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Xbox Series X|S - OFFICIAL News!



N0ddie

ClioSport Club Member
  AG 200
£449 for a console. £65 for the “x” edition of cod.

3 games this morning. All crashed. Now my headset doesn’t work with the Series X controller either.

Whats the returns policy like? Deeply disappointed so far. Think I’m going to get rid and switch to PS5.

Pic for level of disappointment.
Don't be too hasty. Going off of Reddit, the PS5 isn't fairing any better for launch bugs/issues.
 

SharkyUK

ClioSport Club Member
Amazing explanation and it does make sense. I knew 4K textures etc would add a lot, my main issue was “why does CoD use so much space compared to other games that seem to be “bigger” games” lol.

Your knowledge is priceless and I really appreciate you taking the time to explain all of this. The example of a single asset using up to 384 megabytes is kinda mind blowing! Do you think the DirectStorage/Velocity Architecture would help to alleviate some of these storage concerns - an example could be a higher level of compression which would save space, but decompress for use in game faster? Am I totally off the mark? I need to do more reading on DirectStorage/Velocity.

Thank you again!!
No problem at all mate, I'm always happy to talk gaming tech!

The Xbox Velocity Architecture (XVA) is definitely a good thing. It actually comprises of various components, one of which is DirectStorage. XVA is more than just a minor upgrade to the system; it represents quite a change in how data is shuffled around the system - from the CPU heart of the system itself, right through to how it uses the new SSD drive and the software that controls and utilises it. The main advantages are the two hardware-based decompression processors - the first being for the well-established LZ compression algorithm and the second for proprietary Xbox Series X texture handling (called BCPack). Sadly these technologies won't make any significant difference to the storage requirements of the games themselves on the drive (mainly because game downloads are compressed by the developer anyway before release). That's largely driven by the content of the game and there are of course limits to how effective compression algorithms can be. The beauty of it, however, is that the XVA can be fed this compressed data (assuming it's in LZ compressed format) and use stupidly quick hardware to decompress it with negligible performance hit.

BCPack is a bit more specialised and potentially has a lot to offer in terms of performance improvements, despite only working on texture data. Coupled with the likes of Sampler Feedback Streaming it can offer significant performance boosts at render time when data has to be sent to the graphics card. It compresses texture data in a very special way so that, upon receiving feedback from the rendering engine, it can send sub-portions of textures back to the graphics rendering pipeline on request (rather than having to send over whole texture MIP levels). Let me try to explain this... LOL!

Let's use a texture from the example I gave earlier for the gun - and, for simplicity sake, let's assume it's a single 4k texture albedo texture (which gives the gun it's main colour appearance). It has been authored at 4k hence it will be 4096x4096 pixels (and 64 megabytes). At some point (usually when the texture is loaded / requested by the graphics engine for the first time) a texture MIP level chain is generated. This is simply a set of textures that are created from that original 4k texture and can be used to provide texture LODs (level of details). Why? Well... imagine that gun model close to the camera / player so it takes up most of the screen. You want the highest level of detail possible so the gun will be rendered using that highest quality 4k texture. But what about when the gun is in the distance and takes up only a few pixels on screen? Why waste all that time sending a 4k (64 megabyte) texture over the rendering pipeline to draw a gun model that is only covering a few pixels on screen? It's a waste of computation time and an unnecessary performance hit. Instead, it uses a lower detail version of that texture (say 32x32 pixels) and sends that over instead, saving near on 64 megabytes of data transfer and resulting in improved image quality, too. The gun texture MIP chain would look something like this:

1 - 4096x4096 pixels (64 megabytes)
2 - 2048x2048 pixels (16 megabytes)
3 - 1024x1024 pixels (4 megabytes)
4 - 512x512 pixels (1 megabyte)
5 - 256x256 pixels (256 kilobytes)
6 - 128x128 pixels (64 kilobytes)
7 - 64x64 pixels (16 kilobytes)
8 - 32x32 pixels (4 kilobytes)
9 - 16x16 pixels (1 kilobyte)
10 - 8x8 pixels (256 bytes)

Each level is half resolution of the one prior, until some given lower limit is reached (and each new level is calculated using a predefined minification filter to ensure the best possible quality when downsampling). Using my example, the gun in the distance would be rendered using the 4 kilobyte texture as opposed to the original 64 megabyte texture - a huge saving. And then BCPack and Sampler Feedback Streaming improve on this still...

Assume that the gun is now close to the camera and needs rendering with that highest quality 4k texture. And imagine that only the very tip of the gun is visible. Regardless of how much of that gun is on screen the rendering engine still needs to have that whole 4k texture available so that it can use the portion of it that is visible on screen on the tip of the gun. That seems wasteful, right? Why send over and sample 64 megabytes of texture data when only, say, 1 megabyte of it is visible on screen? Step in BCPack... this system is clever enough to interrogate feedback from the rendering pipeline and act accordingly. In basic terms, the rendering engine says to the BCPack system, "look - only the tip of the gun is visible so don't bother sending me the entire texture over." Between the sampler feedback and the BCPack system, only the small portion of the larger 4k texture is sent over for the renderer to use thus - again - avoiding unnecessary bandwidth usage and performance improvements as a result.

Man - I hope that kinda makes some sense... :ROFLMAO::LOL::LOL::ROFLMAO:

On a lighter note, the Microsoft Xbox part of my console and computer collection! LOL!

20201114_154805.jpg

20201114_154833.jpg


(y)
 
  M135i
Awesome collection @SharkyUK , it's wrong I love that 360 box the most 😂

I've had one glitch with the XSX so far, I was playing Talos Principle and it kept flashing a black frame every 30 seconds or so. I went home and then QR'd the game and all was good.

Not had any issues with XSX optimised games.
 
  Honda. Tesla Someday
Don't be too hasty. Going off of Reddit, the PS5 isn't fairing any better for launch bugs/issues.
I try to keep talking about the PS5 off here because fanboys be crazy lol - but I will say - yes, this is very true. They have major issues with SSD corruption which bricks the console. Retailers are now informing customers to NOT put the console in sleep mode. They urgently need a firmware update or something.
 
  Honda. Tesla Someday
No problem at all mate, I'm always happy to talk gaming tech!

The Xbox Velocity Architecture (XVA) is definitely a good thing. It actually comprises of various components, one of which is DirectStorage. XVA is more than just a minor upgrade to the system; it represents quite a change in how data is shuffled around the system - from the CPU heart of the system itself, right through to how it uses the new SSD drive and the software that controls and utilises it. The main advantages are the two hardware-based decompression processors - the first being for the well-established LZ compression algorithm and the second for proprietary Xbox Series X texture handling (called BCPack). Sadly these technologies won't make any significant difference to the storage requirements of the games themselves on the drive (mainly because game downloads are compressed by the developer anyway before release). That's largely driven by the content of the game and there are of course limits to how effective compression algorithms can be. The beauty of it, however, is that the XVA can be fed this compressed data (assuming it's in LZ compressed format) and use stupidly quick hardware to decompress it with negligible performance hit.

BCPack is a bit more specialised and potentially has a lot to offer in terms of performance improvements, despite only working on texture data. Coupled with the likes of Sampler Feedback Streaming it can offer significant performance boosts at render time when data has to be sent to the graphics card. It compresses texture data in a very special way so that, upon receiving feedback from the rendering engine, it can send sub-portions of textures back to the graphics rendering pipeline on request (rather than having to send over whole texture MIP levels). Let me try to explain this... LOL!

Let's use a texture from the example I gave earlier for the gun - and, for simplicity sake, let's assume it's a single 4k texture albedo texture (which gives the gun it's main colour appearance). It has been authored at 4k hence it will be 4096x4096 pixels (and 64 megabytes). At some point (usually when the texture is loaded / requested by the graphics engine for the first time) a texture MIP level chain is generated. This is simply a set of textures that are created from that original 4k texture and can be used to provide texture LODs (level of details). Why? Well... imagine that gun model close to the camera / player so it takes up most of the screen. You want the highest level of detail possible so the gun will be rendered using that highest quality 4k texture. But what about when the gun is in the distance and takes up only a few pixels on screen? Why waste all that time sending a 4k (64 megabyte) texture over the rendering pipeline to draw a gun model that is only covering a few pixels on screen? It's a waste of computation time and an unnecessary performance hit. Instead, it uses a lower detail version of that texture (say 32x32 pixels) and sends that over instead, saving near on 64 megabytes of data transfer and resulting in improved image quality, too. The gun texture MIP chain would look something like this:

1 - 4096x4096 pixels (64 megabytes)
2 - 2048x2048 pixels (16 megabytes)
3 - 1024x1024 pixels (4 megabytes)
4 - 512x512 pixels (1 megabyte)
5 - 256x256 pixels (256 kilobytes)
6 - 128x128 pixels (64 kilobytes)
7 - 64x64 pixels (16 kilobytes)
8 - 32x32 pixels (4 kilobytes)
9 - 16x16 pixels (1 kilobyte)
10 - 8x8 pixels (256 bytes)

Each level is half resolution of the one prior, until some given lower limit is reached (and each new level is calculated using a predefined minification filter to ensure the best possible quality when downsampling). Using my example, the gun in the distance would be rendered using the 4 kilobyte texture as opposed to the original 64 megabyte texture - a huge saving. And then BCPack and Sampler Feedback Streaming improve on this still...

Assume that the gun is now close to the camera and needs rendering with that highest quality 4k texture. And imagine that only the very tip of the gun is visible. Regardless of how much of that gun is on screen the rendering engine still needs to have that whole 4k texture available so that it can use the portion of it that is visible on screen on the tip of the gun. That seems wasteful, right? Why send over and sample 64 megabytes of texture data when only, say, 1 megabyte of it is visible on screen? Step in BCPack... this system is clever enough to interrogate feedback from the rendering pipeline and act accordingly. In basic terms, the rendering engine says to the BCPack system, "look - only the tip of the gun is visible so don't bother sending me the entire texture over." Between the sampler feedback and the BCPack system, only the small portion of the larger 4k texture is sent over for the renderer to use thus - again - avoiding unnecessary bandwidth usage and performance improvements as a result.

Man - I hope that kinda makes some sense... :ROFLMAO::LOL::LOL::ROFLMAO:

On a lighter note, the Microsoft Xbox part of my console and computer collection! LOL!

View attachment 1505889
View attachment 1505890

(y)
Ok I read that twice and it makes PERFECT sense!! You have no idea how happy I am to have someone in the know actually explain this properly! Thank you so so much!

Right, so I was correct to be excited for Xbox Velocity Architecture - it honestly sounds game changing - especially once it is more widely adopted. Especially BCPack which sounds extremely smart. I assume the BCPack stuff is not coming to PC hardware as you said it is Xbox proprietary stuff or would that still be baked in to PC games for first party Microsoft titles?

We are certainly in exciting times. This reminds me of the 360 launch where we saw a Unified architecture for the first time which was ahead of its time. I have a good feeling about this too. I really do think they’ve hit the right notes so far with this launch - something they needed tbh.

I have a few more questions I think but I need to rush out for a bit and deliver food to my parents. I will be back later.

Oh and nice collection! I still have all of my Xbox consoles too - every single one is a Launch day console lol!

Thanks again! (If I ever get big on YouTube could I have you on as a guest one day? Imagine it: “Games Developer breaks down Xbox architecture, revealing its awesomeness once and for all”). 😂
 

Jason_E

ClioSport Club Member
  182, 996, Jap V70R
Another crash. Console felt way hotter than it should have as well, I’ve been monitoring its temp to make sure where I have it is okay and it’s been fine all day. First game tonight and it seems to have got red hot for no reason, crashed, and turned off. Mad.

I have a PS5 on pre order too so I’ll see. But so far this is far worse than any console experience I’ve had. Such a shame.
 
  M135i
Another crash. Console felt way hotter than it should have as well, I’ve been monitoring its temp to make sure where I have it is okay and it’s been fine all day. First game tonight and it seems to have got red hot for no reason, crashed, and turned off. Mad.

I have a PS5 on pre order too so I’ll see. But so far this is far worse than any console experience I’ve had. Such a shame.
I do wonder if you've got a faulty console, others on here and most on AVForums don't seem to have issues.
 

Jason_E

ClioSport Club Member
  182, 996, Jap V70R
I do wonder if you've got a faulty console, others on here and most on AVForums don't seem to have issues.
Maybe. Half of it seems to be the fact I’m playing a new COD game, which is absolutely glitch central (they always are). The fact it’s extending to issues in the console though are worrying.
 

SharkyUK

ClioSport Club Member
Right, so I was correct to be excited for Xbox Velocity Architecture - it honestly sounds game changing - especially once it is more widely adopted. Especially BCPack which sounds extremely smart. I assume the BCPack stuff is not coming to PC hardware as you said it is Xbox proprietary stuff or would that still be baked in to PC games for first party Microsoft titles?
BCPack is exclusive / proprietary to the Xbox. :) It may arrive in some form of PC hardware in time, but not in the way it is implemented on the Xbox. That requires a fixed hardware platform and that sure isn't going to happen in the PC world! That said... things are happening. AMD have already announced and introduced their SAM mode - which basically allows higher throughput rates if the end user is running a new AMD 5000 series CPU, AMD B550 motherboard and AMD Radeon 6000 series GPU. It cannot be compared to what the Xbox is doing though as they are very different in how they work and what they ultimately do.

There's still a lot of interesting stuff going on at the moment that we could well see introduced / used later in the console's lifetime. DirectML has potential for example.
 
  Honda. Tesla Someday
Another crash. Console felt way hotter than it should have as well, I’ve been monitoring its temp to make sure where I have it is okay and it’s been fine all day. First game tonight and it seems to have got red hot for no reason, crashed, and turned off. Mad.

I have a PS5 on pre order too so I’ll see. But so far this is far worse than any console experience I’ve had. Such a shame.
Really very odd dude, I’ve had mine on pretty much non stop since launch day and so far its been acting the way it should and even the air venting out the top is warm at best. Even tech reviewers have praised it for how cool it runs compared to last gen. If yours is that hot then it sounds like something isn’t quite right and I’d get it replaced. It will likely take a while, but from the sounds of it it may be a hardware issue.
 
  Honda. Tesla Someday
BCPack is exclusive / proprietary to the Xbox. :) It may arrive in some form of PC hardware in time, but not in the way it is implemented on the Xbox. That requires a fixed hardware platform and that sure isn't going to happen in the PC world! That said... things are happening. AMD have already announced and introduced their SAM mode - which basically allows higher throughput rates if the end user is running a new AMD 5000 series CPU, AMD B550 motherboard and AMD Radeon 6000 series GPU. It cannot be compared to what the Xbox is doing though as they are very different in how they work and what they ultimately do.

There's still a lot of interesting stuff going on at the moment that we could well see introduced / used later in the console's lifetime. DirectML has potential for example.
Ah ok so BCPack is exclusive to Xbox. This is all very very interesting!!

Speaking of AMD, their recent launches have been so impressive. Its about time Intel and NVIDIA got some good competition! All hail Lisa Su!

DirectML (I got this off a website so people know what DirectML is and the potential it has for Xbox Series consoles:

Xbox Series X supports Machine Learning for games with DirectML, a component of DirectX. DirectML leverages unprecedented hardware performance in a console, benefiting from over 24 TFLOPS of 16-bit float performance and over 97 TOPS (trillion operations per second) of 4-bit integer performance on Xbox Series X. Machine Learning can improve a wide range of areas, such as making NPCs much smarter, providing vastly more lifelike animation, and greatly improving visual quality.
 
  Honda. Tesla Someday
CyberPunk 2077 - Launches December 10th. The Series X|S consoles (and PS5) will play the game in “backwards compatibility mode” for now. NEXT YEAR “at some point” they will release a free “next-gen” update for Series X|S consoles. I’m kinda annoyed... I think I might just wait for the “next-gen” update and enjoy the game that way... I mean I’ve waited all these years anyways Lol!

 
  377BHP Golf R 7.5
I just am waiting to get one of these in stock somewhere. I'm kept up to date with stock informer but I thought I'd be able to pick one up by now!
 
  M135i
CyberPunk 2077 - Launches December 10th. The Series X|S consoles (and PS5) will play the game in “backwards compatibility mode” for now. NEXT YEAR “at some point” they will release a free “next-gen” update for Series X|S consoles. I’m kinda annoyed... I think I might just wait for the “next-gen” update and enjoy the game that way... I mean I’ve waited all these years anyways Lol!

Will it realllllllly be released then.....

You know the first preview was 7 year ago 😂
 
  Honda. Tesla Someday
The Halo Master Chief collection Series X|S update is so good! Tried Halo 4 and increased the Field of View using the new slider - WOW what a massive difference! It feels like a totally new game and is so so smoothe!!

Remember, even though the Halo MCC is now “Optimised for Series” consoles, it does NOT need to be on the internal drive - you can run it just fine off an external USB drive!! Great news!!
 

N0ddie

ClioSport Club Member
  AG 200
I just am waiting to get one of these in stock somewhere. I'm kept up to date with stock informer but I thought I'd be able to pick one up by now!
The dude in Game this morning said if you haven’t go one you ain’t getting one until next year.
 
I read somewhere that there could be limited stock until April. Kind of stupid really but I guess it'll save me a few quid and the Xbox one X still plays all the same games etc so not really in any rush tbh In really not that fussed about an extra 30 seconds load time here and there 😂
 

Oggy172

ClioSport Club Member
  RB182, 987, Lupo Gti
Remember xgd3 for the 360 pushed the boundaries of available space on a dvd disc & that was almost 10 years ago!

@SharkyUK - was the xdk similar to the retail console?
I still have my 360 xdk although the recovery it's on is remarkably old as I don't use it any more whatsoever.
Tempted to sell it but not sure there's a market for them?

IMG_20201118_185448~2.jpg
 
  377BHP Golf R 7.5
The dude in Game this morning said if you haven’t go one you ain’t getting one until next year.
TBH I don't trust tech/stock insights from people who work the floor of game and the like.

I've just seen an article saying more limited stock should be with retailers tomorrow to coincede with the europe release date.
 

N0ddie

ClioSport Club Member
  AG 200
TBH I don't trust tech/stock insights from people who work the floor of game and the like.

I've just seen an article saying more limited stock should be with retailers tomorrow to coincede with the europe release date.
Correct. Though this is the Xbox thread not PS5 thread. PS5 launches tomorrow, not Xbox. Game got 60 Series consoles for launch last week, they are getting 281 PS5s for tomorrows launch.

Phil Spenser has said that stock of Series consoles will remain low to zero until 2021.
 
  Honda. Tesla Someday
I’m keeping a look out too (for this thread and friends). It’s a shame scalpers got so many, I’ve seen them going for £700+ the last couple of days.

People suck!!
 

SharkyUK

ClioSport Club Member
@SharkyUK - was the xdk similar to the retail console?
I still have my 360 xdk although the recovery it's on is remarkably old as I don't use it any more whatsoever.
Tempted to sell it but not sure there's a market for them?
I'm trying to remember... :LOL: I think there were quite a few differences, such as upgraded and higher speed RAM in the devkits. You couldn't just pop in games and run it as a retail unit, either. The one I worked on also had the sidecar (the lump on top) which was provided for DVD emulation, stress testing and hard drive storage. I think there is a market out there for them but maybe only consisting of collectors or those who have the knowhow (and time) to jump through the hoops to get it working (and it still won't be like a retail unit).

(Disclaimer: I could be wrong - it was a long time ago and I've not got a dev version of the 360 anymore!) :p
 
  Honda. Tesla Someday
Remember xgd3 for the 360 pushed the boundaries of available space on a dvd disc & that was almost 10 years ago!

@SharkyUK - was the xdk similar to the retail console?
I still have my 360 xdk although the recovery it's on is remarkably old as I don't use it any more whatsoever.
Tempted to sell it but not sure there's a market for them?

View attachment 1506517
How much would you sell it for?? Lol - do let me know please!!
 

Oggy172

ClioSport Club Member
  RB182, 987, Lupo Gti
I'm trying to remember... :LOL: I think there were quite a few differences, such as upgraded and higher speed RAM in the devkits. You couldn't just pop in games and run it as a retail unit, either. The one I worked on also had the sidecar (the lump on top) which was provided for DVD emulation, stress testing and hard drive storage. I think there is a market out there for them but maybe only consisting of collectors or those who have the knowhow (and time) to jump through the hoops to get it working (and it still won't be like a retail unit).

(Disclaimer: I could be wrong - it was a long time ago and I've not got a dev version of the 360 anymore!) :p
I meant the series X xdk :) aside from a few pin headers, my Jasper XDK was identical to a retail console, that and not being signed to launch retail XeX's.
I was just wondering how things were 13 years on in terms of what MS offer developers for such a powerful console.

As my 360 never came through an official channel, I had no requirement for the sidecar - although I did long for Frankie the blue XNA with the 1gb ram, by that point the console was exploited massively and I lost interest in the console itself.

xorloser made some fairly decent apps to patch retail xex's for xdk use on the 360. It was a pain to begin with for sure but as the console was exploited there were applications that removed padding while FTPing them over which obviously helped!
My favourite being I still have the nostalgia for the blade dashboard on later recoveries 🙃

665766_4855831193285_418662527_o.jpg
 

Jason_E

ClioSport Club Member
  182, 996, Jap V70R
The original 360 UI was the best they did with the sliding panes/tiles. It just seemed to get more clagged up as the years went on, the One is a mess. The Series X seems to have slightly toned down some of the clutter, maybe its a trick of the eye thing.

I was thinking just how good the Xbox One was at launch. Not neccisarily for its games or anything, but I personally used ALL of its media features. The Voice control, had my amp (with sky etc) all passing through it and "Xbox on" would turn everything on and put me straight into my Sky TV Guide. The Kinect would recognise my face and log me in. All from one voice command!

Now I need an alexa, a logitech harmony and a degree in computer science to have a similar setup. Its also a s**t tonne slower to respond! I never got why people didnt use it? And in the end Microsoft binned it off. The Series X doesnt even have passthrough! Havent used it since I got the One X due to the lack of Kinect connection anyway.

/ItWozBettaInMyDayz
 
  Honda. Tesla Someday
The original 360 UI was the best they did with the sliding panes/tiles. It just seemed to get more clagged up as the years went on, the One is a mess. The Series X seems to have slightly toned down some of the clutter, maybe its a trick of the eye thing.

I was thinking just how good the Xbox One was at launch. Not neccisarily for its games or anything, but I personally used ALL of its media features. The Voice control, had my amp (with sky etc) all passing through it and "Xbox on" would turn everything on and put me straight into my Sky TV Guide. The Kinect would recognise my face and log me in. All from one voice command!

Now I need an alexa, a logitech harmony and a degree in computer science to have a similar setup. Its also a s**t tonne slower to respond! I never got why people didnt use it? And in the end Microsoft binned it off. The Series X doesnt even have passthrough! Havent used it since I got the One X due to the lack of Kinect connection anyway.

/ItWozBettaInMyDayz
I agree with you, I loved my Kinect and the voice features, it was so damn good! I wish people didn’t react so badly to it all as well. People were just so “against” the Kinect because they were either misinformed or just fanboys of another platform talking sh*t. All in the name of “privacy” lol when the same people carry phones with mics, cameras and GPS trackers in their pockets all day. People are stupid.

Yes it cost £100 more but in my eyes it was worth it. I was gutted when MS dropped it due to pressure from the media.

Do you blame them for not having a passthrough HDMI etc on the Series consoles? I don’t. All people did the last 7 years was b*tch about how the “Xbox one isn’t a games machine” etc. Now MS make a dedicated gaming machine and people are annoyed it doesn’t have passthrough. You can’t win! Lol

I also use Alexa and a Harmony hub to control all my stuff, and you are right, the native Kinect voice commands back with the Xbox One were WAYYY faster. Remember though you don’t have to use Harmony to control the Xbox - the Series X and Xbox consoles all support Alexa. Just enable it in Xbox Settings, then you can use Alexa to turn on the Xbox and even launch games.
 
  Honda. Tesla Someday
If a trailer was going to get me crazy hyped for CyberPunk 2077... this new Gameplay trailer in 4K is it!! Wow!!

 

SharkyUK

ClioSport Club Member
I meant the series X xdk :)
Ah, sorry mate - my bad!

The Series X devkit is quite different to the retail unit and looks very much like the One X (or something you'd stack up in your hi-fi separates!) It has a fair few differences to the retail unit, obviously mainly related to the task of developing, debugging and testing software on it. I didn't have much hands-on time with it as the work I was tasked with was largely done through a PC development environment, although a lot of that work was indeed designed to target the Series S/X. As you can probably imagine there's a lot of crossover between PC and Xbox as their architectures, in some ways, continue to get closer to each other. That said, there are the usual extensions and platform specific functions that are purely exclusive to Series X. I'm not actually sure what the deal is in terms of NDA and talking about specifics (as I am not working on that project now) but there's nothing out of the ordinary really - just a much improved feature set and what is actually a very, very nice piece of hardware. The same can be said of the PS5. Both consoles really are excellent in their own right in terms of engineering. I'm still amazed they were able to launch at the price they have come to market - definitely looking to make the money on the software sales!
 
  M135i
A little off topic, but this was video was bounced around work at the start of the year, and it's a really interesting insight into games development back in the day (we're in the embedded automotive sector, so it's still relevant to us now).

 

SharkyUK

ClioSport Club Member
A little off topic, but this was video was bounced around work at the start of the year, and it's a really interesting insight into games development back in the day (we're in the embedded automotive sector, so it's still relevant to us now).
Some of the hacks we did back then... :LOL: Memory and processor cycles were limited and every single byte mattered!
 

Hxrry

ClioSport Club Member
I've been enjoying watch dogs but the saving issue is very frustrating, I wish I could return the game as it's essentially unplayable at this point.

Then COD crashes my console every time I boot it. Apparently I've got the XBOX One X version of the game and need the Series X version but I download the game on my console so not entirely sure? Someone told me I've got to buy the game again and buy the "cross gen bundle" of the game but I'm paying another £64.99 on top of the £59.99 I originally paid! Nightmare
 

Chris V6 255

ClioSport Club Member
  V6 255, 182 Trophy
I've been enjoying watch dogs but the saving issue is very frustrating, I wish I could return the game as it's essentially unplayable at this point.

Then COD crashes my console every time I boot it. Apparently I've got the XBOX One X version of the game and need the Series X version but I download the game on my console so not entirely sure? Someone told me I've got to buy the game again and buy the "cross gen bundle" of the game but I'm paying another £64.99 on top of the £59.99 I originally paid! Nightmare
I had similar issue at Asda, they had no idea there were 2 different versions. Very nearly bought the standard edition.

The boxing isn’t very clear either, small series x logo on the next gen box.


Sent from my iPhone using Tapatalk
 


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