Its been on pre-order for ages.
I pre-ordered mine in March on shopto.
`lee...is the bbc feature going to be appearing tomorrow?
Fantastic, when can I expect my press disc to arrive in the post?
Can't wait to get this, it is a long time since it was announced.
Hmmm, what wheel were they using on F1?
Looks ace though, can't wait to try it out properly
Official xbox I think.
No damage on and I'm guessing if you were to cut the chicane like that in most races you'd receive a penalty?
This game looks awesome. Defo buying. Just need to decide on which format.
It should be on around 12.30 today.
I grabbed a silver press disc on Friday, so I've had a few races over the weekend.
Hey chaps
I picked up my F1 2010 review code (PC) on Friday, and sunk about 5
hours into it yesterday. I can't go into too much detail for risk of
breaking the embargo, but I can make a few general points:
1.) Eye watering visuals. Without doubt the sexiest racing game I've
ever seen. I'm running all settings maxed, 1920 x 1080 with 4XAA, on
my i5@3.8GHz, GTX 470 and 8GB DDR3, and it run super smoothly. The
rain effects are sublime, but the real star of the show are the
tracks. There's just so much stuff in the background that I'm often
distracted by the view.
2.) Handling is not as hardcore as iRacing. While the cars have a
propensity to spin if you apply too much gas coming out of a corner,
they don't appear to mind if you drive them across the grass at 150km/
h. I've lost count of the number of times I've cut a corner, with
hardly any slowdown as a result. The force feedback also isn't quite
as lovely as iRacing - it is good, but iRacing's bumps and steering
feel more realistic.
3.) Car damage is quite forgiving. At times it feels almost like
bumper cars - I'll often make contact with other vehicles, rubbing
tires, with no penalty. I've got damage cranked to full, and full race
penalties enabled. I'm more often given a penalty by the stewards than
seeing any physical damage.
4.) The sound engine is superb. The screaming whine of the F1 engines
are captured beautifully, as is the trackside ambiance.
5.) The AI is brutally hard. I've set it to amateur, and have come
last in every race so far. It's quite strange - while the handling
seems easy when set to full real, the AI is still hard when set to its
most basic.
6.) Overall the game is fantastic fun. While hardcore simmers may
dislike the ability to drive over grass and bump and grind with other
cars, most racers will love the way the game makes you feel like an F1
driver, piloting a rocket ship on wheels.
I can't say too much more, but I thought it'd be best to get people's
expectations in line with the final product. The game is 95% there as
a hardcore sim - it just needs the off-road and contact behaviour to
be tweaked to make it perfect for iRacing fans. Hopefully this will be
moddable by the community, or perhaps Codies could be persuaded to
release a "Hardcore mode" as DLC that is much more punishing in this
regard.
Enough talk from me - got to write for the rest of today so I can play
more tonight
It does get on my nerves when people call something a sim without any knowledge of what's under the hood. They percieve something to be a sim by how it feels, but for all they know it could all be total b****cks. I know for a fact how much we simulate in F1 2010, and where we got the real world numbers and data from. It's total sim under the hood. To the 'hardcore' sim usually means it's hard, and it takes ages to learn how to play it!
Do you ever think F1 2011 will be released earlier rather then halfway through the season?? I mean Fifa 11 is out soon ,quite near the start of the footy season.
The last F1 game I bought F1 2009 maybe?? was out near the end of the season. Just seems a bit odd to bring a game out near the end of the season??
Ahh ok fair enough.
But shirley if a new track is on the cards say next season then the teams must do some kind of testing on it during the winter?? I dont know how you guys capture the tracks??
Do you get what I mean? Like you said the Korean Track..that was news when in December I think?? I know it wasn't finished until July 5th so that is kinda an exception.
I know you might not be able to say much on the subject but shirley 90% of things dont change that much season to season?? Tracks mainly the same and just car colours/livery??
Yeah I see what your saying.
Shame you cant get things done sooner really.
Awesome Lee - I can't wait for my copy to arrive. I just hope Amazon's on the ball with deliveries. It's been years since Crammond's last efforts since I've got stuck into an F1 game.
Any possibility of you personally acquiring the game code and releasing an Aussie V8 Supercar game for us?
D.
We were saying how amazing a modern day TOCA game would be the other day. We all have fond memories of that.
Aussie V8s are awesome to watch. Big, brutal and sideways.
Both need doing. Anytime in the next month will be fine by me.