Darren S
ClioSport Club Member
Surprised there's no thread about this already - having been in alpha and beta release for quite some time.
https://unknownworlds.com/subnautica/
Essentially its a survival game - which traditionally, I'm a little wary of. The frustrations of trying to do XYZ while the issues of ABC are still kicking you in the nads every 5.2 minutes - simply doesn't appeal to me.
However, they have struck a decent balance with this. It appears that you're on a scientific research spaceship that starts with a terminal decline into a planet's atmosphere. The planet is water-world and you bail out in an escape pod that lands in the sea and then becomes your sole floating refuge.
Inside it are the basics. A fair bit of equipment is damaged from the landing. There is a small fabricator device on the wall, a med-kit and some food and water supplies. There's a ladder to the top hatch and a latch on the floor to enter the water directly. You appear to be wearing some basic survival suit.... and that's it.
It's a strangely compelling experience. Complete with day and night cycles, it's a little eerie sat atop your capsule as the night falls. Different plants and creatures inhabit the water beneath you - along with masses of debris from the death thralls of the mothership and plenty of natural resources. Many of the latter are near geological danger zones of thermal vents and volcanic fissures - enticing you with that risk/reward paradox.
You'll find that at the start, you're making several short ventures out from your pod and back again. But quickly, you'll be heading out further and for longer. In the 90 minutes or so that I've been playing it, I've already fabricated a scanning tool, a larger oxygen tank, a pair of flippers to improve my swimming ability - and a survival knife. I've even crafted a floating storage box, which allows me to store items and resources, without having to traverse all the way back to the pod to offload them.
It's a clever game and a definite time-sapper. Certainly one I'd recommend - especially if you have VR kit, which the developers have actively pushed as a feature.
https://unknownworlds.com/subnautica/
Essentially its a survival game - which traditionally, I'm a little wary of. The frustrations of trying to do XYZ while the issues of ABC are still kicking you in the nads every 5.2 minutes - simply doesn't appeal to me.
However, they have struck a decent balance with this. It appears that you're on a scientific research spaceship that starts with a terminal decline into a planet's atmosphere. The planet is water-world and you bail out in an escape pod that lands in the sea and then becomes your sole floating refuge.
Inside it are the basics. A fair bit of equipment is damaged from the landing. There is a small fabricator device on the wall, a med-kit and some food and water supplies. There's a ladder to the top hatch and a latch on the floor to enter the water directly. You appear to be wearing some basic survival suit.... and that's it.
It's a strangely compelling experience. Complete with day and night cycles, it's a little eerie sat atop your capsule as the night falls. Different plants and creatures inhabit the water beneath you - along with masses of debris from the death thralls of the mothership and plenty of natural resources. Many of the latter are near geological danger zones of thermal vents and volcanic fissures - enticing you with that risk/reward paradox.
You'll find that at the start, you're making several short ventures out from your pod and back again. But quickly, you'll be heading out further and for longer. In the 90 minutes or so that I've been playing it, I've already fabricated a scanning tool, a larger oxygen tank, a pair of flippers to improve my swimming ability - and a survival knife. I've even crafted a floating storage box, which allows me to store items and resources, without having to traverse all the way back to the pod to offload them.
It's a clever game and a definite time-sapper. Certainly one I'd recommend - especially if you have VR kit, which the developers have actively pushed as a feature.