SharkyUK
ClioSport Club Member
This has piqued my interest...
Does it stop you getting killed every 30 seconds? Mine had that bug.Anyone played Stalker 2 since the big patch release last week? it was supposed to sort out most of the issues the game had, i tried it briefly last night, but still seemed to be getting big FPS drops for no reason.
Mine stutters that much i don't get the chance to get killed...Does it stop you getting killed every 30 seconds? Mine had that bug.
i got it to run a bit better last night, and you are right, they are a pain in the arse already.I couldn't be arsed messing with the anomaly things.
it’s a very different game to half-life, because you don’t have any armour and it’s absolutely not a run and gun game. It’s more logical puzzling with some shooting action.There's no game I want to try more than that, is it a genuine decent VR experience? Never actually tried it before, but love love love Half-Life... one of the greatest of all time for sure.
Yes, I didn't think there would be so ignored everyone on here and went for the Series S, and 18 months later bought a Series X.Looking at picking up another Xbox as the boy seems to have commandeered mine.
Is there much real life difference between the versions for an occasional gamer?
Mostly play racing games or just started on Day Z.
it’s a very different game to half-life, because you don’t have any armour and it’s absolutely not a run and gun game. It’s more logical puzzling with some shooting action.
Where it is exactly the same as half life, is in the atmosphere and the general quality and polish of the game.
I’m finding it extremely immersive and a huge amount of fun. It’s the usual movement through teleportation thing you get with a lot of VR games, one stick to teleport and the other to turn in small increments for viewing. Obviously you can still turn your head but that only goes so far.
Honestly, I think it’s just brilliant. It adds a whole new dimension (no pun intended) to the gaming experience, it feels claustrophobic and intense.
Spent nearly 5 minutes pissing about with the radio, right at the start. Had me thinking about if it took me that long to turn a dial and to pull an aerial up - how the hell would I be even able to move and shoot anything.Finally dusted off the VR headset and started Half Life: Alyx today. Bloody brilliant, so atmospheric.
Finally dusted off the VR headset and started Half Life: Alyx today. Bloody brilliant, so atmospheric.
There's no game I want to try more than that, is it a genuine decent VR experience? Never actually tried it before, but love love love Half-Life... one of the greatest of all time for sure.
Is there a separate thread about the Switch 2? If not... anyone copping? Have to admit I'm tempted, but it's expensive and would have to be an exchange for the PS5. Don't know if I want to do that.
It's genuinely the best VR game ever made![]()
I've bitten, just because I could. The bundle with MK.Is there a separate thread about the Switch 2? If not... anyone copping? Have to admit I'm tempted, but it's expensive and would have to be an exchange for the PS5. Don't know if I want to do that.
@SharkyUK probably one for you.
Been seeing schedule 1 blow up last few weeks with near on half a million concurrent players.
What kind of work is involved in developing this, considering it is apparently a one man dev? Is it pretty simple in game development terms if you know what you are doing but takes time and the execution and idea is the hard work?
If it is a stupid question just say so 🤣
Also see drug dealer simulator are taking him through the courts for IP stealing, not sure that can stick.
Been seeing a bit more about this recently and question is could you alone with your skill set produce something similar and how long would it take?There are no stupid questions, only stupid answers. Pureed turnip is the answer.
It looks like a fairly simple game with some basic assets (textures, 3D models, sounds, etc) and game mechanics. I don't know the game well, but I would guess that it's using a game engine such as Unity. From taking a quick look online, I can believe that it's a one-man effort. For someone well-versed in game development (technically and with a little bit of creativity), I don't think it would be too difficult to get the basic systems in place - character movement, interaction, etc. Something like Unity has modules/add-ons that can make that sort of thing a whole lot easier. But that's not to say you could do it in a no-code way. Even a simple game can be quite complex under the hood, and you'd need to be a competent coder to implement the various ideas and mechanics that ultimately come together to make the final game.
Despite the lo-fidelity graphics, basic gameplay, and simple appearance, it's by no means easy to get something like this out into the world and playable. A "simple" game is a bit of a misnomer; things always end up being more complex than first thought, and time... well, there's never enough of it! 🤣
If you are an experienced developer with plenty of time on your hands, and you have prior experience with the underlying game engine, and you have a little bit of artistic ability, then it's definitely doable. But it will take time. You are right in your assumptions - it takes time to execute and realise the ideas and vision for the game. It's one thing to build the technical foundation, and a whole other level bringing it to life.
If you don't have a game development background or strong technical skills, then it's going to be a struggle. Of course, anyone with the determination and time can learn a few basics, learn the tools/engine, have a good stab at creating some assets for the game, and see how far they get. But it's going to be one hell of a slog! And I'd be very surprised if the game/project got anywhere near completion. For someone new to gamedev, you probably wouldn't be able to do something like this part-time with just a few hours here and there every week. That would also be tough for someone with years of experience and requisite skills. Gamedev is a massive time-sink. And it requires concentrated and consistent focus [over what can be lengthy periods of time] to make progress and to get games finished. This applies to one-man "simple" games as it does 1000-strong workforce triple-A titles.
So no, it's not a stupid question at all!
Been seeing a bit more about this recently and question is could you alone with your skill set produce something similar and how long would it take?
Reason I ask is that estimates are that he has grossed $20m so far with $8m profit.
Is there a separate thread about the Switch 2? If not... anyone copping? Have to admit I'm tempted, but it's expensive and would have to be an exchange for the PS5. Don't know if I want to do that.
To be fair - this is where things are different within the PC market.I've bitten, just because I could. The bundle with MK.
I figured lock in a pre order and I can always cancel it if I change my mind.
Game prices, adjusted for inflation, aren't too far off really. We can't expect the same £40 price we all paid 20 years ago on the 360 tbh.
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Amazing answer thank you.I'm pretty confident that I could produce something like this, yes. I'm "fortunate" to be somewhat advanced in years (which is great from an experience and tech hands-on perspective), and I'm also trained in graphic design (hence I feel I could match the art style, add my own twist, or stylize completely in a different direction). The music might be more of a challenge; I can read and write music, but haven't put anything together for a very long time. 🤣
I don't see anything overly complex (even though a "simple game" is a faux pas as they always throw up more than their fair share of problems and issues...)! However, where this game is special is in its timing to market and the developer's idea. He's clearly hit on a subject and genre that has massively taken off, and is now reaping the rewards, so far as we know! A plethora of copycats won't hit the highs of that original idea/game.
How long would it take? That's a tough one to call. I would hope to have the majority of the gaming mechanics in place within a handful of months, along with a basic set of usable assets. I'd then perhaps want to take another 6-8 months generating the remainder of the assets, and probably the same amount of time coding the gameplay itself; puzzles, interactivity, scripting... basically bringing the game to life and providing some form of progression, replayability, longevity.
I've not added all that up but would guess somewhere around the 18 month mark. That's full time, too.
Amazing answer thank you.
I think this circles round to my original thinking that a person who has vast experience plus a high technical ability along with the time could have done this, and I’m sure there are many people out there who could have done it but it comes down to the idea and execution at the right time.
I do feel that, although I hate the term, getting it into the hands of the ‘influencer’ YT people who see the ability for it to generate views for its quirky/edgy content also helps.
And I did see the only external help he had creating it was on the music side so you can just concentrate on the coding 😉
My original point was that the RRP of new releases is in line with what they always were.To be fair - this is where things are different within the PC market.
I get what you're saying in adjusting things for inflation and the like. But having looked at my cdkeys account just now - I have bought 25 games since the 26th April last year. The most expensive? Assetto Corsa Evo at £18.49. The vast majority of the others are circa the £5 mark.
Granted, anything AAA on there is likely to be expensive, but unless you're going for the Mega Deluxe Season Pass Encrusted versions of new games, prices are rarely £70+.
I can't even get my mind around the level of quality, polish and involvement a game would have to give, for me to shrug my shoulders and hand over £70-£80 for a single title.
My original point was that the RRP of new releases is in line with what they always were.
I don't think what your saying above is only for PC market. Across every platform (including non Nintendo published Switch games) games get cheap, usually pretty soon after release. Even in the olden days of physical only they got cheap, platinum versions etc.
Nintendo published games are the exception it seems, they hold value, so can be resold. I think as long as they stay physical the price is fine, as it can be recovered again if you sell.
Should probably start a Switch 2 thread hahaI have ordered the bare console and a physical copy of Mario Kart. That's all that was available to pre order at the time for me but I also prefer physical games.
Fortunately I had a ten pounds off code for argos and then added on my 7% works discount amd got the game for just over 60 quid. So I was chuffed with that.
It is insane how they hold their value for such a long time. Even Zelda BOTW amd Mario Kart 8 on switch is still strong money 8 years on.
.. although I may need one after all anyway if GTA6 doesn't appear, I've heard mixed things.
Thanks for listening to my waffling ted talk about nothing