite & HDMI

img46362572cec79.jpg

From above, the Xbox 360 Elite consists of:

- Xbox 360 Component HD cable
- Xbox 360 Optical TOSlink adapter
- HDMI cable

The adapter shown (second from left) was designed to allow the use of the Optical output (to get digital audio) if your HDTV or surround sound doesn't have an HDMI input. Also, it allows for analogue audio if you have a simpler setup.

With the release of the Xbox 360 Elite, Microsoft has changed its strategy and gone for the more Home Theatre experience to rival its main competitor. In doing so, it has opened up a previously locked tight pandora's box of HDMI-ness.

Whilst the Xbox 360 Elite was released long-after the HDMI 1.3 standard (thus allowing uncompressed audio streams), Microsoft for whatever reason (either for cost-effectiveness or they felt it unnesessary) stuck with HDMI 1.2. This means that the Xbox 360 Elite is limited to Dolby Digital 5.1 or DTS Digital 5.1. Digital Optical (TOSlink) is unable to transfer 7.1 or uncompressed PCM audio streams therefore you are limited to the older codecs. These are still more than enough for impressive audio quality.



HDMI.jpg

As you can see from above, the Xbox 360 Elite has an HDMI output just below the standard "Multi-AV" out. This means you can use the fabled digital interface.

Despite much hype from the gaming industry, the truth is that HDMI offers no more picture quality than VGA or Component. Do not fall for the hype yourself.


Links

I would like to add a few sites I recommend for extra reading and TV reviews:

Tom's Hardware
Good site with complete electronics reviews, not only TV's.

Amazon.com: Online Shopping for Electronics, Apparel, Computers, Books, DVDs & more
Still the cheapest I've seen for most electronics. Good reviews on there aswell.

TrustedReviews - The UKs premier source of IT News and Reviews
Good review site for TV's and other electronic gadgets.

Reg Hardware: Product News and Gadget Reviews from The Register
Similar to trusted reviews but more news articles.

New Links courtesy of Sharky:

HDTV World - CNET.com

HDTV Almanac: Your source for independent HDTV information from an industry expert you can trust.

Plasma TV, DLP TV, LCD TV, Home Theater Projectors and Plasma TV HDTV

What to look for in an HDTV

With all the technical jargon I've fed you in the last 5000 words, I thought I'd add a Jargon Buster of sorts...

Contrast Ratio - The contrast ratio figure is the ratio of luminosity (brightness) of a panel. It is the difference between the brightest colour and the darkest colour the panel can produce. The higher this value is, the more natural the colours and lighting will look and the deeper the blacks will be. A Value of 1600:1 and above is acceptable. It should be noted that CRT TV's have an almost infinite Contrast Ratio as they can not display any light to a particular region of a screen - thus true black.

Brightness - This is the maximum luminance that the panel can produce, in terms of Cd/m^2. This is per-unit-area so the size of the panel doesn't effect the brightness but obviously a massive screen will light up a room more than a 12". The standard for Brightness is around 500CD/m2.

Response Time - The time it takes a pixel to change from black to white (rise) and then go back to black (fall) is called response time, which is measured in milliseconds. A few years ago these response times were in the order of the 20 to 30 ms, and lately they have been reduced to 16, 12 and 8 ms. The lower the response time, the faster these crystals can reorder and therefore the better the LCD. If one could compare the response times of a LCD with a CRT, we could say that a cathode ray tube has a response time lower than 1ms.

Whilst there are other parameters that make a TV great, these are the only true technical ones that as a consumer you should take note of.​
 

Christopher

ClioSport Club Member
  Z4M
i have a 40" Samsung LCD, Xbox 360 & PS3

I only use the 360 and TV... put it that way ;)

next year the PS3 will come into it's own, but until then, mine's a paperweight!
 
  clio R27
get samsung amazing tvs in HD I have 40" and never dissapoints. and you have to go with ps3 have both and ps3 is better by far and there a lot of games coming out on the run up to xmas and is the more powerfull machine by far and u get a built in bluray which cost well over £500 if u buy a normal bluray player. ;)

lol it quite clearly isnt a more powerfull machine, quite the opposite in fact. Also there is basically no good games coming out for the ps3 on te run up to crimbo, anything that is decent will jst be more 360 ports anyway :)

Xbox been out about a year or so and just satrting to get decent games come out which are the same release dates as the ps3 which has been out half the time but suppose every 1 gonna disagree between both consoles but like it was mentioned the ps3 will come into its own next year and see how many change there minds.:)
 


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