Art resources / assets are still compressed, mate. There's just a whole lot more of them these days!I imagine most of it is because they don't have to compress the art now, so are going full r****d with file sizes.
Kinect is way more advanced, but it's been in development for so much longer and is a key part of Xbox's roadmap. It will be interesting to see if Sony think that a Kinect-like add-on would be an important part of their offerings going forward (although I think their current plans are focused elsewhere).haha thats really cool!
Bit of a gimmick? I'm guessing XBOX One Kinect will be more advanced seeing as though they already have a tried and tested product out there?
A good example of what happens when an 'old' engine is used so that a game can be rushed to market for that lucrative console launch window... which is a real shame. The XBOne should comfortably be able to handle this game at 30fps at 720p! It's not a good advert for the console at all. A re-factored engine and more time and this would run a whole lot better. But at the expense of significantly increasing the development time. I was looking forward to playing this alongside Forza as well.Yep would really look forward to Dead Rising if for some mad reason I bought a 720.... Would look stunning in 720p & 30fps but unfortunately it doesn't seem capable of holding 30fps so chugs along around the 20fps mark Could be forgiven for thinking its running on a 360.... poor machine, the future looks rosy:dapprove:
http://www.eurogamer.net/articles/digitalfoundry-vs-dead-rising-3
A good example of what happens when an 'old' engine is used so that a game can be rushed to market for that lucrative console launch window... which is a real shame. The XBOne should comfortably be able to handle this game at 30fps at 720p! It's not a good advert for the console at all. A re-factored engine and more time and this would run a whole lot better. But at the expense of significantly increasing the development time. I was looking forward to playing this alongside Forza as well.
A good example of what happens when an 'old' engine is used so that a game can be rushed to market for that lucrative console launch window... which is a real shame. The XBOne should comfortably be able to handle this game at 30fps at 720p! It's not a good advert for the console at all. A re-factored engine and more time and this would run a whole lot better. But at the expense of significantly increasing the development time. I was looking forward to playing this alongside Forza as well.
Has anyone linked the 'review' of the PS4 by Polygon?
@Al_G
I cancelled my PS4 pre-order a couple days back mate. Not because I don't want one, but because there are zero games I'm interested in playing at launch. As a result, it's now just Xbox One for me. Mind you, if I had to pick a side I guess I'm more Xbox fanboi than PlayStation fanboi! LOL!
Which is the better buy / offers most potential excitement? I think the Xbox One is the better buy at the moment as, in my opinion, it offers the best of the launch titles (even though - arguably - both line-ups are relatively weak). I also believe it offers the best online networking and social experience, which is a definite plus as console gaming is about as much engaging with mates as it is just playing solo. As said, this is personal preference and the PS4 will be bought as soon as there are a handful of titles I'm keen to play.
Also, the massive PS4 performance benefits that are demonstrably superior to Xbox One... I'm yet to be convinced. This 50% more powerful is pure bull-pooh. In my experience I am aware of projects on both platforms that run like s**t and some that run beautifully; at a range of resolutions from 720p to 1080p and a variety of upscaled hybrids in-between, on both consoles. It's early days yet and the sheer grunt of the PS4 is definitely a boon to PS4 (and the fact it's more PC-like than the Xbox One, making - as reported - for easier porting and cross-platform development). Once the next-gen console engines / extensions have matured then I fully expect to see an improvement in performance on both systems with more games targetting 900p and 1080p native resolutions. The thing to remember is that a lot of developers are only receiving their finalised Xbox One and PS4 dev-kits as we speak. Even the big first-party developers didn't receive their updated dev hardware until late-on. And, interestingly, there have been enough changes to the fundamental spec along the way to cause them a few headaches!
Reviewing a console at launch is a joke, RPS took the **** out of them lol.
http://www.rockpapershotgun.com/2013/11/13/pc-the-review/#more-176317
In the first 20secs I watched, XBO looks clearer by a mile.
Is it me or is there a distinct shortage of in-depth Xbox One reviews? Considering it's out first i thought there'd be a few now.
I thought that! Think the XBO has more jaggies though but what do I know???
Yes mate, Sony are continuing to use and evolve their own graphics libs.Andy I'm sure the PS4 is using a similar OGL based API to the PS3 with some new extensions, looks like developers are struggling to get to grips with it though either way.
I think it's largely due to the higher contrast between the light and darker ends of the colour spectrum and the hardware upscaling (which may or may not do something clever), as opposed to the upscaling utilised by the PS4. The PS4 does look a little fuzzed (but not at all bad) but the higher res results in less shimmering and better realisation of thin primitives/objects and distant alpha'd objects.In the first 20secs I watched, XBO looks clearer by a mile.
I *think* I recall hearing that the Xbox One version is darker due to the fact that they hadn't implemented a GI stage of their lighting; hence the dark areas are overly dark whereas the PS4 version simulates 'bounced' light in the scene, hence appears brighter. I don't recall whether or not the dev's said they'd add this stage to the Xbox One version or leave as is, though. If they add it I would expect the results to be closer to the PS4 version in terms of contrast and overall less dark areas. I hope that makes sense. Typed in a hurry! LOL!It doesn't help that the PS4's black don't look as dark - they should have set them both up the same because the Xbox looks better straight away.
just a quick summary on the deals GAME are offering on launch day from midnight onwards if you have a PS4 to collect..
LEGO Marvel Super Heroes half price at £24.99
PlayStation Plus 1 year subscription for £29.99 (£10 off.. means 3 extra launch games)
Gameware PS4 Vertical Stand half price at £7.50
Gameware PS4 Starter Pack half price at £24.99:
(Gaming Headset, Vertical Stand, Dual Charging Station)
The Official PS4 stereo headset for £69.99 (£30 off RRP)
Call of Duty: Ghosts for free if you trade in the current-gen version from GAME.
£10 off Killzone: Shadow Fall, FIFA 14, Battlefield 4, COD: Ghosts, Knack, Need For Speed: Rivals, NBA 2K14, Madden NFL, Putty Squad. (expected to be £39.99-£44.99 or there abouts)
New Blu-rays for £12.99 each: The Wolverine, Man Of Steel, Despicable Me 2, Kick-Ass 2, Alan Partridge: Alpha Papa, Pacific Rim.
20% extra on Trade-ins towards your PS4 from Now until 28th November.
These deals can all be arranged in a one-to-one over the next fortnight to create your own launch day bundle and also can be Pre-Paid on the 27th/28th so that you just walk in store with your ticket and take your goody bag home on midnight/day launch.. otherwise you can pay for them on the day while stocks last.
Some of these rumors have been circulating the net the last few days and i have now received photographic evidence confirming it along with a phone call from my local store.
GREATNESS AWAITS!
PSN: Chelseapaul
In the first 20secs I watched, XBO looks clearer by a mile.
Uncharted 4 you say? Interesting. I've yet to complete 3 personally. Didn't grab me like 2 did. The Last of Us on the other hand...one of the greatest games ever made, basically.
Both PS3 and 4 have issues with contrast. A lot of the darker seems appear brighter. Doesn't do it any favours.
PS4 guys:
Hopefully not, mine was around £200. The game deals sound good, although surely it's too late to pre order now and get it at midnight on release.Any idea about headsets yet?
Am I going to need to fork out for a new Turtle Beach?
It seems I'll have to plug my wireless headset in via the adaptor cable then.Here's info on the headsets:
http://www.eurogamer.net/articles/2013-11-12-will-my-expensive-headset-work-on-ps4-xbox-one
Here's info on the headsets:
http://www.eurogamer.net/articles/2013-11-12-will-my-expensive-headset-work-on-ps4-xbox-one