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The Gaming Thread (General Gaming Jibba Jabba)



Willo40

ClioSport Club Member
  M135i
Anyone played Stalker 2 since the big patch release last week? it was supposed to sort out most of the issues the game had, i tried it briefly last night, but still seemed to be getting big FPS drops for no reason.
 

mace¬

ClioSport Club Member
  Clio
Anyone played Stalker 2 since the big patch release last week? it was supposed to sort out most of the issues the game had, i tried it briefly last night, but still seemed to be getting big FPS drops for no reason.
Does it stop you getting killed every 30 seconds? Mine had that bug.
 

BIFCAIDS

ClioSport Club Member
  340i M-Sport & 182
I'm debating on getting back into Deathloop. I got quite close to the end but somehow ended up not finishing it and with it being a bloody puzzle game with sequences, I could end up repeating myself 100 times just to refresh myself ha ha ha.

I've also been playing Wreckfest again because It got mentioned with the release of the early access WF2. I love this game more than I should, I adored Destruction Derby 1, 2 and Raw. Now, if nobody played Raw, it brought money into it and you'd have to pay to repair the car, I liked the concept, I just think the love of the franchise had been lost at the time. Wreckfest could certainly impalement it, I mean f**k me, once you complete the campionships what do you actually earn money for, you can buy most cars quite quickly. Rather than make it super easy to buy them all and upgrade them, make it so you have to pay to repair them.
 

Adamm.

ClioSport Club Member
Has anyone on here been to this gamesworld thing before? Tempted to take the kids to it next month.


SmartSelect_20250329_200925_Facebook.jpg
 

CrippsCorner

ClioSport Club Member
  208 GTi
There's no game I want to try more than that, is it a genuine decent VR experience? Never actually tried it before, but love love love Half-Life... one of the greatest of all time for sure.
 

Jamie86

ClioSport Club Member
  RS175,595,205gti,172
Looking at picking up another Xbox as the boy seems to have commandeered mine.

Is there much real life difference between the versions for an occasional gamer?

Mostly play racing games or just started on Day Z.
 

charltjr

ClioSport Club Member
There's no game I want to try more than that, is it a genuine decent VR experience? Never actually tried it before, but love love love Half-Life... one of the greatest of all time for sure.
it’s a very different game to half-life, because you don’t have any armour and it’s absolutely not a run and gun game. It’s more logical puzzling with some shooting action.

Where it is exactly the same as half life, is in the atmosphere and the general quality and polish of the game.

I’m finding it extremely immersive and a huge amount of fun. It’s the usual movement through teleportation thing you get with a lot of VR games, one stick to teleport and the other to turn in small increments for viewing. Obviously you can still turn your head but that only goes so far.

Honestly, I think it’s just brilliant. It adds a whole new dimension (no pun intended) to the gaming experience, it feels claustrophobic and intense.
 

mace¬

ClioSport Club Member
  Clio
Looking at picking up another Xbox as the boy seems to have commandeered mine.

Is there much real life difference between the versions for an occasional gamer?

Mostly play racing games or just started on Day Z.
Yes, I didn't think there would be so ignored everyone on here and went for the Series S, and 18 months later bought a Series X.

Performance wise I see a massive difference and even if you don't the increased hard drive size is worth it.
 

CrippsCorner

ClioSport Club Member
  208 GTi
it’s a very different game to half-life, because you don’t have any armour and it’s absolutely not a run and gun game. It’s more logical puzzling with some shooting action.

Where it is exactly the same as half life, is in the atmosphere and the general quality and polish of the game.

I’m finding it extremely immersive and a huge amount of fun. It’s the usual movement through teleportation thing you get with a lot of VR games, one stick to teleport and the other to turn in small increments for viewing. Obviously you can still turn your head but that only goes so far.

Honestly, I think it’s just brilliant. It adds a whole new dimension (no pun intended) to the gaming experience, it feels claustrophobic and intense.

I've nearly pulled the trigger on PSVR so many times, but then it doesn't have Alyx... I think if it came out on PlayStation I'd have to do it. I used to be well into PC gaming but haven't for years now, so I'd be starting from the beginning setup wise, I just don't think I'm ready to commit at the moment lol.
 

mace¬

ClioSport Club Member
  Clio
Squirrel with a gun is a tenner at the moment.

Reminds me of Goat simulator 3 that me and the boy put many hours into. Not sure if it will have the longevity but great to kill a few hours.
 

Darren S

ClioSport Club Member
Finally dusted off the VR headset and started Half Life: Alyx today. Bloody brilliant, so atmospheric.
Spent nearly 5 minutes pissing about with the radio, right at the start. Had me thinking about if it took me that long to turn a dial and to pull an aerial up - how the hell would I be even able to move and shoot anything. ;)

Any game controls should not only be instinctive, but quickly become 2nd nature. My (admittedly, limited) experience of Alyx was frustrating and perhaps I should give it another go.
 

charltjr

ClioSport Club Member
I get that completely, but I thought it was a decent way of doing a tutorial-but-not-a-tutorial thing once I was through it. It’s definitely not always intuitive but worth persevering with IMO.

Half Life 3 soon! Whoooooo!
 
  MK4 Anni & MK5 Edt30
Finally dusted off the VR headset and started Half Life: Alyx today. Bloody brilliant, so atmospheric.

Masterpiece mate. Obviously no spoiler but that ending, jesus wept!

There's no game I want to try more than that, is it a genuine decent VR experience? Never actually tried it before, but love love love Half-Life... one of the greatest of all time for sure.

It's genuinely the best VR game ever made :)
 

CrippsCorner

ClioSport Club Member
  208 GTi
Is there a separate thread about the Switch 2? If not... anyone copping? Have to admit I'm tempted, but it's expensive and would have to be an exchange for the PS5. Don't know if I want to do that.
 

charltjr

ClioSport Club Member
Is there a separate thread about the Switch 2? If not... anyone copping? Have to admit I'm tempted, but it's expensive and would have to be an exchange for the PS5. Don't know if I want to do that.

Nah, £70-£80 a game? Screw that.

It's genuinely the best VR game ever made :)

Yeah, so I just played through the first big section of HL:Alyx after you get the flashlight.

You know that thing HL:2 did with the dark areas, jump scares and sound effects? That. In VR.

200.gif
 

jenic

ClioSport Club Member
Is there a separate thread about the Switch 2? If not... anyone copping? Have to admit I'm tempted, but it's expensive and would have to be an exchange for the PS5. Don't know if I want to do that.
I've bitten, just because I could. The bundle with MK.

I figured lock in a pre order and I can always cancel it if I change my mind.

Game prices, adjusted for inflation, aren't too far off really. We can't expect the same £40 price we all paid 20 years ago on the 360 tbh.

1743839400600.png
 

CrippsCorner

ClioSport Club Member
  208 GTi
Tariffs looking to hit this thing hard eh, take it there won't be any effect for UK prices though?
 

mace¬

ClioSport Club Member
  Clio
@SharkyUK probably one for you.

Been seeing schedule 1 blow up last few weeks with near on half a million concurrent players.

What kind of work is involved in developing this, considering it is apparently a one man dev? Is it pretty simple in game development terms if you know what you are doing but takes time and the execution and idea is the hard work?

If it is a stupid question just say so 🤣

Also see drug dealer simulator are taking him through the courts for IP stealing, not sure that can stick.
 

SharkyUK

ClioSport Club Member
@SharkyUK probably one for you.

Been seeing schedule 1 blow up last few weeks with near on half a million concurrent players.

What kind of work is involved in developing this, considering it is apparently a one man dev? Is it pretty simple in game development terms if you know what you are doing but takes time and the execution and idea is the hard work?

If it is a stupid question just say so 🤣

Also see drug dealer simulator are taking him through the courts for IP stealing, not sure that can stick.

There are no stupid questions, only stupid answers. Pureed turnip is the answer.

It looks like a fairly simple game with some basic assets (textures, 3D models, sounds, etc) and game mechanics. I don't know the game well, but I would guess that it's using a game engine such as Unity. From taking a quick look online, I can believe that it's a one-man effort. For someone well-versed in game development (technically and with a little bit of creativity), I don't think it would be too difficult to get the basic systems in place - character movement, interaction, etc. Something like Unity has modules/add-ons that can make that sort of thing a whole lot easier. But that's not to say you could do it in a no-code way. Even a simple game can be quite complex under the hood, and you'd need to be a competent coder to implement the various ideas and mechanics that ultimately come together to make the final game.

Despite the lo-fidelity graphics, basic gameplay, and simple appearance, it's by no means easy to get something like this out into the world and playable. A "simple" game is a bit of a misnomer; things always end up being more complex than first thought, and time... well, there's never enough of it! 🤣

If you are an experienced developer with plenty of time on your hands, and you have prior experience with the underlying game engine, and you have a little bit of artistic ability, then it's definitely doable. But it will take time. You are right in your assumptions - it takes time to execute and realise the ideas and vision for the game. It's one thing to build the technical foundation, and a whole other level bringing it to life.

If you don't have a game development background or strong technical skills, then it's going to be a struggle. Of course, anyone with the determination and time can learn a few basics, learn the tools/engine, have a good stab at creating some assets for the game, and see how far they get. But it's going to be one hell of a slog! And I'd be very surprised if the game/project got anywhere near completion. For someone new to gamedev, you probably wouldn't be able to do something like this part-time with just a few hours here and there every week. That would also be tough for someone with years of experience and requisite skills. Gamedev is a massive time-sink. And it requires concentrated and consistent focus [over what can be lengthy periods of time] to make progress and to get games finished. This applies to one-man "simple" games as it does 1000-strong workforce triple-A titles.

So no, it's not a stupid question at all!
 

mace¬

ClioSport Club Member
  Clio
There are no stupid questions, only stupid answers. Pureed turnip is the answer.

It looks like a fairly simple game with some basic assets (textures, 3D models, sounds, etc) and game mechanics. I don't know the game well, but I would guess that it's using a game engine such as Unity. From taking a quick look online, I can believe that it's a one-man effort. For someone well-versed in game development (technically and with a little bit of creativity), I don't think it would be too difficult to get the basic systems in place - character movement, interaction, etc. Something like Unity has modules/add-ons that can make that sort of thing a whole lot easier. But that's not to say you could do it in a no-code way. Even a simple game can be quite complex under the hood, and you'd need to be a competent coder to implement the various ideas and mechanics that ultimately come together to make the final game.

Despite the lo-fidelity graphics, basic gameplay, and simple appearance, it's by no means easy to get something like this out into the world and playable. A "simple" game is a bit of a misnomer; things always end up being more complex than first thought, and time... well, there's never enough of it! 🤣

If you are an experienced developer with plenty of time on your hands, and you have prior experience with the underlying game engine, and you have a little bit of artistic ability, then it's definitely doable. But it will take time. You are right in your assumptions - it takes time to execute and realise the ideas and vision for the game. It's one thing to build the technical foundation, and a whole other level bringing it to life.

If you don't have a game development background or strong technical skills, then it's going to be a struggle. Of course, anyone with the determination and time can learn a few basics, learn the tools/engine, have a good stab at creating some assets for the game, and see how far they get. But it's going to be one hell of a slog! And I'd be very surprised if the game/project got anywhere near completion. For someone new to gamedev, you probably wouldn't be able to do something like this part-time with just a few hours here and there every week. That would also be tough for someone with years of experience and requisite skills. Gamedev is a massive time-sink. And it requires concentrated and consistent focus [over what can be lengthy periods of time] to make progress and to get games finished. This applies to one-man "simple" games as it does 1000-strong workforce triple-A titles.

So no, it's not a stupid question at all!
Been seeing a bit more about this recently and question is could you alone with your skill set produce something similar and how long would it take?

Reason I ask is that estimates are that he has grossed $20m so far with $8m profit.
 

SharkyUK

ClioSport Club Member
Been seeing a bit more about this recently and question is could you alone with your skill set produce something similar and how long would it take?

Reason I ask is that estimates are that he has grossed $20m so far with $8m profit.

I'm pretty confident that I could produce something like this, yes. I'm "fortunate" to be somewhat advanced in years (which is great from an experience and tech hands-on perspective), and I'm also trained in graphic design (hence I feel I could match the art style, add my own twist, or stylize completely in a different direction). The music might be more of a challenge; I can read and write music, but haven't put anything together for a very long time. 🤣

I don't see anything overly complex (even though a "simple game" is a faux pas as they always throw up more than their fair share of problems and issues...)! However, where this game is special is in its timing to market and the developer's idea. He's clearly hit on a subject and genre that has massively taken off, and is now reaping the rewards, so far as we know! A plethora of copycats won't hit the highs of that original idea/game.

How long would it take? That's a tough one to call. I would hope to have the majority of the gaming mechanics in place within a handful of months, along with a basic set of usable assets. I'd then perhaps want to take another 6-8 months generating the remainder of the assets, and probably the same amount of time coding the gameplay itself; puzzles, interactivity, scripting... basically bringing the game to life and providing some form of progression, replayability, longevity.

I've not added all that up but would guess somewhere around the 18 month mark. That's full time, too.
 

Flat Eric

Sing Hosanna!!
ClioSport Club Member
  F31 35d, Berlingo Na
Is there a separate thread about the Switch 2? If not... anyone copping? Have to admit I'm tempted, but it's expensive and would have to be an exchange for the PS5. Don't know if I want to do that.

I have pre-ordered one yes. 1st time ever getting a new console on release day. Cannot wait
 

Darren S

ClioSport Club Member
I've bitten, just because I could. The bundle with MK.

I figured lock in a pre order and I can always cancel it if I change my mind.

Game prices, adjusted for inflation, aren't too far off really. We can't expect the same £40 price we all paid 20 years ago on the 360 tbh.

View attachment 1737455
To be fair - this is where things are different within the PC market.

I get what you're saying in adjusting things for inflation and the like. But having looked at my cdkeys account just now - I have bought 25 games since the 26th April last year. The most expensive? Assetto Corsa Evo at £18.49. The vast majority of the others are circa the £5 mark.

Granted, anything AAA on there is likely to be expensive, but unless you're going for the Mega Deluxe Season Pass Encrusted versions of new games, prices are rarely £70+.

I can't even get my mind around the level of quality, polish and involvement a game would have to give, for me to shrug my shoulders and hand over £70-£80 for a single title.
 

mace¬

ClioSport Club Member
  Clio
I'm pretty confident that I could produce something like this, yes. I'm "fortunate" to be somewhat advanced in years (which is great from an experience and tech hands-on perspective), and I'm also trained in graphic design (hence I feel I could match the art style, add my own twist, or stylize completely in a different direction). The music might be more of a challenge; I can read and write music, but haven't put anything together for a very long time. 🤣

I don't see anything overly complex (even though a "simple game" is a faux pas as they always throw up more than their fair share of problems and issues...)! However, where this game is special is in its timing to market and the developer's idea. He's clearly hit on a subject and genre that has massively taken off, and is now reaping the rewards, so far as we know! A plethora of copycats won't hit the highs of that original idea/game.

How long would it take? That's a tough one to call. I would hope to have the majority of the gaming mechanics in place within a handful of months, along with a basic set of usable assets. I'd then perhaps want to take another 6-8 months generating the remainder of the assets, and probably the same amount of time coding the gameplay itself; puzzles, interactivity, scripting... basically bringing the game to life and providing some form of progression, replayability, longevity.

I've not added all that up but would guess somewhere around the 18 month mark. That's full time, too.
Amazing answer thank you.

I think this circles round to my original thinking that a person who has vast experience plus a high technical ability along with the time could have done this, and I’m sure there are many people out there who could have done it but it comes down to the idea and execution at the right time.

I do feel that, although I hate the term, getting it into the hands of the ‘influencer’ YT people who see the ability for it to generate views for its quirky/edgy content also helps.

And I did see the only external help he had creating it was on the music side so you can just concentrate on the coding 😉
 

SharkyUK

ClioSport Club Member
Amazing answer thank you.

No problem, mate. I'm always happy to talk games and related tech!

I think this circles round to my original thinking that a person who has vast experience plus a high technical ability along with the time could have done this, and I’m sure there are many people out there who could have done it but it comes down to the idea and execution at the right time.

Nail. Head. I agree with you. Sometimes you just have to be in the right place at the right time. That's not a slur on the developer at all; it's still an impressive achievement all the same. I experienced something similar back in the dotcom days, which was cool until it wasn't!

I do feel that, although I hate the term, getting it into the hands of the ‘influencer’ YT people who see the ability for it to generate views for its quirky/edgy content also helps.

Yeah, for sure - it certainly won't have done any harm and the content was always going to generate views.

And I did see the only external help he had creating it was on the music side so you can just concentrate on the coding 😉

🤣 Thank you, chief. If you can get someone in to sort the tunes, then I'll crack on with the rest! 💰💰💰💰💰
 

jenic

ClioSport Club Member
To be fair - this is where things are different within the PC market.

I get what you're saying in adjusting things for inflation and the like. But having looked at my cdkeys account just now - I have bought 25 games since the 26th April last year. The most expensive? Assetto Corsa Evo at £18.49. The vast majority of the others are circa the £5 mark.

Granted, anything AAA on there is likely to be expensive, but unless you're going for the Mega Deluxe Season Pass Encrusted versions of new games, prices are rarely £70+.

I can't even get my mind around the level of quality, polish and involvement a game would have to give, for me to shrug my shoulders and hand over £70-£80 for a single title.
My original point was that the RRP of new releases is in line with what they always were.

I don't think what your saying above is only for PC market. Across every platform (including non Nintendo published Switch games) games get cheap, usually pretty soon after release. Even in the olden days of physical only they got cheap, platinum versions etc.

Nintendo published games are the exception it seems, they hold value, so can be resold. I think as long as they stay physical the price is fine, as it can be recovered again if you sell.
 

Flat Eric

Sing Hosanna!!
ClioSport Club Member
  F31 35d, Berlingo Na
My original point was that the RRP of new releases is in line with what they always were.

I don't think what your saying above is only for PC market. Across every platform (including non Nintendo published Switch games) games get cheap, usually pretty soon after release. Even in the olden days of physical only they got cheap, platinum versions etc.

Nintendo published games are the exception it seems, they hold value, so can be resold. I think as long as they stay physical the price is fine, as it can be recovered again if you sell.

I have ordered the bare console and a physical copy of Mario Kart. That's all that was available to pre order at the time for me but I also prefer physical games.

Fortunately I had a ten pounds off code for argos and then added on my 7% works discount amd got the game for just over 60 quid. So I was chuffed with that.

It is insane how they hold their value for such a long time. Even Zelda BOTW amd Mario Kart 8 on switch is still strong money 8 years on.
 

jenic

ClioSport Club Member
I have ordered the bare console and a physical copy of Mario Kart. That's all that was available to pre order at the time for me but I also prefer physical games.

Fortunately I had a ten pounds off code for argos and then added on my 7% works discount amd got the game for just over 60 quid. So I was chuffed with that.

It is insane how they hold their value for such a long time. Even Zelda BOTW amd Mario Kart 8 on switch is still strong money 8 years on.
Should probably start a Switch 2 thread haha

I did wonder if I should have done the same re bare console and physical mario but I have it ordered now. I'm actually quite looking forward to it.

I've not played BOTW, but I have played TOTK. Might get BOTW for the 2 when it comes out, keeping an eye out for a used one but like you say they are pricey. Just a bit concerned it's pointless playing it after TOTK.
 
I've been toying with the idea of getting a new console when the new GTA surfaces - not had one for a while, I picked up a ps3 but sold it as it was gathering dust.

Got a new Samsung smart tv a year or so back that had Xbox app as standard. So picked up a cheap controller, a gamepass ultimate account and been blown away with how good it is - very very rarely get frame rate issues but it's mint on the whole. I was playing Atomfall (which is quality) on release day the other week and just started GTAV again from the beginning the other day. I haven't touched that since it came out but they must have done something to it as it looks incredible (it's 12 years old ffs!).

I'm just holding out for RDR2 to come as this is one game I've not played in between not having a console..

.. although I may need one after all anyway if GTA6 doesn't appear, I've heard mixed things.


Thanks for listening to my waffling ted talk about nothing
 

Matt Cup

ClioSport Club Member
  Leon Cupra
.. although I may need one after all anyway if GTA6 doesn't appear, I've heard mixed things.


Thanks for listening to my waffling ted talk about nothing

If history repeats itself then you are going to need a console for GTA6 (Either a PS5 Pro firstly or a Series X to get the most out of it.) as the PC version usually comes out a few years later and I imagine the gamepass version will be out when PC version is available or even after that.
 


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