Scutch - you're brave getting a guide like that. I just couldn't trust myself if I'd ordered that book. I bit like watching one of those 'how it was made' documentaries on a film that you're really looking forward too!
I think I'll complete it, then get the guide and restart. So far, I'm just loving the openess of it and the fact that not all locations have enemies (or anything) to encounter. Walked along a road the other day and the cursor flashed up some text. I'd accidentely hovered over a man-hole cover that lead to another location. Nothing really in there, a few bits of scrap metal and other bits, but it's just the fact that random rooms like this are there, that just adds to the game imo.
Btw, on one of my subway missions, I came across the sub-plot that some guy had found a way to make mole-rat meat taste good when mixing it with wonderglue. There's a mole-rat in a cage called Pumpkin (the only one still alive) but I can't do anything to it, like interact or anything. Do I have to have that 'animal friendship' perk or whatever its called, to find out about Pumpkin?
Cookie probably missed this bit entirely - Pumpkin's life expectancy reduced to a mere 0.02 seconds when he entered the room!
Just wait until seb gets this game. The Wasteland Police Posse will be after your ass, boy.
D.